I'm sure it'll get released… when? Throw a dart blind folded at a list of dates pinned to a wall.
Isn't that what CIG do when they give us a module release dates?
I'm sure it'll get released… when? Throw a dart blind folded at a list of dates pinned to a wall.
It's the most ambitious game ever made, they have also just moved over to a new engine, opened up 3(?) new studios around the world. That alone takes a lot of time, also, don't forget unlike 'normal' game releases where they have already spent 2 or 3 years in development and then showed to the public via gaming centric media and then released later that year or the next, Star Citizen was a kickstarter, so we've all known about it from pretty much day one. But yes it taking a VERY long time, and are missing every deadline, by months at a time, but I'm happy to wait. It's worth remembering that there have been games that have taken a very long time yet got a free pass for some reason...
Shenmue - 6 years
Star Craft 2 - 7 years
Galleon- 7 years
LA Noire - 7 years
Spore - 8 years
Too Human - 9 years
Team Fortress 2 - 9 years
Prey (original) - 11 years
Diablo 3 - 11 years
Duke Nukem Forever - 15 years
Well, I've just thrown in with some of my hard earned money. That now means I want this built and finished by the end of the week
I totally understand the timescales behind this and am in no hurry. I'm sure it'll get to the point that there will be a nice playable game that can be built upon rather than disperate modules growing alone, organically.
Anyway, see you in online in my new shiny ship
Must admit, Star Citizen often gives me a Spore feel.
I can't wrap myself ahead around the fact that they can't make 2-3 functioning but extremely buggy systems for people to play in. This is what I would consider an Alpha.
Well, I've just thrown in with some of my hard earned money. That now means I want this built and finished by the end of the week
I totally understand the timescales behind this and am in no hurry. I'm sure it'll get to the point that there will be a nice playable game that can be built upon rather than disperate modules growing alone, organically.
Anyway, see you in online in my new shiny ship
It's the most ambitious game ever made, they have also just moved over to a new engine, opened up 3(?) new studios around the world. That alone takes a lot of time, also, don't forget unlike 'normal' game releases where they have already spent 2 or 3 years in development and then showed to the public via gaming centric media and then released later that year or the next, Star Citizen was a kickstarter, so we've all known about it from pretty much day one. But yes it taking a VERY long time, and are missing every deadline, by months at a time, but I'm happy to wait. It's worth remembering that there have been games that have taken a very long time yet got a free pass for some reason...
maybe becuase that was what the company said they would do?I still don't get how people expected a studio that started with 6 people was going to get the largest scaled MMO and single player campaign out in anything less that about 7 years.
There is about 600 people working on it nowmaybe becuase that was what the company said they would do?
maybe because that was what the company said they would do?
wtf so another 7 years until we see release 1.0?The part you are missing with that is that they don't have all the tech done at the moment. They are creating the functionality at the moment which is what 3.0 is the start of. 3.1 to 3.3 adds more functions in terms of fleshing out what 3.0 is and with regards to finishing Stanton system off.
4.0 is when they will be ready to add multiple systems too. This is also looking to be the point where they will have the 5-10 systems noted ready from the recent interview.
Then they are fleshing out, polishing tech, adding more assets during 4.0 till 5.0 release which is then Beta and getting ready to push release 1.0
There is about 600 people working on it now
wtf so another 7 years until we see release 1.0?
so at least another 3 years before its released...Did I say that? No. so don't put words in my mouth.
Going from 2.6.X to 3.0 has taken 2 years because of the tech rebuild/build all the tech they needed for it. The whole last 3 years really has been engine building, proof of concept and getting the key milestones in.
3.0 to 3.3 should theoretically be about 6 months work as the tech is now in and it's fleshing it out, cleaning it up and first past optimisation of what 3.0 brings. Stanton system will be finished during the 3.X updates because it was originally all in 3.0 until they adjusted tech and scope of what is in a star system.
4.0 will be about 6 months after 3.3 though so we will be sitting on the same build for a while again. This though will be different in that they will have the Delta patcher so bug fixes, new ships, new NPC characters, new weapons, re-balance of shields/weapons etc can be done ad-hock along the way but it wont be bringing new star systems and jump points in. That is what they will be building tech wise along with working towards single instance for 4.0.
So we are talking around 12 months from 3.0 drop to 4.0 release (think Citizencon 2018). Assuming there are no massive blockers like not being able to get the base netcode to work as expected.
It will be another 12 months though until I think we will see 5.0 drop after that. So Citizenscon 2019 would be 5.0 where I am suggesting Beta will start. This is where they will ramp up from the 5-10 systems to having more drop as the core mechanics will all be finished and so should secondary mechanics.
I think they will be working away on 5.0 for release around Gamescon 2020 which more than anything will give them time to add the systems that are on star map.
so at least another 3 years before its released...
Half life 3 is gunna top all thatIt's the most ambitious game ever made, they have also just moved over to a new engine, opened up 3(?) new studios around the world. That alone takes a lot of time, also, don't forget unlike 'normal' game releases where they have already spent 2 or 3 years in development and then showed to the public via gaming centric media and then released later that year or the next, Star Citizen was a kickstarter, so we've all known about it from pretty much day one. But yes it taking a VERY long time, and are missing every deadline, by months at a time, but I'm happy to wait. It's worth remembering that there have been games that have taken a very long time yet got a free pass for some reason...
Shenmue - 6 years
Star Craft 2 - 7 years
Galleon- 7 years
LA Noire - 7 years
Spore - 8 years
Too Human - 9 years
Team Fortress 2 - 9 years
Prey (original) - 11 years
Diablo 3 - 11 years
Duke Nukem Forever - 15 years