******Official Star Citizen / Squadron 42 Thread******

Currently you can play arena commander to practice flying skills, go to Arccorp to walk around in the city, or start up Ctusader which is the most "game looking" module. You spawn on a space station, you can run around, jump in your ship, do some missions, fight pirate ship, theres another space sration to battle other players in FPS mode.
The planets coming in the 3.0 patch somewhere arond years end.

If your ship blows up you can just call it in again without a problem as of yet (alpha testing).
In the final game you can pay insurance on it (with ingame money ofc), and if it blows up you will get a new one, but without any mods or cargo which you had. Just the bare ship. The insurance will be just a small sum. If you don't have insurance you need to buy a new one...but you can buy every ship with ingame currency after game release. You don't need to buy any more ships for real money after your starter package.

Currently only a few people (24) per instance, but this is just for testing they just working on the final netcode which will come in 3.0 as well.

You can't have a joint membership on a ship, but if one man has the ship the others just get in and fly it together.
As i said all ships will be buyable in game, so all of you can start with the cheapest package, and earn money ingame to buy a more expensive ship.

The 780 will be fine, at its current state the netcode is limiting FPS, so everyone gets around 30-40 FPS. This will be sorted on 3.0 again with the new netcode.

All in all, the game is playable now, has some misdions, you can fly your ship, get out from it and float in space, fight in FPS mode etc, but the real fun start with 3.0.
That patchs will include the planets(planetary landings), expanded solar system, basic professions, more missions, new netcode etc.
To be able to play you only need the smallest package.

so you reckon 3.0 will be released by xmas time?
 
Following on from the above, i'd also add that you wont even need to own a ship at all to still be able to do stuff. Theres plenty of big ships, and while you can hire NPCs to crew your ship for you, its likely they wont perform as well as a competent player, so they'll likely advertise a need for crew, like a 'Looking for group' request in MMOs. Ship rental should be a thing eventually too, and if you're in an organisation (clan/guild) then chances are theres plenty of ships which are going unused so as long as you cover the costs i doubt it'd be a problem.

The best way to think of it is as a functioning universe, with elements changed where its just more enjoyable being lenient and not uber-realistic. Death for example, if you crash your ship and die, you'll respawn at a nearby medical facility, pay medical bills and look to get back to your routine ASAP. However if you die a few times too many, medicine and replacement limbs wont bring you back and you'll be dead-dead. At that point you'll pass on your possessions to a relative (which you'll create) and they will be your new character. You'll be the brother/daughter/cousin etc of that person, you'll be known by that, so if you were a great pirate, being the son of them carries rep - which might make it harder if you want to live a law abiding life etc.

Everything is thought about with a great deal of depth, so something as simple as being killed has meaning and consequence, without saying 'game over' and without pretending death is just a minor inconvenience. Its an elegant middle ground. Most of the game works this way, realistic but not crippling. Theres tons of bills (ship insurance, hangar fees, fuel, repairs, crew wages etc), they're all minor but not ignored either. You blow up your ship, need to wait while insurance brings your replacement, and dont have another ship or money to buy another? crew for someone, get a loan, find a job where they'll provide the ship and pay you a wage... there shouldnt be a situation where your ever stuck and royally screwed.
Even ship insurance, iirc a basic bought ($$$) ship has 3mo insurance, which is 24hr x 30 days x 3 months worth of gameplay - over 2000 hours of gameplay before it starts invoicing you for in-game currency. I'm also certain that the only way insurance could lapse and you lose your ship forever is if you purposely ignore reminders, warnings, and disable things like auto-payments. Theres no upside to the media ----storm that follows the event of someone innocently not paying and losing a ship they've paid $100-1000 for, zero benefit and lots of negativity. Insurance exists only because it should, things dont get replaced for free, its not there to take anything away from anyone.

Also, the netcode in 3.0 is still only going to be an early version of a completely modified netcode. Whats in atm is essentially what Crysis had, for small fps gameplay. It needed to know where everyone was, and communicate all that data with all connected players so their pc could process everything and render what it needed to render. In SC we have maps over 1 million km squared, and the netcode is still sending unnecessary data to players 500km away from an event, and your GPU is still processing EVERYTHING and then rendering what you should see & hear etc. The new netcode basically works with what is relevant to the player, and your system only processes what it needs to know. Thats whats stressing GPUs currently, but the new netcode will likely only be basic implementation, enough to break away from the flawed code we already have, and then keep adding to it over time. I only bring this up because i suspect 3.0 wouldnt change too much, it wont suddenly be 1 instance with hundreds or thousands of players connected, let alone many hundreds of thousands as planned by launch.
 
so you reckon 3.0 will be released by xmas time?

End of the year was/is their target, but thats it. Most stuff gets released when theres no bugs causing it to be unplayable. It can have issues, but it needs to be stable enough that people can play it and provide feedback on what they've added, otherwise its pointless.
Last year they released 2.0 about a week before xmas, it was close to being release worthy by regular standards and it was completely new so if it was broken it didnt really stop people using its existing features. With us having a working universe, they might not want to force an almost-finished release when theres a working version people would lose access to over the holidays. They also have the PTU for test builds, and have occasionally released builds to anyone who wants to try them as 'test' builds, while still keeping the current 'live' build running.

2.6 might be holding them up, but as the focus of that build is FPS combat, maybe a chunk of whats coming in 3.0 is still being worked on now by different teams, so isnt having an impact?
 
What was included on previous releases?

Ie what was in 1.0? 2.0? 2.5 which i believe we are on etc?

I could not locate the history of release notes from the game on there website.
 
Is 3.0 adding persistence? I love the game don't get me wrong have spent a fair few hundred on it so far but without any kind of persistence I find the game laboursome.
 
What was included on previous releases?

Ie what was in 1.0? 2.0? 2.5 which i believe we are on etc?

I could not locate the history of release notes from the game on there website.

Well 1.0 was basically just the hangar + arena commander + maybe Arccorp.
2.0 is the baby PU, crusader with a few planets, Port Olisar, some missions, and multicrew.
2.5 contains more ships, Grim Hex etc.
2.6 will bring Star Marine, and some ships rebalancing.
3.0 Will bring the planetary landings, more planets, more missions, the first basic professions, trading, and earning in game credits.
 
Its worth noting that you can just buy the cheapest game package, then upgrade it to one with a cooler ship later, or simply exchange your package for store credit and buy a different package, so its really not worth buying a Constellation until you have played the game.

Also, if you get a cheap package and play the alpha a bit, then u can earn rental credits that let you rent ships for a week. So you could rent a connie and make sure you like the ship before you buy it.

Or, you could just stay with the cheap package and buy the connie in game with in game money after the game is released.
 



Thanks for the replies guys, I've gone ahead and bought the game just now based on your responses :D. I got the SC multiplayer + SQ42 single player game and a ship for £46.80 it cost me, which I didnt think was bad at all.

I am determined to get that Constellation Andromeda one day.

24GB/5hours remaining of SC download :eek:


With regards to clans/guilds/organisations - can you 'share' your ships amongst them so that other people can use them when you are not online?


Also I've been reading on the SC forums that people with an account before Nov' 2012 get lifetime insurance (LTI) on their ships and some people on their buy them for others and gift them the ship so they get the LTI. Is that a common occurrence?

Im currently waiting to see what grand 'concept' ships pop up for sale, wish there was an alert system for it (?) so that I can either bag myself a cheap concept with LTI and trade it in for the C:Andromeda (as I understand the LTI transfers during upgrade) or may even find myself a really nice new dream ship!
 
Thanks for the replies guys, I've gone ahead and bought the game just now based on your responses :D. I got the SC multiplayer + SQ42 single player game and a ship for £46.80 it cost me, which I didnt think was bad at all.

I am determined to get that Constellation Andromeda one day.

24GB/5hours remaining of SC download :eek:


With regards to clans/guilds/organisations - can you 'share' your ships amongst them so that other people can use them when you are not online?


Also I've been reading on the SC forums that people with an account before Nov' 2012 get lifetime insurance (LTI) on their ships and some people on their buy them for others and gift them the ship so they get the LTI. Is that a common occurrence?

Im currently waiting to see what grand 'concept' ships pop up for sale, wish there was an alert system for it (?) so that I can either bag myself a cheap concept with LTI and trade it in for the C:Andromeda (as I understand the LTI transfers during upgrade) or may even find myself a really nice new dream ship!

I believe its planned for their to be ships owned by orgs that everyone in that org can use, though obviously we wont have things like that for a while, its just something the director has mentioned off hand before.

LTI is pretty much a nothing. It only covers the basic hull, and they have said loads of times that the cost of insurance for that will be a very small cost. It wont cover the upgrades and cargo etc, which will be more expensive.

I would suggest you don't worry about LTI at all, but I know some people really have a thing for LTI lol.
 
Personally, I'm much more interested in earning ships in the game once it launches. Everything you can purchase now you'll be able to get in game without paying a penny of real money.

That said, I have a Constellation, but that was my one donation to the cause and I have absolutely zero interest in changing ships or buying more. Obviously some people really get into the whole ship trading thing as the indecipherable lingo I see on this thread whenever a sale is demonstrates :)
 
I believe its planned for their to be ships owned by orgs that everyone in that org can use, though obviously we wont have things like that for a while, its just something the director has mentioned off hand before.

LTI is pretty much a nothing. It only covers the basic hull, and they have said loads of times that the cost of insurance for that will be a very small cost. It wont cover the upgrades and cargo etc, which will be more expensive.

I would suggest you don't worry about LTI at all, but I know some people really have a thing for LTI lol.


Hahah I think its just because its one less thing/expense to worry about. Much like on Arma 3 Exile mod, someone would always forget to pay the territory fee's and you'd log back in one day and your base that you spent months working towards would be gone :D

What ships do you/everyone here own? Any recommendations or favourites?
 
Yeah don't get fixated on LTI good to have but it's value is highly debatable especially longer term.

Sharing ships is certainly something they want to allow but as mentioned when we can manage it is probably a long way off. Most orgs will have several ships bought for lending out tbh
 
Yeah don't get fixated on LTI good to have but it's value is highly debatable especially longer term.

Sharing ships is certainly something they want to allow but as mentioned when we can manage it is probably a long way off. Most orgs will have several ships bought for lending out tbh


Ahh good at least it is in the works, will certainly beat having to be online all the time so someone else can use on of your ships whilst you're busy in the real world haha.

Is there anything to do yet on the single player game(SQ42)? I've not started downloading it yet as SC is still on the go
 
Sq42 is more behind closed doors as it's a story driven game. So I doubt we will be able to play any of that before release day.
 
Sq42 is more behind closed doors as it's a story driven game. So I doubt we will be able to play any of that before release day.

So there is no point me downloading that at all yet then?



Also little side question, every time I try and open the launcher it flags up the windows firewall to allow access.

The desktop icon even has the firewall icon overlaid on it, is there any way to permanently allow this app? Without having to turn off my firewall.
 
So there is no point me downloading that at all yet then?



Also little side question, every time I try and open the launcher it flags up the windows firewall to allow access.

The desktop icon even has the firewall icon overlaid on it, is there any way to permanently allow this app? Without having to turn off my firewall.


If the firewall didn't save it, you can make rule for it.
Run-wf.msc-new rule- outbound-program-allow-browse to starter file-select it-save
 
So there is no point me downloading that at all yet then?



Also little side question, every time I try and open the launcher it flags up the windows firewall to allow access.

The desktop icon even has the firewall icon overlaid on it, is there any way to permanently allow this app? Without having to turn off my firewall.

There is no Alpha of SQ42 to download.
 
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