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There are some major elements that they're talking about with this optimisation wave. Rewriting hanger pads to be physical to properly interact with physical ships. This has a lot of carry over for fixing a lot of physics issues with object interaction. Falling / flying through planets etc.
As we've always said, if they could just dev stuff they'd have a far easier time over trying to run a live game. However they get a huge amount of valid data from the live env; such as players spamming login servers by altF4'ing on login. And as also has been said a lot, there will be chunks of code that the only way to fix/upgrade it, is to rewrite the entire system and it's almost guaranteed that it interacts with other systems that then will also need rewritten.
SQ42 and 1.0 launching at the same time next year seems a reach with how much of Live will need full reworks for new elements. SQ42 I can see being out but not a full 1.0.
As we've always said, if they could just dev stuff they'd have a far easier time over trying to run a live game. However they get a huge amount of valid data from the live env; such as players spamming login servers by altF4'ing on login. And as also has been said a lot, there will be chunks of code that the only way to fix/upgrade it, is to rewrite the entire system and it's almost guaranteed that it interacts with other systems that then will also need rewritten.
SQ42 and 1.0 launching at the same time next year seems a reach with how much of Live will need full reworks for new elements. SQ42 I can see being out but not a full 1.0.
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