******Official Star Citizen / Squadron 42 Thread******

True mate, think part of my thinking is wanting my gemini back but feeling like I should use that money for a sabre or super-hornet instead lol

I picked up the Gemini as well (again) to give it a second chance.

But flying it agin, I don't know, when I had one for $240 I didnt keep it as I preferred the thought of spending that money on a BMM.

At $350, I definitely don't think it's up there with the likes of the Reclaimer, Carrack, Orion and even the Cruicible, as these are the pinnacle of their career trees as they stand.
The Starfarer is just a big spaceship, yes it can fuel scoop, yes it can haul some cargo as well, no I don't think that's worth $350.

So I'll be melting it again I think.
 
Just back from hols so unlikely, hitting the wine instead ! More than likely be on tomorrow evening, I need to get caught up on various updates/patches tonight :)
 
I picked up the Gemini as well (again) to give it a second chance.

But flying it agin, I don't know, when I had one for $240 I didnt keep it as I preferred the thought of spending that money on a BMM.

At $350, I definitely don't think it's up there with the likes of the Reclaimer, Carrack, Orion and even the Cruicible, as these are the pinnacle of their career trees as they stand.
The Starfarer is just a big spaceship, yes it can fuel scoop, yes it can haul some cargo as well, no I don't think that's worth $350.

So I'll be melting it again I think.

Remember you're comparing a $240 ship selling at $340 with larger ships which havent had their inexplicable CIG price bump. Those $350 ships could well be $400-450 in a years time. At which point you'd be thinking similar things about the other ships and them not being worth $400+

None of them are 'worth' whats being paid obviously, but relative to each other, in terms of what offers you more with however much pledged, i think the Starfarer fits in reasonably well, and the Gemini is a more niche flavour. Without knowing more about how the universe will play out, its hard to judge it IMO.

A Crucible can save your fleet money in repairs, but it might need to hover around waiting for paid repair work.
A Reclaimer or Orion can head to a resource, harvest and refine, then go somewhere and sell it, but theres not really a 2nd option besides selling the refined product.
A Starfarer can harvest, refine and sell. It can also harvest, refine and resupply ships in your fleet. Thats the ability to sell for profit, or use to remove fleet expenses, and you can do that whenever it suits you, too. The Gemini also has the advantage of being able to go deeper into harms way as part of dangerous ops is a plus too, or just being a tougher nut to crack in regular movements, although its all at the expense of some fuel capacity.

The Reclaimer & Orion might be larger and hold more to in turn make more, but they're still fairly 1-dimensional. Work to sell. The Starfarers have more utility. I have no interest in going out into space to refuel stranded ships, but i still have selling to a corporation and keeping it for my own needs. Thats leaving out the small cargo moving capability which isnt ideal, but its a lot for a non-hauler.

My main 3 pledge ships are Starfarer, Reclaimer & Orion - so ive no reason to favour the Starfarer, i love the trade & industry side of the universe, and IMO the Starfarer just has more diversity in its utility, and is cheaper ($300) or in the same ballpark ($340) as the others.
 
I read a few weeks after the Crucible was first shown in concept art an idea someone had of using one to essentially salvage the rare ships in the 'verse, was a good idea. Rather than going in with a reclaimer and getting raw materials, his plan was to try to load them into a crucible and repair at a later date if he couldn't get parts straight away. This could in theory allow him to get even never-to-be-sold ships like the F8 Lightning if he's lucky a few times.

Just an interesting take on what the repair ship could be used for, in addition to obvious "keep them in the battle" mechanics.

Starfarer wise the Gemini was 240, but the base starfarer was under 200, it takes on a whole new level of "value" when at those levels IMHO. that's one of the reasons if/when I get mine back I'll likely keep it. As Paul says if nothing else it's a steady income or cost reduction.
 
Starfarer was $175, $195 then $300. Gemini was $240 then $340.

Interesting idea with the Crucible, i guess most people could probably do a portion of that without one, the Crucible itself is only being used later on, its not essential to the locating, salvaging & bringing it home. So i suppose a Crucible could be bought later on when one becomes needed to achieve something, as well as whenever it becomes cost effective to do your own in-base repairs when you can fly them home.
I do hope they add those mechanics though, seems reasonable and we know they want us to find rare ship parts and eventually be able to restore to a full ship, and the Crucible seems like the most viable way of doing that, and not with the Reclaimer just because its salvage.
 
Yeah I like how some people are thinking outside the box on how they can use the in-game mechanics for arguably slightly difference purposes. A few have mentioned the Polaris being able to do minor repairs on ships out and about, so essentially refueling/arming a small group of fighters whilst being too dangerous for enemy fighters to approach for long (until the Gladiators turn up). But there seems to be something thinking that it'd be better for boom and zoom, personally I think a bit of both but could also be used to mop up parts after a battle if a friendly tractor beaming Cutlass is around. Essentially Polaris gives the Cutlass protection, it gives the Polaris parts. Almost like a shark and a Remora.

Lot's of possibilities, many of which aren't PVP orientated and hell many aren't even ship based now we've seen planetary tech demos!
 
umm so correct me if im wrong but in order to play this game (its in beta atm?) You have to drop a lot of cash to buy the game and the ships?

What the hell?

Why cant i just buy the game at retail price £30-£40 and just play without having to spend a ton of money inside the game?

Or why dont they just convert it to a MMO and make a sub like WOW?
 
Yes you are wrong, so I'll correct you ;)

You can buy Squadron 42 or Star Citizen on their own or as a joint package, Squadron 42 is the single player campaign, Star Citizen is the multi-player "universe", neither is out and we're still alpha testing Star Citizen in a modular fashion, the modules will be joined up later to create the game.

Squadron 42 single: https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Standalone-Pledge
Star citizen single:https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-SC-Starter
Joint package:https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo

So it's $54 or $72 depending on which you opt for, no requirement to pay a subscription afterwards. You can earn any ship which people are pledging for in-game after release, the "ships" are merely being sold as a means to getting funds to get the project done, eventually, sometime, maybe by 2020.

It won't ever be funded by subscription, whilst there are subscribers just now they fund the community ships, of which there are several each week. That way pledges on ships etc all go into funding development of the game whilst those who opt to help can fund the ongoing marketing via the weekly shows.

You could have bought into the game for as little as $20 a couple of years ago with a "starter pack" they are occasionally offered but the price has been creeping upwards.

I await the inevitable "it's a scam" trolls etc. Bottom line is that I've been playing the alpha in one form or another for literally hundreds of hours since 2013. I've had my moneys worth and then some already.
 
Yes you are wrong, so I'll correct you ;)

You can buy Squadron 42 or Star Citizen on their own or as a joint package, Squadron 42 is the single player campaign, Star Citizen is the multi-player "universe", neither is out and we're still alpha testing Star Citizen in a modular fashion, the modules will be joined up later to create the game.

Squadron 42 single: https://robertsspaceindustries.com/pledge/Packages/Squadron-42-Standalone-Pledge
Star citizen single:https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-SC-Starter
Joint package:https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo

So it's $54 or $72 depending on which you opt for, no requirement to pay a subscription afterwards. You can earn any ship which people are pledging for in-game after release, the "ships" are merely being sold as a means to getting funds to get the project done, eventually, sometime, maybe by 2020.

It won't ever be funded by subscription, whilst there are subscribers just now they fund the community ships, of which there are several each week. That way pledges on ships etc all go into funding development of the game whilst those who opt to help can fund the ongoing marketing via the weekly shows.

You could have bought into the game for as little as $20 a couple of years ago with a "starter pack" they are occasionally offered but the price has been creeping upwards.

I await the inevitable "it's a scam" trolls etc. Bottom line is that I've been playing the alpha in one form or another for literally hundreds of hours since 2013. I've had my moneys worth and then some already.

if you buy both, do both mP and SP compliment eachother or are they actual separate games?
 
The single player campaign will lead into Star Citizen if you have it, you'd get a start in the public universe based on the outcome of the campaign etc.

Or you can just jump straight in, I think most will buy both though as the single player campaign does have a lot of big names (Gillian Anderson, Mark Hamill, Gary Oldman) involved and Chris Roberts is known for telling a good story.
 
Amazing how a little accurate information can change an opinion quite significantly

Also, Halfmads post:
"It won't ever be funded by subscription, whilst there are subscribers just now they fund the community ships, of which there are several each week"
That was a typo for community shows. All SC fans are alike, we all have ships on the brain :D

They're pretty good too, decent enough production quality on its own, without considering they're game developers not tv show producers etc.
Normally theres 4 videos a week:

10FTC (10 for the Chairman, aka for Chris Roberts) which takes 10 questions from the subscribers and he talks about it in detail. Thats usually on Mondays, but its revisiting the format and on hold atm. They also often rotate who the questions are to, as CR can often be at another studio so another dept head or w/e will take questions.

ATV (Around the Verse) which recently underwent a format revision and is much more interesting. They have 4 studio locations, LA, Texas, UK and Germany, and each week the focus switches to the next studio in line and they'll show what they've done. It shows a lot of WIP features, and its usually the one where you see all the goodies first. Thats every Thursday.

RTV (Reverse the Verse) which is a webcast talking with the people we saw in ATV the day before about the stuff we saw, with the community able to ask questions in chat. Thats on Fridays.

Then alternating Wednesdays its either Bugsmashers which shows a particularly troublesome bug in action, and them trying to understand why its happening and getting to the bottom of it, or Loremakers guide to the galaxy where one of the writers takes an episode to look at one of the systems in the SC universe and talk about the lore, details of interest about the planets and why it might be interesting to people.

A couple of years back they also did a kinda reality tv thing like Next Top Model but with backers designing a ship to specific specs, role & needs with a winner getting their ship added to the game. Theres plans for a 2nd in the future.

So thats what subscribers pay $10 or $20/mo for, completely optionally, but those funds supposedly allow them to make the above, everyone can see them via YouTube and/or Twitch for the live stuff. The nice thing is theres a nice variety of information on different topics for different audiences.
 
Also, Halfmads post:
"It won't ever be funded by subscription, whilst there are subscribers just now they fund the community ships, of which there are several each week"
That was a typo for community shows. All SC fans are alike, we all have ships on the brain

That.

I was correcting a typo, about what Subscribers were paying for, something he'd clarified for you when you were jumping to all sorts of conclusions and solutions for them.
 
I backed SC for a fairly moderate sum during the kickstarter. I genuinely don't understand people paying $100's for additional ships unless I'm missing something quite fundamental.

I also backed Elite : Dangerous which I've put well over a 1000 hours into, so I've got more than my moneys worth. I'm just glad that space sims have made a come back.
 
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