It was 5 years. However a few differences are;
Very different prospect in fairness. They also used their own base engine to create which they had been using for a number of years previous on other games so very different there again. The scope of WOW when it first released was also smaller. It is hard to judge about technical because of how progress is but I do believe that the base for WOW was similar to a number of previous games pretty much throughout in terms of tech used to build it and so the lore and gameplay in itself. SC is trying that little more to push the tech although I don't think it's as ground breaking as a lot think, just that we are almost getting to diminishing returns.
The drive to making it popular is similar though. it started of course from Warcraft Orcs & Humans so player base to make it popular was there just like it is for SC with Wing Commander so that is about as similar as they are.
Now budget wise. At the time it cost $63 million which equals $82 million in today's money. With that of course though is that is just for inflation, to work out the difference in wages etc between now and then you are talking a disparity of around $20k per person so for every 4 people you could hire then you can now only hire 3 people on the average wage. so your monies would go 25% further meaning that their development budget to allow for wage different alone would be around $102 million.
Now imagine having to buy all the equipment for those people on top and setting studios up and paying for two games and not one. That shows I believe that both in terms of time and monies they are about on track tbh.
- Blizzard was an existing studio founded in 1991
- In 1999 had 4 studios with a new 50,000 sq ft head office
- They had almost 1000 employees at the time with what has been suggested around 400+ able to work from day 1.
Very different prospect in fairness. They also used their own base engine to create which they had been using for a number of years previous on other games so very different there again. The scope of WOW when it first released was also smaller. It is hard to judge about technical because of how progress is but I do believe that the base for WOW was similar to a number of previous games pretty much throughout in terms of tech used to build it and so the lore and gameplay in itself. SC is trying that little more to push the tech although I don't think it's as ground breaking as a lot think, just that we are almost getting to diminishing returns.
The drive to making it popular is similar though. it started of course from Warcraft Orcs & Humans so player base to make it popular was there just like it is for SC with Wing Commander so that is about as similar as they are.
Now budget wise. At the time it cost $63 million which equals $82 million in today's money. With that of course though is that is just for inflation, to work out the difference in wages etc between now and then you are talking a disparity of around $20k per person so for every 4 people you could hire then you can now only hire 3 people on the average wage. so your monies would go 25% further meaning that their development budget to allow for wage different alone would be around $102 million.
Now imagine having to buy all the equipment for those people on top and setting studios up and paying for two games and not one. That shows I believe that both in terms of time and monies they are about on track tbh.