******Official Star Citizen / Squadron 42 Thread******

People get hung up on the numbers because its foreign to them, because its not seen as normal to voluntarily pay more than the bare minimum for something.

I know its not the same, but to me, i see Star Citizen a bit like a charity, and without people trying to make something happen, it either doesnt happen or its done to a tight budget. We dont really get anything more than someone who paid the minimum amount, but if you can afford to give more towards something that you believe in, then how is that a bad thing?

People spend hundreds every month on cigarettes and booze, and for what? but someone spends $2500 over a couple of years on something they get enjoyment from, and people flip their lid.

This chap realise he'd spent $2500 on a game, and he's just dressing it up to shift the blame on the decisions he's made. Nobody who needs $2500 back, would give up that amount of money without knowing exactly what they're doing, especially when its to a project with no refunds if it achieves its funding target.
This was a $50 game, they gave $2500. Anyone thinking this is anything more than someone regretting their decision to volunteer FIFTY times more than they needed to, has their own agenda blinding them.
 
Does not compute.
$2500, so roughly say £2000.
The most I've ever spent on a game was approx £700 over 4 years: the full game, expansions and "stuff."
£700 divided by 48 months is £14.50/month. I'm guessing the typical adult gamer spends more than that on games these days?
Even compared to almost all other forms of entertainment that is dirt cheap, agree?

Yet, £2k on a game is not worth it? Which could last you beyond 5 years if the likes of UO, EVE, EQ, WoW (and among other MMO's) has anything to go by, because lets face it... no other game has ever lasted that long for so many gamers. But then again, most gamers prefer constantly paying for new games... soooo worth it.

People are so used to the status quo of crap games these days; oh hey I bought BF4 for £2 I'm having a blast! Steam FTW! Played it for 100 hours now I think I'm going to hop onto some other game just because it was in the sale!!

You have it in one, who would spend £2k they don't really have on a computer game?

Only a complete moron.

And that's what this boils down to, a complete moron has spent £2k he can't really afford on a computer game and sat down one day and finally realised just how stupid he has been.

I have funded to the tune of £750, over 3 years, because for me it's a game I've always wanted to see made.

I can afford it, £750 isn't even a weeks worth of salary, I am sure most of us have spent more on a whim on something they have used much so have "wasted" just as much if not more money on nonsense.
 
Yet, £2k on a game is not worth it? Which could last you beyond 5 years if the likes of EVE, WoW...

Yeah, key word being 'could'. The difference with those games is that they were made. With Star Citizen you're not buying it, you're pledging money for it to be made.

The guy is an idiot though, if you have $2.5k of disposable incoming to throw at the project, then fine, but you really shouldn't be able to ask for it back later on.
 
More fool you tbh. People spending thousands of pounds to test the game and be drip fed the 'modules'. Lots of promises, little delivered and little evidence that it will be.

Who spends $2,500 on a game that hasn't been released yet? Paying thousands of dollars for virtual ships in a game that has yet to be released and in fact doesn't even have a firm release date is madness to me. Even if it ends up being a great game, hell, even an all time classic, it's not worth it.

It is very poor form to change the policy. People seemed willing to pledge under the old terms of service. If you want to change something as significant as a refund policy then people should be allowed to alter their pledge (or revoke it) if they don't agree with that change. Altering a refund policy to pretty much exclude the chance of a refund until it's too late to get a refund, that's a pretty huge change, and not one that instils confidence when a backer has trusted you with thousands of dollars. It will be interesting to see how many more people demand their money back.

More fool me for having hundreds of hours of fun, what a fool i am... :p
 
Hrmm i do have a week off.... but i cant stand playing unfinished games..ruins them for me. Would rather see it in its near finished glory. Also im running low on hdd space (too much VR porn :D)
 
Also amazes how people can **** this game off but then look forward to a game like no mans sky which by all accounts has no depth, no real quality and generally looks as thread bare as a game could be. It's a £10 game at most.

What on earth are you basing that on? No one has even played NMS yet and you're already writing it off?? The scope of it is immense and there is plenty of depth there for what it is. 18 quintillion planets and everything procedurally generated... the possibilities are literally endless... AND IT'S A FINISHED GAME!! We know little of the mechanics and how it's all going to come together yet, but the potential is amazing. TOTALLY different game though, not even close other than they are both set in space and sharing the 'universe' vision from their creators.
 
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Legend, elite is a finish game with trillions of planets and it's pretty damn thin on interesting content and activities. Then again I'm a NMS fan and can't wait on it coming out.

But this is the star citizen thread, so can the trolls get back to trolling SC so I can laugh at them for getting worked up about a game they have no intention of playing but are happy to waste time criticising..
 
Legend, elite is a finish game with trillions of planets and it's pretty damn thin on interesting content and activities. Then again I'm a NMS fan and can't wait on it coming out.

But this is the star citizen thread, so can the trolls get back to trolling SC so I can laugh at them for getting worked up about a game they have no intention of playing but are happy to waste time criticising..

I agree with you on Elite, it's why I stopped playing it. SC never appealed to me because of the unfinished aspect and the fact people were spending thousands on the game... just didn't sit right with me, and I wanted no part in it... I still don't. NMS looks FAR more interesting and varied to me though (planet exploration, an established real lore), none of which Elite a) did on release b) even managed to get right months after the fact. NMS promises a lot, as does SC... but they are VERY different games with completely different approaches and I would say very different target audiences as well.
 
Only just seen the reply - ah sorry, no, never played it. Long story short, the uncertainty of space has always put me off it, i blame the Star Trek series. Star Wars & Red Dwarf being key exceptions, and through getting to understand SC im playing catch-up, such as Firefly, BSG, Killjoys & Dark Matter and any decent films. First person multi-crew opened the door, CRs passion for the game did the rest.

Via SC i've picked up a few stories from EVE and i thought that was something i'd read people talking about, not a game exploit or something negative, but a criminal act if you lived the criminal life. I'd read about people 'conning' their way into orgs and a position of power, as a type of espionage and 'stealing' vast amounts of ships or money in minutes following years of work. Not theft, but 'EVE espionage', part of the game rather than people hacking accounts and selling them etc. That, where some talk fondly of it, concerns me. Pirates robbing banks, sounds amusing. I'd just assume that anyone becoming a trillionaire would have the appropriate amount of police following them, and ultimately taking it back once they were found, and it'd be more about the thrill of the chase. Im not planning on being a pirate either, maybe an alt years into it, or between pre-release wipes (how better to know the enemy than be them for a while), but i kinda hope stuff like this could be plausible, you couldnt empty banks out, but if you withdrew a daily limit and were able to keep doing that locations faster than live data arrived, it'd be theft and you'd be creating your own dynamic content and stories.

Yes definitely agree with you on the emergent gameplay and espionage :)

I've been in a couple of alliances in EVE and there has always been a bit of drama, one of our member corporations had billions of ISK worth of ships stolen a few months ago by a spy lol
 
Im not sure about NMS, i liked the look of it at E3 a few years back, but i dont recall seeing anything about why you're playing. The procedural tech seems more like a sales blurb than being meaningful, spore taught us that much, and without a good game having billions of possibilities where nothing is really that different is pointless. So every planet is different, so is every potato - once i've been to 10, am i going to care? 50? Thousands, no. Millions or quintillions... all that really tells me is they can spit them out without any care or effort.

Im looking forward to it, out of curiosity and hope, but i honestly dont know what the point of the game is, and it feels like so much of the game hangs upon random locations and repetitive generic gameplay.

Yes definitely agree with you on the emergent gameplay and espionage :)

I've been in a couple of alliances in EVE and there has always been a bit of drama, one of our member corporations had billions of ISK worth of ships stolen a few months ago by a spy lol

I know all that is considered 'part of the game' by a lot of people, doesnt sit right with me though. Its the idea of making friends with people, getting to know them, and really its all a lie. When its happening outside of the game, then imo its gone too far. I find it hard to believe that people could get to a position of power within a corp (?) without a bunch of people getting to know them, and ultimately being deceived by a con artist.
If a pirate calls for assistance, i go to help, and am lured into a trap, kills me and steals my ship - thats part of the game, chatting with someone for hundreds of hours over the course of a year, so someone can lighten your hangar, thats too far IMO, and it'd likely push me to the point of quitting, so i really hope that SC implements things like multi-user authentication/approval for certain things. So if you have a valuable ship, you can make it so certain decisions can only be done by vote, like a board meeting. I also hope CS act upon such things, calling it corporate espionage as a gameplay action is fine, but its still illegal activity and i'd hope the UEE acted upon that, just as the government/police would IRL if you did that IRL.
I know they'll have something like this for disputes, whether or not they'd act upon people using deception to steal things, i dont know, but they should.
 
What on earth are you basing that on? No one has even played NMS yet and you're already writing it off?? The scope of it is immense and there is plenty of depth there for what it is. 18 quintillion planets and everything procedurally generated... the possibilities are literally endless... AND IT'S A FINISHED GAME!! We know little of the mechanics and how it's all going to come together yet, but the potential is amazing. TOTALLY different game though, not even close other than they are both set in space and sharing the 'universe' vision from their creators.

With NMS I can see how people might have what are laughably referred to as "concerns" (and to be fair, if anything about a computer game concerns you, then you need to take a look at yourself and re evaluate you priorities in life) as its a new game from a new developer.
But big corporations like Sony and Microsoft tend not to make that many mistakes when they step in and help develop or fund a project.

Plus, it's £45, I am not sure when spending £45 on something equated to being a major risk.
"Oh it's turned out I don't like it, guess I'll stick it on eBay"

Life changing drama right there I am sure.
 
With it being a new dev I might hold off initially to see some reviews from neutral sources but I'm really hopeful for it, like I was with Elite and am with Star Citizen. It's a big genre and there's tons of room for games, I don't even see these three as competitors, if anything they complement each other with different play styles.
 
With NMS I can see how people might have what are laughably referred to as "concerns" (and to be fair, if anything about a computer game concerns you, then you need to take a look at yourself and re evaluate you priorities in life) as its a new game from a new developer.
But big corporations like Sony and Microsoft tend not to make that many mistakes when they step in and help develop or fund a project.

Plus, it's £45, I am not sure when spending £45 on something equated to being a major risk.
"Oh it's turned out I don't like it, guess I'll stick it on eBay"

Life changing drama right there I am sure.

The only drama is the way you're exaggerating comments in order to make them into something you can be petty about.
 
First impression: huge potential, hugely unfinished. I liked the bits I saw; being able to walk around the port & station is fantastic whilst the general graphic design and atmosphere drew me into the universe. I also liked the ships' aesthetics, preferring them over Elite's.

However it isn't really a functioning game atm & seems to be about a year at least behind Elite overall. So for me, back on the fence :)
 
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