****Official rFactor 2 Thread****

Got a server going, bit of a change this time. 30 mins practice, 10 mins qauli and 5 lap race. Meganes and mills metro and estoril (Portugal track)
I always thought the track was jerez D: i keep getting mixed up between them to :\
 
I have nver played iracing, i have played forza games, gt5, gtr2, gtr evo, rfactor 1, pCars and out of all of them, this game is the most challenging and realistic racing game i have ever played

I would recommend giving iRacing a go with their current offer.

http://www.iracing.com/3-for-1/ - 3 months for $12.

I signed up few days ago and am hooked, soo much so, that I refunded my "Lifetime" rF2 purchase to help pay towards a trackIR.
 
Just had an hour on iracing ;( didnt enjoy it....to much fiddling around with the wheel :\ cant seem to get it straight enough so when it is centre the car goes straight.

I was bashing around in the mx5 cup on that okalyama track. In the first few laps i was getting 1:01.5s and nobody believed it was my first time...I enjoy a challenge.
 
It has arguably the simplest wheel setup of any of the sim racing games, and there's too much fiddling? ¬_¬

Turn fully left, then fully right, then let the wheel go to the centre (adding centring spring here might help I guess) and press Done.

Turn wheel 90 degrees left and press Done (I actually try to get it exactly 900 degrees, but doesn't make much difference)

Let wheel go back to centre and press Done.

And that's it ¬_¬
 
It has arguably the simplest wheel setup of any of the sim racing games, and there's too much fiddling? ¬_¬

Turn fully left, then fully right, then let the wheel go to the centre (adding centring spring here might help I guess) and press Done.

Turn wheel 90 degrees left and press Done (I actually try to get it exactly 900 degrees, but doesn't make much difference)

Let wheel go back to centre and press Done.

And that's it ¬_¬

Rfactor i just plugged it in and played, Also my g27 didnt spring back to centre in iracing.
 
Rfactor i just plugged it in and played, Also my g27 didnt spring back to centre in iracing.

I plugged in and then had to fiddle with ini files so as not to destroy my wheel (and then didn't bother the second time a few days later :p)

iRacing doesn't add any centring spring, so if you've got it set to 0% in the profiler then it won't centre unless you're in a moving car. This is one of the reasons I set a very low level of centring, as well as just preferring it. Presumably then rfactor adds some outside of the car as well?
 
Neither do I, but I thought it was at least worth £8 for 3 months to at least try it as everyone bangs on about it.

but with rf2, you can get a refund if u dont like it so can try it as a demo for a week, press refund and there u go, u have tried rf2 beta for a week or two for free.

with iraicng its £8 u will never get back even if u dont like it. And if u do like it? £8 per car/track or something similar. no thanks. rip off merchants IMO. worse then COD franchise charging people £40 a year for a COD MOD.

with rf2 its £30 and u play for a year and a half mate and then after that, £10 a year. all cars and tracks free :)

no brainer for me
 
but with rf2, you can get a refund if u dont like it so can try it as a demo for a week, press refund and there u go, u have tried rf2 beta for a week or two for free.

with iraicng its £8 u will never get back even if u dont like it. And if u do like it? £8 per car/track or something similar. no thanks. rip off merchants IMO. worse then COD franchise charging people £40 a year for a COD MOD.

with rf2 its £30 and u play for a year and a half mate and then after that, £10 a year. all cars and tracks free :)

no brainer for me

There's just a bit of a difference in the costs for ISI to make a car and track for rf2 (which there won't be that many of anymore, almost all of it will be community developed stuff) are hugely different to the costs for iRacing...

Yes it's expensive, too many I'm sure it's even 'too expensive', but to call them rip-off merchants is harsh imo.
 
There's just a bit of a difference in the costs for ISI to make a car and track for rf2 (which there won't be that many of anymore, almost all of it will be community developed stuff) are hugely different to the costs for iRacing...

Yes it's expensive, too many I'm sure it's even 'too expensive', but to call them rip-off merchants is harsh imo.

how is it harsh when they are the only ones adopting this approach? people say world of warcraft type games ie mmo's are a rip off, this is far worse IMO.

pay per track and car? that is taking a mickey.

I like community driven games as they provide content that are sometimes better then what the game dev can produce and for free.

That is the beuty and one of the postives in gaming on a pc mate. mods. high quality mods mate.

Look at Skyrim, posisbly the best PC game out last year. why is it the best? because not only is it a strong game out of the box, but because it is completely moddable
 
Because the quality of the tracks in iRacing is clearly superior to other sim racing games and any mods, this is because they spend large amounts of money to go and laser scan it. That's why they cost far more to produce and hence why they sell them.

Do other sims provide professionally hosted race servers, in 3 locations across the globe?

For them to break even with a traditional model it would need to be a stupidly expensive product, this is the only real method.

Mods can be great, but they can also be awful. Take rfactor, been out for years so it's pretty much 'complete' in terms of mods, and we've got 5, maybe at a push 10, community developed mods that are actually any good (and I think I'm being generous there), amongst thousands of buggy, useless, pointless crap.

As for Skyrim, same applies, some very good and useful mods, amongst hundreds of pointless, cheating, buggy, or plain broken mods.
 
Because the quality of the tracks in iRacing is clearly superior to other sim racing games and any mods, this is because they spend large amounts of money to go and laser scan it. That's why they cost far more to produce and hence why they sell them.

Do other sims provide professionally hosted race servers, in 3 locations across the globe?

For them to break even with a traditional model it would need to be a stupidly expensive product, this is the only real method.

Mods can be great, but they can also be awful. Take rfactor, been out for years so it's pretty much 'complete' in terms of mods, and we've got 5, maybe at a push 10, community developed mods that are actually any good (and I think I'm being generous there), amongst thousands of buggy, useless, pointless crap.

As for Skyrim, same applies, some very good and useful mods, amongst hundreds of pointless, cheating, buggy, or plain broken mods.

PCARS will have laser scanned tracks and wont cost £10 each to buy plus there mabe just 10 good mods in rf1 but some mods have like 20 different cars like the GTR series ones.

You dont need laser scanned tracks for it to be a good track. loads of none scanned tracks are brilliantly well made.

And so what if most mods are buggy. you are not forced to download and install them.

do iracing also laser scan cars lol. There cars dont even offer details that match pCARS.

sorry but i disagree with your views of iracing. it is a rip of merchant and rf2, pcars and gtr3 will show u why.

Umm i wonder why red bull have built there f1 simulator using rfactor pro :)
 
I've just bought a fantastic steering wheel and enjoying all my racing games, however I bought rfactor and I keep getting "connection lost".

I also installed the f1rft 2011 v2 mod, the HUD is totally messed up with on screen information everywhere (testing in singleplayer).

If I join a server running the mod I get connection lost before clicking race. It also happens when I join a server not running the mod. Before I installed the mod I was able to join servers with no problems.

Anyone know what the solution is, I googled and found a lot of people with the same problem but no one had a fix.

Thanks!
 
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