!!**Official RAGE Thread**!!

i dont know why people are having problems playing this game with high end graphic cards.

My rig is.
phenom 965 (overclocked to 3.8ghz)
nvidia 8800gt (1650x1050)
3 gig ram
windows 7

i have the battlefield 3 beta drivers so i installed that
and forced v-sync on and i get a rock solid 60fps with x4 AA
and im 2hrs in.
 
If it is a driver problem, then rage should ship with the drivers it likes on the disc.

And if it is a driver problem why does every single other game in my library work flawlessly without the need for tweaked/revised drivers?

If you're telling me Bethsda and id only tested RAGE on development/beta drivers, then they really are idiots.
 
And if it is a driver problem why does every single other game in my library work flawlessly without the need for tweaked/revised drivers?

And why does one driver work for some people and totally kill the game for others?

And why does multiplayer work and single player doesn't?
 
And if it is a driver problem why does every single other game in my library work flawlessly without the need for tweaked/revised drivers?

If you're telling me Bethsda and id only tested RAGE on development/beta drivers, then they really are idiots.

I know I'm jumping the gun here but don't you think it could be because every single other game in your library doesn't run in the new ID engine?
 
I know I'm jumping the gun here but don't you think it could be because every single other game in your library doesn't run in the new ID engine?

I'm not sure I see your point?

1) ID sit in their office testing their new fangled engine on a development driver.
2) ID release game based on a development driver that isn't released to the public.
3) Major problems on release.
4) ID say update your driver.
5) Driver isn't available.

Why the **** did they test on a driver that wasn't available to anyone else in the world? Come on, how bloody stupid is that!
 
I seem to have narrowed my main problems down to 2 at the moment.

1) Screen Tearing - None of the fixes listed on any site work for me I still get tearing even with v sync forced on in the CP.

2) Mouse movement / acceleration - feels a bit sluggish, not like any other id game.

I am allso experiencing the screen tearing, and have used all the available fixes. But running RAGE in windowed mode has fixed it completely and is running 60fps consistantly.
 
I'm not sure I see your point?

1) ID sit in their office testing their new fangled engine on a development driver.
2) ID release game based on a development driver that isn't released to the public.
3) Major problems on release.
4) ID say update your driver.
5) Driver isn't available.

Why the **** did they test on a driver that wasn't available to anyone else in the world? Come on, how bloody stupid is that!

I'm sure they tested on earlier drivers and the results were "it sucks, we need the newer driver". They presumably were expecting Nvidia and ATI to release their updated drivers sooner than they did.
 
Well so far I'm enjoying the game, even if it feels very "on rails". My only real issue is slight screen tearing so far and some minor texture pop-in (no tweaks made so far). I'm not seeing a lot of the problems reported.
Must try some of the tweaks to see if I can get some better looking visuals / rid of the screen tear.
quick spec;
Q6600 @ stock
8GB RAM
GTX460 - latest beta drivers.
Win7 64bit - patched up to date.
 
I'm sure they tested on earlier drivers and the results were "it sucks, we need the newer driver". They presumably were expecting Nvidia and ATI to release their updated drivers sooner than they did.

I don't buy that. I'm all for pushing the boundaries but the gpu development should be scalable on all counts including being able to run acceptably on the latest(somewhere along the development cycle a set of public drivers is chosen _as_ that "latest" set) public drivers as a baseline.
 
I don't buy that. I'm all for pushing the boundaries but the gpu development should be scalable on all counts including being able to run acceptably on the latest public drivers as a baseline.

This often isn't true for releases of games. Of course we wish that it was, but it isn't.
 
I don't buy that. I'm all for pushing the boundaries but the gpu development should be scalable on all counts including being able to run acceptably on the latest public drivers as a baseline.

Then we'd rarely (or less often) get new drivers for big new titles. There'd be little reason to push card vendors to improve and support new features if everything "worked acceptably" with what was already available. And they'd be less willing to work with developers to get new drivers that contain game specific benefits.

OpenGL support is pretty poor with both previous sets of drivers (especially the Ati ones) because of reliance on DX. This game was never going to work well on the previously existing drivers.
 
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What are you using for the info at the top left?

MSI Afterburner.

unledvlx.jpg
 
Then we'd rarely get new drivers. There'd be little reason to push card vendors to improve and support new features if everything "worked acceptably" with what was already available.

I'm not sure I entirely agree with this. How many times have we seen retrospective updates, not just by the games developers but by ATI/nvidia to address performance issues on established products(games). Its all very well developing a product using development tools and drivers, but what's the net result when the product is pushed to market without public availability of pre-requisites in order to run that product as it's baseline? I find it astonishing that id, a pedigree in PC games development, have not released a product which at least runs out of the box, even if it is minus some/all of the bells and whistles.
 
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