******Official Star Citizen / Squadron 42 Thread******

So, how do the cross-chassis upgrades work? I've got a 350r with LTI that I'm tempted to change to something else but so far you can only cross-chassis upgrade that is available is the 350r to hornet... I'd love to move to a vanguard (I think) but not sure how I can and still retain my LTI/bonuses from the 350r...
 
They only offer CCUs on ships which can be flown, 350R btw is a fairly rare ship AND it's getting a makeover just now, all of the 300 series are so I'd hold onto it :)

Your only option would be to melt, lose your current bonuses, buy an AC starter kit, pay for future modules and then buy a Vanguard (as they are only stand alone ships).

The system is completely messed up, they're allegedly trying to simplify it but from experience they never actually do that, must make it more confusing.

This is a handy site for looking at costs and options: http://kgsherman.github.io/ccg/

Just remember that you need to have a game package, it must include Squadron 42 and Star Citizen, or you're buying a ship you can't use.
 
The 350R was a separate ship, my kickstarter package is tied in to my Freelancer MIS now. I'm happy to hold on to the 350R, I'm just not sure how much I actually want in the future... I'll see what they do to the 300 series first!
 
Some screenshots I took around the Constellation.

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Desperately needs AA.

Freelancer:

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How do I get into the Social Modual thing? Just had a big update this morning, I thought that was it, but when I launch my game, it takes me straight to the hanger with my ship. How do I from there, get to the new spaceport area?
 
Some screenshots I took around the Constellation.

Desperately needs AA.

Freelancer:

I've been in the freelancer cockpit twice. Once with heavy armour (!) by mistake. There is also a second way onto the connie landing pad through jobwell.

Because I have no friends in SC I spent my time trying to go to out of bound places. There's a lot of places where you can glitch through in this game once you get the hang of it.

Emergency Med Bay: 3 of the 5 back bays can be accessed once glitching through to the middle corridor.

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Astro-Armada: Behind the desk

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Customs: Behind the desk

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Jobwell: Behind the desk

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Dumpers Depot: Everywhere

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I backed this on kickstarter years ago first time around and left it at that. Just had a look to see if we are nearly there and i am nothing but confused by the entire game :)

Think i will leave it for another year or so then might download something.
 
Well you might want to try the social module, it only costs bandwidth.

If you're looking for a more complete game, yeah come back in a year. It's supposed to be complete by the end of 2016, I doubt that reach that goal, but they should have something that resembles the game by then.
 
Dont' forget the shenanigans planned for this Saturday, just jump on our TS around 9PM UK time and we're going to try to get a decent Arena Commander session going with a private group. All the usual versus modes and some daft ones such as "how many strange walking spacemen can fit in this Cutlass" etc.
 
Dont' forget the shenanigans planned for this Saturday, just jump on our TS around 9PM UK time and we're going to try to get a decent Arena Commander session going with a private group. All the usual versus modes and some daft ones such as "how many strange walking spacemen can fit in this Cutlass" etc.

I have no interest in versus with my flying brick but the latter sounds interesting...

Bump this up on Saturday night.
 
I'll be honest after we tried it last week and it was rather buggy I think we'd be struggling to get a proper 6 on 6 game going, it's likely to be more of the daft shenanigans like stealing each others ships etc.

Got to amuse ourselves somehow!
 
Nekhara has been digging into recent sources and compiled this:
http://imperialnews.network/2015/09/star-citizen-release-plans/

Personally I'm not as confident as he is that we'll get all this, I suspect we'll see several social module updates and MAYBE FPS at Citcon in October but I'm not convinced Arena Commander 2.0 is coming until 2016, it's got a habit of taking longer than the devs expect due to them always wanting to remove most bugs before putting it out, even though we're in alpha.

SO, WHAT WILL GET BEFORE THE END OF THE YEAR?

- Social Module “Persistence” Update

Next major deliverable.
Better communication between web platform and game.
Objects in game able to retain state.
Shared hangars available
Casaba Outlet open in ArcCorp
Lots of visual upgrades to ArcCorp, especially storefronts.
Million Mile High Club accessible from hangar elevator for those who have them.
Dramatic improvement to chat system including ignore function, private messaging, and more robust UI.
Maximum player count to 40 per instance.
A lot of backend and behind the scenes improvements.
This update may be split into two because as soon as the code merge is complete they should be able to issue a significant update to Social module. May put this out right away and save any features not yet complete for a second update.
- Star Marine Initial Release

Gold Horizon map
Free Fight game mode
Objective-based game mode
This release will vastly improve character animations across the entirety of Star Citizen
- Arena Commander 2.0 Initial Release

Large World map
Retaliator and Constellation flyable
Multicrew ship battles!
- Social Module “Shops” Update

This update will follow the Persistence update.
Allow players to purchase goods from the stores in ArcCorp, such as clothing to allow players to begin customizing their characters.
Whole shopping experience will be fleshed out including augmented reality and mobiGlas interfaces and product delivery options.
Medical scanner and healing function in the hospital will be fleshed out.
Products/pricing/availability will be connected to the appropriate backend systems so that down the road various factors (player and NPC) can affect them.
A lot of work again with things that may not be seen by the player right away.
A few surprises might crop up in this release.
- Social Module “Subsumption” Update

Social module will be filled with intelligent NPCs going about their lives.
This update will add the second environment to Social module which will be the Levski landing zone on the asteroid Delamar in the system Nyx.
 
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