I love my Connie, it'll be a good ship to start off on! the weapons are a little on the weak side though!
You're misunderstanding it, we are investing in something we want to be made, in return we get access to it as its being developed and because the developers interact with us we have some influence on its development.
This opposed to buying an 'apparently' finished game made behind closed doors by publishers like EA.
Yet the kick starter was around the same time as elite? That game has been out two and half years now.
I'd love star citizen to be good, I really would.
Just seems to be one big con to me though
Elite is active, as a base game, but they have something like 10 years of expansions planned. They're not so different, in general terms and I think it will come down to how each chooses to implement their various features.Your right ED is a much much more complete game, but its also a very different game, if you look at what ED have achieved and what Star Citizen is trying to achieve the technology and difficulty levels are a mile apart.
Not yet... although a good number of assets have existed in full detail from the start, hinting at this not only being possible in the future but even designed around from the start. Certainly Braben & Co have mentioned that it's something they have under consideration.In ED can you get out of your ship and walk around the planet you just landed on? No, you can't, you can't even get of of your chair and walk around in the ship.
But they are coloured deserts... for now, at least. Supposedly this will change as time goes on, planets get terraformed, atmospheres develop and ship handling alters, etc... That one is definitely on the cards.One other thing, you and i know how the landable worlds look in ED, they look like different coloured deserts....
Elite is active, as a base game, but they have something like 10 years of expansions planned. They're not so different, in general terms and I think it will come down to how each chooses to implement their various features.
Not yet... although a good number of assets have existed in full detail from the start, hinting at this not only being possible in the future but even designed around from the start. Certainly Braben & Co have mentioned that it's something they have under consideration.
But they are coloured deserts... for now, at least. Supposedly this will change as time goes on, planets get terraformed, atmospheres develop and ship handling alters, etc... That one is definitely on the cards.
StarCit does look impressive, but so do many CGI-centric movies (usually directed by Michael Bay).... and how it turns out in the end will be the decider.
It's little more than a clunky tech demo, with a couple of other clunky tech demos tacked on to the launch screen, really...Star Citizen is active, as a base game
Elite is not meant to be an MMO, though, despite FD's (perhaps questionable) attempts to push it in that direction.Star Citizen is active, as a base game, and i'll tell you another thing, i have a lot more fun in SC than i do it ED, despite currently being confined in a small system...
SC isn't exactly special, though. It's basically a very pretty looking FPS, with its own texture wrapper vehicles not too dissimilar to driving a jeep in something like Crysis or Titanfall... and the QTEs so far are annoying as heck, almost as bad as other players bouncing and zipping jerkily around the place like some CoD match.Star Citizen is different, very different. and its about to expand.
All the tech for SC looks fantastic, yet i fail to see any actual cohesive game coming together
It seems they are waving around flashy tech demos to suck up people's cash.
I love space games and there is a huge lack of them these days, so of course I would love to be wrong about SC.
I haven't seen anything to change my opinion yet though
While I do know there are differences in the asset types between games, even if I don't understand the full technical details of how they actually work, then end result and how immersive it is (or is not) defines how good I feel about it.Your online friend cannot get into you Jeep, Titan, whatever vehicle with you and move around in it at will, ^^^^^^^^^^ its difficult to explain the difference from a technical standpoint if you don't already understand it.
But how it plays is what matters most and for all the amazing advances and capabilities, the stupid QTEs that break immersion might as well be loading screens between different levels.I almost forgot, capital ships, upto 3KM long, the biggest so far complete enough to put in a video, the UEE Stanton @ 960m.
I expect so, yeah!and I'll guarantee we'll have all the same arguments in here about how it is and is not all those things......again....
Can I just butt in here,
This discussion/argument comes up like, every 5 pages
Game'll come out
It'll not be what some people expected
It'll be exactly what some people wanted
It'll be too much like X and not enough like Y
and I'll guarantee we'll have all the same arguments in here about how it is and is not all those things......again....
That's it, though - It could be that everything you currently have installed on your PC and call Star Citizen might utterly change tomorrow. It's not set in stone, nowhere near in fact, and still with so much more to come we're effectively almost as clueless about the game as when it first hit Kickstarter, really... It's still too early in the development to really call it an active base game/platform/whatever.When you explain the differences the response is, oh Elite Dangerous will do that too, they are working on it, and yet apparently Elite Dangerous is an active platform, in the same way that Star Citizen isn't? wow....
People will look for whichever game they want, especially in games like these that obviously feature aspects similar to others... Heck, so many people seem to be looking for EVE in Elite, which is not what Elite is, thank ####... and yet they still try to play it like it is, hence the "amazing subterfuge and brilliant plot twists" of the Salome event... which wasn't really anything more skillful than a few people quite blatantly taking advantage of other players' arrogance and utter stupidity...I think people should stop looking for Elite Dangerous in Star Citizen, that's not what this is, thank ####.
I didn't think the number of planets/systems was the issue?Anyone who doesn't understand why they would deliberately do that they will never understand this game.
missions etc. we've really only got the pretty bits and the ability to fight against each other.
Andi.