******Official Star Citizen / Squadron 42 Thread******

I'd imagine its more than a year behind Elites features, specifically an economy and universe scale. At the same time, Elite is a mere shell of what SC is doing, but its going to take a couple more years till many of those features are fully fleshed out because they wont be tacking it on or having things done simply by pressing a button.

As an example, theres a ship intended to act like a 747 transporting people around the universe. As well as needing a crew to fly the ship, theres a need for 'trolly dollys' and such to serve the passengers needs. One of the mini-games is receiving drink orders to a service station and you'd create the drinks & mixes to their requirement and the better the accuracy of what they get, and the quality of the drinks used, results in a more favourable review of your services which can help you demand higher ticket prices, or fill the ship easier.
Now, im not saying everyone should buy SC because how amazing will it be to be a trolly dolly in a game, i love this example exactly because of how boring the role of flying people around could well be, but CIG have found ways to make that profession interesting and involving. You could be a pilot and hire NPCs for everything else, but the role has depth, and having someone skilled in a manual role (player or NPC) will be beneficial in many jobs. Now imagine what they can do for professions such as exploration, science & research, repair, salvage, mining etc etc which are what most people are likely to get involved in.

99% of games would say mining is going up to some rocks, press a button, and you've got minerals. CIG are turning professions into skilled gameplay elements, where understanding and experience are worth something, and feel rewarding. Thats obviously going to take a lot longer to implement and balance to get it feature complete compared to pressing a button to do an action. None of the professions are in really (combat is combat), so theres a long way to go.

I'd still say the game is a working tech demo of the available game mechanics, not a game. Its an insight, and IMO when people accept it as such, they can see its potential. The problems come when people expect a game, and start comparing games with 3yrs work behind closed doors (and likely an existing engine and story/universe to build upon) and thats out 2yrs after hearing about it at E3 etc, with a game that was announced when there wasnt much more than an idea, and are incredulous that SC isnt finished yet. Im not even sure if SC is at a stage where its comparable to early access games.
 
Do we know when this game will be released? I should keep logging in etc I got a couple of ships I bought seems like years ago oh hang on it was lol
Squadron 42 has an official release date of just year 2016. There's still no sign of us being able to test its alpha yet or even its beta, so assume December of 2016 lol.

Star Citizen, the PU has no official date. I'm hoping for a Nov/December 2017 release but 2018 is probable IMO
 
Squadron 42 has an official release date of just year 2016. There's still no sign of us being able to test its alpha yet or even its beta, so assume December of 2016 lol.

Star Citizen, the PU has no official date. I'm hoping for a Nov/December 2017 release but 2018 is probable IMO

The release dates for both parts of the game are quite old, I don't expect Squadron 42 to be out this year.

shaun2007182 - If you haven't played in 1+ years it would be worth downloading and seeing what they've done since then. It's no where near a complete game, just tech demos at the moment, but they are good.
 
Yeah I'm not expecting anything this year even the first episode of SQ42, I suspect they'll delay but not tell us until later on, perhaps at the start of Q4.

Not that fussed tbh, if nothing else we're use to delays ;) or rather.. stretching timescales..
 
If they do release it this year, I imagine they'll use CitizenCon in October to announce the date.

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lol :D

I saw it on reddit a little earlier, which i suspect is what caused the reminder. I really cant see the issue with a list of confirmed features but i suppose its better to have a single rule, black & white, no grey area over what can & cant be echoed elsewhere.

As for the dates, i'd expect SQ42 closer to next April, they'd be idiots not to try to coincide that with either April 2nd or Feb 4th if earlier, purely for their 4/2 dates depending on whether your in the US or somewhere capable of writing the date correctly ;)
I know a lot of the SQ42 stuff is played close to the chest, but theres really little more than optimism saying its on schedule.

The PU, i'd be amazed if its got all the professions and initial planetary systems in place before 2018. Think of the work needed for just those tier 3 ships, Reclaimer, Carrack, Orion, 890, Endeavour, Crucible, Hull E, they're all sized between a Starfarer and an Idris, plus all the systems for those professions etc. Not one of those has go beyond basic blockout (holoviewer model) and only the Hull E could be considered simplistic, IMO.
I'll play with each new feature as they're added, but that'll be it, i dont want to be playing the game for 2yrs in a modular/WIP way, so by the time were into a proper alpha PU build where things are feature complete but need balancing and tweaking, and have already felt like i've done most of it to death, because each month 10% more content was added, and you instantly jump onto that new content etc.
I want to see and understand things, and thats about it. I'll learn during alpha/beta, when wipes are common, and hopefully hit the v1.0 game with knowledge of what im doing, but a whole game to still experience. Hopefully feeling like nothings spoiled, and im not at a real disadvantage.
 
Thank god for Elite Dangerous and soon to be released NMS!

Enough space action to keep me occupied until SQ42 will be out in its first iteration.

I like the different aproach of ED and SC too. ED released as a bare husk of a game and gets better and better with every patch. SC has a much bigger scope but takes very long to be ready. Means we can play the one now and the other later. :D
 
I'm not under NDA.

I take it it was your channel it landed in? :D

Yeah its come to light what's happened, there's no leak, apparently it got out into the wild because of a silly mistake made by he who shall remain nameless.
 
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It's not meant to be a functioning game yet Farious, we've only got a couple of modular parts to play with and test out.

It wasn't intended as a criticism, it's an alpha build - I get that, I was just reporting the current state as I saw it :)
 
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I take it it was your channel it landed in? :D

Yeah its come to light what's happened, there's no leak, apparently it got out into the wild because of a silly mistake made by he who shall remain nameless.

I didn't actually take the screenshot, but I think he posted it in the (public) announcement channel as it was highlighted for activity, but must have been deleted before I saw it.

The last NDA leak that I posted was caused by CIG as well even though they blamed the community, the post was pulled from their API by an RSS bot.

They need to plug some some holes over there. :p
 
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