******Official Star Citizen / Squadron 42 Thread******

There are some major elements that they're talking about with this optimisation wave. Rewriting hanger pads to be physical to properly interact with physical ships. This has a lot of carry over for fixing a lot of physics issues with object interaction. Falling / flying through planets etc.

As we've always said, if they could just dev stuff they'd have a far easier time over trying to run a live game. However they get a huge amount of valid data from the live env; such as players spamming login servers by altF4'ing on login. And as also has been said a lot, there will be chunks of code that the only way to fix/upgrade it, is to rewrite the entire system and it's almost guaranteed that it interacts with other systems that then will also need rewritten.

SQ42 and 1.0 launching at the same time next year seems a reach with how much of Live will need full reworks for new elements. SQ42 I can see being out but not a full 1.0.
 
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So i just watched it all now.

So remember just literall last week @humbug @Raumarik @Curlyriff i told you how progress will not be made this year in feature.

Well they have just confirmed it.

People cannot complain about lack of features being made and lack of progress being made this year.

you cannot do both. I kept on banging this drum here and everywhere in socials that in software development you need to pick and choose.

Prioritise performance/stablity/bug fixes, or continue to add features/core tech.

Now ask yourself guys.

Will you be satisfied with playing 4.0 for 10 months with the occasion new ship/new fps gear to try and a copy and paste new mission?

What do you think will happen in 2026 when they do add a feature or two like base building and engineering? Do you think that stability/performance/bugs will go back to square one? Let me tell you this. It will. So we wiul be back to square one at some time in 2026 and now what? Take another year out doing stability and bug fixing? rinse repeat?

When do you wanna see 1.0? Because if they do the above then 1.0 will not be ready for another 10 years.

Was it @Curlyriff you who joked about 2035 being when 1.0 is ready? I laughed at you or whoever said that but now i think this is the actual date this will come.

Anyways it is what it is. this is the approach they will take now and i am worried about the progress they will make because of it as i was firmly in the camp of , do a MVP of a feature and then move onto the next feature, rinse repeat until all the core features/tech are in and then spend a year or two polishing it up.

I can personally see many many people complain to CIG in a couple of months about lack of progress etc and get bored and not play SC as there is only so much you can do in 4.0 even if everything worked.

There is stil no real puprose to play the game besides grinding for auec and then yea you gain enough auec to buy a 890j and now what?

MMO's have purprose for people to play and here are some:
  • Leveling up a character or gear or both
  • unlocking new areas/maps
  • Crafting unique items
  • Making money(grinding for cash or buy/sell to flip a profit)
  • Base building.
I have of coursed missed a few but those are some of the items that give purpose for players to jump in any kind of mmo. The term End gamne content also comes to mind as you need to have enough end game content to keep players hoooked into the verse.

Such end game content comes from say:
  • new star system to explore?
  • New org with new rep(when they have proper rep system in place)
  • New types of items you can craft
  • New building types and deco's you can craft/discover
  • New kind of missions
  • Maintenance cost of specifict entities you may owe that needs maintaining or else it becoomes unusable.
The list goes on.

Sorry for the long post but this is my thoughts after watching that video.

Listen, i can be wrong. It may just take a patch or two for everything in 4.0 to be perfectluy fix and then 2nd half of the year they do work on and add core features in and it all works fine. thats the best case scenario.

The worse case scenario is that they spend whole of this year fixing elevators and missions.
 
Yeah I did joke 2035, but I think realistically they will be aiming 2030. I think that based on what shown and so far achieved that is possible. The problem CIG got as per chairman letter and the video last night is that they are saying if the game was stable and bug free it would be an awesome game. Problem is it wouldn't be so I don't get their narrative to that at all, never have. It isn't first time heard it.

There is so much missing
  • Proper career paths with reasons to actually work that career rather than them being odd missions. That isn't at all how they sold anything for the first decade
  • With career path needs proper in game companies with all the reputation systems working
  • Then add the actual interesting gameplay to flesh those careers out as even mining is pretty basic and bland. Farm simulator has more engaging gameplay with the crops and tree felling and such than mining and salvage does in SC
  • Economy is a mess, things are not properly diegetic at all like CIG keep claiming. Why do shops stock arbitrary clothing and items and weapons that are all adhoc. No clothing company for instance stocks a matching suite but then decides the trousers are in one location and waistcoat in another. Why are clothing and armour items not listed like a normal store where you have brands, then model/type and then just a colour selector to flick through. Common sense doesn't exist
  • Where are the larger brand stores on these populated worlds rather than small mom & pop styles only for most part. Where is the ship customisation stores like Cousin Crows working and actually offering a reason, the place to go change your appearance and barber or whatever
  • They needs to get bars, habs, communal locations working with random mission givers for the career paths that make sense and keep the smaller mission board (job board) for things where it like classified ads that people list
  • Needs engineering gameplay with the associated elements that go with for salvage, hacking, black market of ships (so that can actually do half the careers in game currently that are semi working)
  • The base building systems and crafting would have added huge gameplay to make it feel much more complete (had it come like shown in CitCon 24) but that coming next year would be fine if it is fleshed out tbh
So taking all the above that needs sorting and make it a semi-complete game the polishing wasn't critical other than the transit refactor that should have been done 12 months ago/worked out prior to 4.0 releasing live.

With that if they actually do rework systems, fix things properly and stop partially band aiding critical systems when they do add the missing features etc of the game I don't think it will be as bad as it currently is or has been in the past. And yes some bugs will come back, there will be new bugs etc but there will be also a much more stable base to work from and thus a team or two doing monthly passes on the bug side in future whilst other teams move back to features would probably then give the best balance. The big problem really is that SM got so delayed it has delayed this and all of this would have been a 2019/2020 priority had the basis of SM actually turned up and none of this discussion would have happened. The problem being the code change being so large and critically required it has felt like broken features are added to keep them going and partially working knowing they would all need to get refactored to get to this stage anyways then and means a lot more double working.

It was clearly stated that it would be 3, 4, 5+ patches and if they are monthly then you are at least half a year out to getting things working reasonably. Also don't take that anything will be perfectly fixed at all even with this. That is the part that will never happen when you are still adding such critical code and features in years to come. These are a halfway house from band-aid it doesn't set server on fire constantly to working daily and being super playable. This needs to be looked at as fixed enough, not 1.0 gold fixed level for a 4.0 alpha patch.

For those whom don't want to read all this stuff and 3hrs too long below is the TLDR from CIG but it really is a very empty summary even.

Star Citizen Live summary:​

In 2025, we’re making stability and quality of life improvements a top priority.While monthly patches will continue to bring new content, our focus this year is on fixing long-standing issues and making Star Citizen a smoother, more reliable experience. We’ve made a significant internal shift to prioritize fixes over features, and while this won’t happen overnight, you’ll see clear improvements throughout the year.A few notes:
  • Weekly episodes of Inside Star Citizen and Star Citizen Live continue, with the addition of a new Behind the Ships series, offering in-depth discussions on ships. Next week, we will talk about the Super Hornet Mk II! Note that SCL and ISC will alternate every Thursday now.
  • We’re deeply investigating server instability, with shard locks and server responsiveness issues. We're also exploring an official maintenance window, allowing us to make structural changes and refresh servers at the same time.
  • The main issue with the elevators and transit systems comes from streaming assets in and out depending on their uses by players. We’ve identified key reproduction steps and are actively working on a refactor for the transit system.
  • Issues like hangars not opening, ships jumping on the platform, ships states causing issues: We’re already working on improving these systems and we'll get back to you soon.
  • Shared rewards in missions: Yes. It's coming.
  • And more, as we discussed for 3 hours with Jared & Benoit, about making Star Citizen a greater experience in 2025. Use the Youtube timestamps to discover the subjects covered
 
Yeah I did joke 2035, but I think realistically they will be aiming 2030. I think that based on what shown and so far achieved that is possible. The problem CIG got as per chairman letter and the video last night is that they are saying if the game was stable and bug free it would be an awesome game. Problem is it wouldn't be so I don't get their narrative to that at all, never have. It isn't first time heard it.

There is so much missing
  • Proper career paths with reasons to actually work that career rather than them being odd missions. That isn't at all how they sold anything for the first decade
  • With career path needs proper in game companies with all the reputation systems working
  • Then add the actual interesting gameplay to flesh those careers out as even mining is pretty basic and bland. Farm simulator has more engaging gameplay with the crops and tree felling and such than mining and salvage does in SC
  • Economy is a mess, things are not properly diegetic at all like CIG keep claiming. Why do shops stock arbitrary clothing and items and weapons that are all adhoc. No clothing company for instance stocks a matching suite but then decides the trousers are in one location and waistcoat in another. Why are clothing and armour items not listed like a normal store where you have brands, then model/type and then just a colour selector to flick through. Common sense doesn't exist
  • Where are the larger brand stores on these populated worlds rather than small mom & pop styles only for most part. Where is the ship customisation stores like Cousin Crows working and actually offering a reason, the place to go change your appearance and barber or whatever
  • They needs to get bars, habs, communal locations working with random mission givers for the career paths that make sense and keep the smaller mission board (job board) for things where it like classified ads that people list
  • Needs engineering gameplay with the associated elements that go with for salvage, hacking, black market of ships (so that can actually do half the careers in game currently that are semi working)
  • The base building systems and crafting would have added huge gameplay to make it feel much more complete (had it come like shown in CitCon 24) but that coming next year would be fine if it is fleshed out tbh
So taking all the above that needs sorting and make it a semi-complete game the polishing wasn't critical other than the transit refactor that should have been done 12 months ago/worked out prior to 4.0 releasing live.

With that if they actually do rework systems, fix things properly and stop partially band aiding critical systems when they do add the missing features etc of the game I don't think it will be as bad as it currently is or has been in the past. And yes some bugs will come back, there will be new bugs etc but there will be also a much more stable base to work from and thus a team or two doing monthly passes on the bug side in future whilst other teams move back to features would probably then give the best balance. The big problem really is that SM got so delayed it has delayed this and all of this would have been a 2019/2020 priority had the basis of SM actually turned up and none of this discussion would have happened. The problem being the code change being so large and critically required it has felt like broken features are added to keep them going and partially working knowing they would all need to get refactored to get to this stage anyways then and means a lot more double working.

It was clearly stated that it would be 3, 4, 5+ patches and if they are monthly then you are at least half a year out to getting things working reasonably. Also don't take that anything will be perfectly fixed at all even with this. That is the part that will never happen when you are still adding such critical code and features in years to come. These are a halfway house from band-aid it doesn't set server on fire constantly to working daily and being super playable. This needs to be looked at as fixed enough, not 1.0 gold fixed level for a 4.0 alpha patch.

For those whom don't want to read all this stuff and 3hrs too long below is the TLDR from CIG but it really is a very empty summary even.
See. We can list a lot of stuff that's missing to make this an actual game.

Its why I kept banging on the drum on how it's not in a state for polishing and stability. No way near ready for it.

Each of those things that you have listed will break stuff again and rinse repeat take another year off fixing again?
 
See. We can list a lot of stuff that's missing to make this an actual game.

Its why I kept banging on the drum on how it's not in a state for polishing and stability. No way near ready for it.

Each of those things that you have listed will break stuff again and rinse repeat take another year off fixing again?
I don't think they have to break things though. Games get updates all time that don't break things. The critical point there though is they are polished games with content and features added that take 6 months of dev time in background on the same single code branch which CIG and SC hasn't had. That appears to be the same.

There are a lot of the features I listed that are not likely to cause/interact with other systems like the transit system being the largest issue and clearly the bugs in the inventory system although interacting with most if they do manage to actually fix/refactor that over next 6 months or whatever then it should be minor bugs relative that come up rather than the underlying critical bugs getting broken multiple times a patch etc. The problem they have got is they are in need of enough stability and polishing that live feels almost like a game released. But as I note don't expect this to be a fully polished bug fixing session etc. They will still have bugs and that, they will still have crashes, they will still have problems but it is getting the code to the point where adding features isn't being broken by the code already in.

They have got to that point where they are needing to keep the live relatively stable and then work on features separate and drop them like any live service game in 6 month ish patch cycles, certainly for larger features. So expect things like we saw from 2023 CitCon to come on the feature branch they discussed a few times and sit there for 6 months. The code from live will constantly be moved to the feature code and then they will spend 3 months cleaning up whatever bugs they find at the start that window and drop that into the live environment like normal live service games do.
 
If to fix this game means a year of nothing new then so be it, but it need's to be properly fixed at the end of it, this cannot continue for another 10 years, it will run out of people spending money on it long before that and then its dead, there is no Star Citizen, Chris retires on whatever he got out of it.

Oh.... and i will be 58, i was 36 when i backed this thing.

If this thing is still broken at the end of this year that might actually be the haybale that breaks the camels back.



5Ny5DHb.jpeg
 
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I think the point many seem to be missing is that the situation they find themselves in is 100% of their own making, the code base, the community pressure, the financial pressures, project delays etc are all CIGs doing.

and to answer Jonney - I'd be happier with a stable "game" to play this year, them to focus on tidying up the mess they have made of Star Citizen and to get SQ42 out the door next year personally. However even if they did shift, there's no guarantee we'd get a more stable product.

However quote me on this next year please, they will still be in the same position with Star Citizen irrespective of the status of SQ42
:cry:
 
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Yea but this is the first time where cig have successfully implemented server meshing so now they can fully tackle these issues instead of applying a bandage on it

It always felt like "Sever Meshing will fix X issue" now they know what it fixed and what it didn't, they now need to be getting on with fixing it.

I actually think this is the first steps to releasing SQ42, I've said it before even if SQ42 is the best game ever, anyone play SC afterwards would be disappointed in its current state, this seems like an attempt to get it up to scratch for the release of SQ42.
 
When it works.....

i'm running Windows Auto HDR and for some reason the AMD recording software doesn't convert it to SDR, so the colour is way off, its also really quiet for some reason.

 
I know why the recording level is so low....


Ok, I have been using AMD since my R9 280x and have experienced some issues with the Relive and recording to be honest.

I have a Logitech G933 wireless headsett, but I quickly share my findings.

When I use the generic drivers from Windows, recording is flawless, it is when install Logitech drivers the issue occur.

You have a different headset, but I would still try the following as I tried in my post:

Settings for this is found under settings and General in Relive software

So I am not sure if this is AMD or Logitech driver
In AMD Relive if you select "Seperate Microphone Track", the audio seems to be fine.
Tested and the level on Recording and Youtube clip is identical, quality also.
So if you edit your videos, I would recommend that. I will do that from now on, kinda of a "dah" moment for me.

If you normally don't edit try setting the "Audio Boost" to low.
Please note that I haven't tested how this works on actual in game where I also use chat and my own microphone, but recording and Youtube clip seems to be identical level. Although the quality is a bit lower on the recording.

I have the same headset....

Edit: no i don't, i have the G733
 
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It would never have been made under a publisher.
Is it being made now? 11, 12 years down the line. A publisher would have stepped in to stop the scope creep and double handling that has been rampent on this project, or it would have been cancelled long ago.

Unfortunately with no shackles to bind him Chris Roberts and his design and development philiosphies have gone unchecked and here we are over a decade later with neither of the two games we were advertised.
 
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If it had a publisher it would have been pushed out in 4-5 years half baked like prison slop. Those who wanted that, refunded. Those who have backed since SQ42 was announced as a seperate game (they were originally only making one game remember) have done so knowing they'd be waiting.

If you backed after 2014-15, you did so knowing CIG were incompetent at managing the project and you were throwing money down a wishing well. It was very evident by 2014/15 that CIG had completely underestimated the effort, money and time required.
 
Is it being made now? 11, 12 years down the line. A publisher would have stepped in to stop the scope creep and double handling that has been rampent on this project, or it would have been cancelled long ago.

Unfortunately with no shackles to bind him Chris Roberts and his design and development philiosphies have gone unchecked and here we are over a decade later with neither of the two games we were advertised.

I agree with what you're saying, i agree with you about Chris. But lets not pretend he is the only reason for the problem with this game, it is extremely ambitious, it is extremely difficult and it is extremely expensive, all of this is necessary to make it the experience that it is, when it works...

Take Starfield, 8 years and $400 million, Starfield is effectively a dead game already.

So the demo below was Star Citizen in 2014, as it was then intended to be, its the RSI Constipation Andromeda landing at Area 18, its a cutscene disguising a loading screen, just like it is in Starfield, and yet some how still far more immersive, in 2014.
Chris realised hoping from loading screen to loading screen was never going to work as a successful game, it had to be an MMO and for that they have to invent a bunch of technologies that didn't exists, and that was just the start of it, because as time passed and they got these technologies to work they realised they needed more, the latest one is now that they have Server Meshing in and working, this BTW is server meshing where you can see and effect across server boundaries, never been done before, like everything else in this game... but because of that they now need to rewrite the entire transiting system because in its conventional form it no longer works correctly, they could not have known this because its never been done before.
So instead of just throwing their hands in the air after this being the 12'th time having to reinvent the wheel and cry ____ this i'm done they knuckle down and they get on with it.

This is very time consuming, this is very expensive, this is why no publisher would ever touch something like this.

There is no hours in game counter but my guess is i have over 10,000. For as much as we are all frustrated and even lash out at CIG we all know there is nothing else like this, not even close.

Starfield is what Star Citizen was originally, you want that go play Starfield.

 
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Completed the save Pyro mission thing....

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You're not done yet Citizen!!


Phase 3 Mission A: Eliminate Frontier Fighter Holdouts
Now that we have uncovered their despicable plot to pose as Frontier Fighters, it's time to crush the last of the Slicers! Flush out the last remnants of these scum and let them know that it's open season on their asses!

Phase 3 Mission B: Destroy Frontier Fighter Ships
Today, the Slicers will feel the might and wrath of a united people because today is the day we make them answer for their heinous crimes against our systems! Obliterate every single Slicer ship, and let them feel the burn of justice!
 
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