******Official Star Citizen / Squadron 42 Thread******

What I would like to know is when will I be able to play a Wing Commander/Privateer type game. This is what I invested for, not a FPS or or PVP space combat mmo.
Andi.
 
You're misunderstanding it, we are investing in something we want to be made, in return we get access to it as its being developed and because the developers interact with us we have some influence on its development.

This opposed to buying an 'apparently' finished game made behind closed doors by publishers like EA.

Yet the kick starter was around the same time as elite? That game has been out two and half years now.

I'd love star citizen to be good, I really would.

Just seems to be one big con to me though :(
 
Yet the kick starter was around the same time as elite? That game has been out two and half years now.

I'd love star citizen to be good, I really would.

Just seems to be one big con to me though :(

Elite Dangerous? i have it, Horizons; in-fact.

Your right ED is a much much more complete game, but its also a very different game, if you look at what ED have achieved and what Star Citizen is trying to achieve the technology and difficulty levels are a mile apart.
It seems so trivial but what Star Citizen are doing is a First Person Persistent Universe with hand crafted worlds, as well as procedurally generated. In ED can you get out of your ship and walk around the planet you just landed on? No, you can't, you can't even get of of your chair and walk around in the ship.
The reason being your Ship does not really exist for you to get out of, or its chair, it doesn't even have a chair, its just a visually streamed object, a bunch of triangles and textures, not a complete physicalized entity like every ship is in Star Citizen.
That compared to ED is massively more difficult and advanced.

I could go on for a while describing the differences between these two games, i know ED keep saying they will have true and physicalized ships, but they have been saying that for a long time, its not as easy as Cloud Imperium Games make it look.
 
One other thing, you and i know how the landable worlds look in ED, they look like different coloured deserts....

This is an early work in progress of the landable worlds Star Citizen are doing, and it is early work, its a throwaway test demo... some subsequent stills shown in ATV look like a Crysis 3 world.

Watch all of it, you'll be impressed if your impressed by ED.

 
Your right ED is a much much more complete game, but its also a very different game, if you look at what ED have achieved and what Star Citizen is trying to achieve the technology and difficulty levels are a mile apart.
Elite is active, as a base game, but they have something like 10 years of expansions planned. They're not so different, in general terms and I think it will come down to how each chooses to implement their various features.

In ED can you get out of your ship and walk around the planet you just landed on? No, you can't, you can't even get of of your chair and walk around in the ship.
Not yet... although a good number of assets have existed in full detail from the start, hinting at this not only being possible in the future but even designed around from the start. Certainly Braben & Co have mentioned that it's something they have under consideration.

One other thing, you and i know how the landable worlds look in ED, they look like different coloured deserts....
But they are coloured deserts... for now, at least. Supposedly this will change as time goes on, planets get terraformed, atmospheres develop and ship handling alters, etc... That one is definitely on the cards.

StarCit does look impressive, but so do many CGI-centric movies (usually directed by Michael Bay).... and how it turns out in the end will be the decider.
 
Elite is active, as a base game, but they have something like 10 years of expansions planned. They're not so different, in general terms and I think it will come down to how each chooses to implement their various features.


Not yet... although a good number of assets have existed in full detail from the start, hinting at this not only being possible in the future but even designed around from the start. Certainly Braben & Co have mentioned that it's something they have under consideration.


But they are coloured deserts... for now, at least. Supposedly this will change as time goes on, planets get terraformed, atmospheres develop and ship handling alters, etc... That one is definitely on the cards.

StarCit does look impressive, but so do many CGI-centric movies (usually directed by Michael Bay).... and how it turns out in the end will be the decider.


Star Citizen is active, as a base game, and i'll tell you another thing, i have a lot more fun in SC than i do it ED, despite currently being confined in a small system... the reason being is, for example, i can board Worzel's Connie and wind him up by dancing on his cockpit window infront of him, watch FloppyPoppy try to cram a Merlin into a Caterpillar or a Starfarer cargobay, steal peoples ships from Kareah and leave them stranded there, run a taxi service for people stranded to balance my kamah :O, get into dog fights with people, or FPS and EVA fights....... and on and on.....

Star Citizen and ED are different games, maybe ED does aspire to be more than an inch deep but as long as you are locked inside a texture wrapper disconnected from the space you appear to be in its just a constrained 'breadcrumb chain of a game', like 99% of all games currently out there.

Star Citizen is different, very different. and its about to expand.
 
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Star Citizen is active, as a base game
It's little more than a clunky tech demo, with a couple of other clunky tech demos tacked on to the launch screen, really...

Star Citizen is active, as a base game, and i'll tell you another thing, i have a lot more fun in SC than i do it ED, despite currently being confined in a small system...
Elite is not meant to be an MMO, though, despite FD's (perhaps questionable) attempts to push it in that direction.
It's a modern version of the old single player game.

Star Citizen is different, very different. and its about to expand.
SC isn't exactly special, though. It's basically a very pretty looking FPS, with its own texture wrapper vehicles not too dissimilar to driving a jeep in something like Crysis or Titanfall... and the QTEs so far are annoying as heck, almost as bad as other players bouncing and zipping jerkily around the place like some CoD match.
 
Your online friend cannot get into you Jeep, Titan, whatever vehicle with you and move around in it at will, ^^^^^^^^^^ its difficult to explain the difference from a technical standpoint if you don't already understand it.
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I almost forgot, capital ships, upto 3KM long, the biggest so far complete enough to put in a video, the UEE Stanton @ 960m.

They are like all other ships in this game, real in a 3D sense, owned and crewed by actual people. Walking around any part of them while your mate 800m away at the other end is flying it and the 200 other people on board doing their thing....

 
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All the tech for SC looks fantastic, yet i fail to see any actual cohesive game coming together :(

It seems they are waving around flashy tech demos to suck up people's cash.

I love space games and there is a huge lack of them these days, so of course I would love to be wrong about SC.

I haven't seen anything to change my opinion yet though :(
 
All the tech for SC looks fantastic, yet i fail to see any actual cohesive game coming together :(

It seems they are waving around flashy tech demos to suck up people's cash.

I love space games and there is a huge lack of them these days, so of course I would love to be wrong about SC.

I haven't seen anything to change my opinion yet though :(

What exactly so you want?
 
Can I just butt in here,
This discussion/argument comes up like, every 5 pages :p

Game'll come out
It'll not be what some people expected
It'll be exactly what some people wanted
It'll be too much like X and not enough like Y

and I'll guarantee we'll have all the same arguments in here about how it is and is not all those things......again....
 
Your online friend cannot get into you Jeep, Titan, whatever vehicle with you and move around in it at will, ^^^^^^^^^^ its difficult to explain the difference from a technical standpoint if you don't already understand it.
While I do know there are differences in the asset types between games, even if I don't understand the full technical details of how they actually work, then end result and how immersive it is (or is not) defines how good I feel about it.
Right now, my online friend can join me on my ship, hop into a fighter (or, I think, the SRV, though I've not tested that one yet) and go off on their own. Elite has always been a cockpit-based game, for the most part, but even with this it's expanding.

I almost forgot, capital ships, upto 3KM long, the biggest so far complete enough to put in a video, the UEE Stanton @ 960m.
But how it plays is what matters most and for all the amazing advances and capabilities, the stupid QTEs that break immersion might as well be loading screens between different levels.

and I'll guarantee we'll have all the same arguments in here about how it is and is not all those things......again....
I expect so, yeah!
 
Can I just butt in here,
This discussion/argument comes up like, every 5 pages :p

Game'll come out
It'll not be what some people expected
It'll be exactly what some people wanted
It'll be too much like X and not enough like Y

and I'll guarantee we'll have all the same arguments in here about how it is and is not all those things......again....

The problem in this case is people comparing it to Elite Dangerous, as if its somehow the same but Elite Dangerous is better because it has a much bigger universe, so Star Citizen is taking too long to do because well... Elite Dangerous.
When you explain the differences the response is, oh Elite Dangerous will do that too, they are working on it, and yet apparently Elite Dangerous is an active platform, in the same way that Star Citizen isn't? wow....

I think people should stop looking for Elite Dangerous in Star Citizen, that's not what this is, thank ####.

These are different games with different goals. for a start Star Citizen will 'deliberately' NOT have "18bn planets"... spoggle spoggle shiinnggg..... it will have a tiny fraction of that. Anyone who doesn't understand why they would deliberately do that they will never understand this game.
 
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When you explain the differences the response is, oh Elite Dangerous will do that too, they are working on it, and yet apparently Elite Dangerous is an active platform, in the same way that Star Citizen isn't? wow....
That's it, though - It could be that everything you currently have installed on your PC and call Star Citizen might utterly change tomorrow. It's not set in stone, nowhere near in fact, and still with so much more to come we're effectively almost as clueless about the game as when it first hit Kickstarter, really... It's still too early in the development to really call it an active base game/platform/whatever.
So because of that, your remark about looking for ED in SC is what's happening... because SC isn't fully up and running enough to be defined, we don't fully know for sure what it is/isn't and we instead look for some of what we're hoping it will be...

I think people should stop looking for Elite Dangerous in Star Citizen, that's not what this is, thank ####.
People will look for whichever game they want, especially in games like these that obviously feature aspects similar to others... Heck, so many people seem to be looking for EVE in Elite, which is not what Elite is, thank ####... and yet they still try to play it like it is, hence the "amazing subterfuge and brilliant plot twists" of the Salome event... which wasn't really anything more skillful than a few people quite blatantly taking advantage of other players' arrogance and utter stupidity...

But what matters is what RSI/CIG have said SC will be, compared to what we understand from reading that, and compared to what they end up delivering... Many of us have a lot of money riding on this and people are scared of being disappointed.

Anyone who doesn't understand why they would deliberately do that they will never understand this game.
I didn't think the number of planets/systems was the issue?
 
But there still isn't a playable game with story, trading, missions etc. we've really only got the pretty bits and the ability to fight against each other.
Andi.
 
missions etc. we've really only got the pretty bits and the ability to fight against each other.
Andi.

You have clearly never heard of the goddess Tessa Bannister/ICC Probe..? + 80% of these " small " arguments about not having story trading missions ect are all implemented in the very soon to be 3.0.
 
Still don't get what people compare ED with SC, it's like comparing a rally game against an F1 game, still "racing" but different sub sets. You'd be just as well throwing Eve Online and Space Marines in there too.

Backed both early on, hell my real name is in-game in Elite.

Harry mate, one reasonable mission isn't really content, they still have a lot to do but we all know that :) The telling thing for me is that I've spent probably 10x the mount of time in Star Citizen than I have in Elite, I enjoy it more but maybe when Elite has FPS elements I'll feel drawn to it but I doubt it despite having all the expansions free and a free Cobra MK III whenever I want it. I'm excited for what we'll see from both in the future anyway.
 
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