******Official Star Citizen / Squadron 42 Thread******

Yeah, I understand that,
but you're saying polish 3.0.
That's like playing GTA SA and having grove street with nothing but the desert in every direction.

It needs at least 3-4 decent crafted planets/stations with enough places to visit or the 'story arc' would be too hollow.
I thought 3.0 already has some crafted planets and station? What have they been doing for the last 10 years?!
 
.....Have you not played it?
You can walk around all there is to see in each station/planet with a 5 minute walk about.
it's not a city/living environment, there's not really anything to 'do' short of run in buy the thing and run back to ship.
There's also no: mining , buying ships and exploration. So all you've got is pew pew and cargo runs. Then buy ship out of game on the web
 
It has a station with 4 shops and a ship spawning computer in it, a couple of landable planets with copy paste outposts, and some asteroid belts with pirates

That's the thing, the promised scope of this game is huge yet the delivered content is practically 0.1% of that, and what is there is clunky and basic. There are games out there that have a fraction of the budget and being developed by one or two people that have delivered early access content that is more complete and polished.

Just because Chris Roberts has 'on paper' created the best space mmo out there that doesn't make it a reality, Anyone can do that.
 
Elite didn't need any story arcs, it lived in and of itself. My thoughts are SC should be released as a "plain" game that allows the flying and trading and pirating etc, and given what we've seen so far, that would keep people off RSI's back until the next thing was ready to be released; there'd be weeks/months of people just tooling about the place and shooting each other, and the novelty of just being able to get out and explore virtually anywhere would shut people up.
they could then release a story mission pack, and that would give time for the next development. for other stuff, they could build in some interaction w/ the players/RSI website. Example - if they wanted to put sandworms in, don't waste time on it now FFS, do it as a future thing - start putting UEC transmission notes on the site warning players that ships have vanished in a certain area, add in a salvage angle or such, let people go running in to see what's happening and get teh thrill of finding the worms themselves. each thing like this would be a buzz and keep the game alive, and it would allow the whole things to just get off the damn ground instead of languishing in bloatware Hell. Same w/ ships, they don't all need to be here now, people aren't even going to be able to afford many of them until months into gameplay i assume - they could pimp the new ones on the site, you could pre-order w/ game/real currency and then there'd be the thrill of seeing them graddually appear in the PU. you could even, again, make it interactive - put out a report that Company A needs xxx amount of alloy/electronics etc, and the players can be a part of the process by supplying the company, would give the release a nice build up if RSI did the right thing and didn't release that ship until the target had been met. Ditto a new military ship, they could release a multiplayer mission call-out to the players to escort a ship carrying the new blueprints. if we mess up, we don't get the ship [until next time...] etc etc
Racing, again - that's not what we paid KS money for, but start putting stellar billboards/station posters advertising the coming event, get a build-up going.

anything like this could make the game really interesting and interactive and give RSI all the breathing space they need
 
That's the thing, the promised scope of this game is huge yet the delivered content is practically 0.1% of that, and what is there is clunky and basic. There are games out there that have a fraction of the budget and being developed by one or two people that have delivered early access content that is more complete and polished.

Just because Chris Roberts has 'on paper' created the best space mmo out there that doesn't make it a reality, Anyone can do that.

no point shoving in content until the basic mechanics etc work. they could have all the quests/missions in the world and it'd be pointless without an enjoyable mechanic underpinning it which is what they are still working on. the content is being created but not rolled out yet, no point.
 
no point shoving in content until the basic mechanics etc work. they could have all the quests/missions in the world and it'd be pointless without an enjoyable mechanic underpinning it which is what they are still working on. the content is being created but not rolled out yet, no point.

I probably didn't make my point clearly, my point is that they haven't even got the basics there , that's after nearly 7 YEARS and there is no end in sight, eventually even the most hardcore of backers are going to stop putting money into this project.

I mean lets put this into perspective, lets strip away the funky 'buy now' fly later ships, the actors voicing the cgi cutscenes, the endless official blogs and 'tech' videos, the high quality trailers and the relentless sales pitch that is Rsi, and let's just be completely honest because like yourself i'm a backer as well but as some point you have to leave the dream behind and face reality. So what do we have ? not a lot, its a poor tech demo, nothing really works, it just feels clumsy and just amateur if i'm honest.

I don't think for one instant that Chris Roberts is trying to con anyone but i do believe that the whole thing has gotten out of control and as it stands i certainly wouldn't bet on this game getting released as anything more than broken abandonware. What it needs is everyone to stop dreaming that this is going to be the perfect space sim and to stop defending what is basically a joke at this point.
 
Am I missing something? thought it was 5!

Kickstarter was 2012, the crytek GLA that's been in the news was signed end of 2012.

Well then it hasn't been in development for 5 years.

I have to agree with everything Darket said in his post, the constant addition of content that no one asked for. would have been a much better idea to get the base game in place and introduce content as we are all playing it. The problem with open alpha's is people's expectations, sometimes we forget that it's not "early access" but a testing phase that all games go through we just don't normally have access to.

Having said that the nature of Star Citizen is that people will always be vocal with their complaints, I for one hope it does deliver on its promise as it has the makings of a great game.
 
I probably didn't make my point clearly, my point is that they haven't even got the basics there , that's after nearly 7 YEARS and there is no end in sight, eventually even the most hardcore of backers are going to stop putting money into this project.

I mean lets put this into perspective, lets strip away the funky 'buy now' fly later ships, the actors voicing the cgi cutscenes, the endless official blogs and 'tech' videos, the high quality trailers and the relentless sales pitch that is Rsi, and let's just be completely honest because like yourself i'm a backer as well but as some point you have to leave the dream behind and face reality. So what do we have ? not a lot, its a poor tech demo, nothing really works, it just feels clumsy and just amateur if i'm honest.

I don't think for one instant that Chris Roberts is trying to con anyone but i do believe that the whole thing has gotten out of control and as it stands i certainly wouldn't bet on this game getting released as anything more than broken abandonware. What it needs is everyone to stop dreaming that this is going to be the perfect space sim and to stop defending what is basically a joke at this point.

Your date is a bit off but I actually think if they got performance sorted the alpha would be far more playable, right now it's a mess and not just because the NPCs are thick as mince but because it's got partial content in it and various elements are a different stages of development.

I look at Arena Commander early days though and then what we have now and I feel the same way, we've a long way to go before it improves (Remember early Arena commander against what it was like a couple of years later? totally different experience).

I do disagree with calling what's in "amateur" though, much of it has never been done before and what's in like local physics grids for ships etc is pretty mind blown when you realise how it all works, the gaseous system will also be ground breaking in many ways but here's the problem most people don't know how all that works and aren't interested and to them, what we have now feels like some amazing visuals, at a low framerate with intermittent gameplay bugs. Yes it's an alpha but that's not how I feel it's being marketed and that irks me somewhat.
 
I do disagree with calling what's in "amateur" though, much of it has never been done before and what's in like local physics grids for ships etc is pretty mind blown when you realise how it all works, the gaseous system will also be ground breaking in many ways but here's the problem most people don't know how all that works and aren't interested

Does any of that tech actual improve the game though? Sure it's impressive, but there's no point in complexity purely for the sake of complexity.
 
It's arguably part of the initial funding pitch and yes it does make the game more fun having ship based gravity etc in game already. We are not seeing anything close to a full game though.

I'd argue the less fun elements can all be altered later easily enough and most already are planned - such as improved GUI, drones to help load cargo and functioning NPCs who can take on ship based roles. The gaseous system will add in a lot of gameplay and strategy to boarding ships etc.

Bottom line it's still a long way from being done.
 
Yes this is taking a long time to develop but all good MMO games do.

I have the ship I got free with an AMD graphics card. It is a racing ship. Feel a bit conned I can't even haul cargo.
 
Soooooo, just gave 3.0 a try, still a huge mess. What a joke this game is, how are people still thinking this will ever be something?

Low settings @ 1080p with 20fps on a 980ti? Yea, no.

It's HORRIBLY buggy as well. And yea yea, I know, it's alpha... But after 6 years, you'd think they would polish something out of this turd.

Utter joke.
 
how are people still thinking this will ever be something?
Star Citizen is the Bitcoin of the gaming world... it makes no sense to most people, has little value unless you think it has, and the harder you look at it, the weirder it gets. And just like crypto, you seem to have to waste an awful lot of computing time and energy to generate something useful.

I bought the original package for whatever it was... £35? Apart from this thread (worth £35 of anyone's entertainment money if you as me!) I haven't looked at it since. I'm not even sure I can remember my account details. But I paid for hope, not results, based on Roberts' history. I may be pleasantly surprised one day, but if I'm not... it's a game; it doesn't matter at all.

Now, if only I'd put £35 into Bitcoin back then instead. I might be able to afford some of these pretend spacecraft. :->
 
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