******Official Star Citizen / Squadron 42 Thread******

^ Oh sweet summer child :o

SC is going nowhere. The feature set will expand, and the fans will continue to pay for their jpeg starships, and there'll still be nothing to actually play. Too many people are too invested to turn off the cashflow now.

There's always more and it is always worse.
 
Why do I have to enlist and pledge for Squadron 42 when I got it as part of my kickstarter pledge? The website is a confusing mess, tempted to go for a refund at this stage
 
This isn't a game anymore, in fact it never was, it is 100% a cult. Pledge all you money people and drink the kool aid... In a few years as the money is running out, I imagine Chris Roberts in a 'downfall bunker scene'.
 
Object Container Streaming testing stated with Evocati last night :) ;) <100> :eek::p:D

Yay they got a basic foundation that the game should have had from the beginning :rolleyes:

Back in the real world people will die before anything resembling a game appears.

I'll pop back in this time next year to see how far SC had got :(
 
The whole thing is just too ambitious in scale.

They will continue - until the money runs out - expanding the game....tech demo....no wait the um.....'playable space environment type thing' but it will never be rich in any particular content, it will dabble in many different things, all of which will be very shallow. Ultimately you will fly a space ship, land on planets, mine rocks and shoot stuff. All the while going oooooo, aaaaaa at the sexy graphics.

We as gamers would love a massive, sprawling, living world to play in and do stuff but thats why certain people in dev teams are more realistic than optimistic. They have to rein in the creative ideas and not lose focus of the games core meaning. GTA is a great example, you can do lots in GTA, but you cant do everything, there is a limit. Unfortunately RSI have set their limit so far into space, no one can see it so they let their ambitious ideas spew out uncontrollably and release update after update after update without really nailing down any key "game" features.

I pledged recently for the basic package to see what all the fuss was about, I too 'dabbled' in the different features, genuinely got bored and quit. I havent played it since.

Its not vapor-ware or abandon-ware. Its shallow-ware.
 
I suspect a lot of the big rich backers will be dead before this thing is released. Very happy I got a refund years ago (I think I was up to Carrack levels of spending) then just bought a starter ship for something like $20 or so. One day I might find out Sqn 42 is released, and give it a whirl, but the magic has long gone.
 
I pledged recently for the basic package to see what all the fuss was about, I too 'dabbled' in the different features, genuinely got bored and quit. I havent played it since.

Its not vapor-ware or abandon-ware. Its shallow-ware.
I am somewhat surprised it is still that bad. About a year or two ago this thread was very busy with people getting together regularly and having fun. After all that time it seems not much has changed.

What exactly have they done in the past 12 months if anyone knows? What have they added?
 
They've added the ability to still not play the game in any meaningful sense of the word and spent a lot of money in not providing that game so far.

[would you like to donate more: YES / YES]
 
Witcher 3 comes to mind.

Development for Witcher 3 started in 2011, the game was released in 2015.



Star Citizen development also started in 2011, with a much larger budget.

It started in October 2012, scrapped and restarted a year later because the scope had changed entirely.

Some games have taken longer.
 
So what they should have done is made all the stretch goals as additional free extras and made a game that had most of what they said would be there and then added the stuff at a later date. What they're trying to do is have everything they said in the game at once. The sheer number of potential game-breaking bugs that could exist must be giving the testers nightmares. Aim high but release small.
 
Witcher 3 comes to mind.

Development for Witcher 3 started in 2011, the game was released in 2015.



Star Citizen development also started in 2011, with a much larger budget.

CDPR already had experience as a team after making 2 games and with all due respect to them, TW3 is very tinny and simplistic compared to what SC is aiming at.
BTW, Cyberpunk is from 2012, still not out yet.

So what they should have done is made all the stretch goals as additional free extras and made a game that had most of what they said would be there and then added the stuff at a later date. What they're trying to do is have everything they said in the game at once. The sheer number of potential game-breaking bugs that could exist must be giving the testers nightmares. Aim high but release small.

They're doing exactly what you're saying, one small thing added after another. If the game would have been as simple as it was first pitched, then it would have been a Freelancer 2.0 and all the "extras" would have transformed it into a different game altogether - Star Citizen 2.

Talking about another PC exclusive - ArmA 3 (a studio already formed, with plenty of experience with Operation Flashpoint series and ArmA series up to the 3rd installment) and after 5 years since it's out, the engine is still kinda broken, with no plan to fixt it, with the game being an "ok" experience only if you play it in a specific way. ArmA3 started small - compared to ArmA 2, with limited assets, going Bethesda's way - let the community "build" their game by mods.

Each to his own, but I would rather see a game pushed further away with more features added than launching a game that's like all the other games out there, bar a thing or two. And yes, I've kinda lost excitement over it. When it's out it's out, my only "fear" would be for them to run out of money, because gameplay/experience wise, I think will be pretty sweet.
 
The last time I checked on progress was about this time last year. I really want to play the completed game, but my sentiments toward its development remain the same. That being; as more money is dontated, more content is planned and / or expanded upon. This then adds to the development time and thusly the release date is pushed further back. I'd have thought that by this time, they'd have accrued enough funding to release a coherant (from a development point of view) product that would be fully playable. I'll check in this time next year.
 
The last time I checked on progress was about this time last year. I really want to play the completed game, but my sentiments toward its development remain the same. That being; as more money is dontated, more content is planned and / or expanded upon. This then adds to the development time and thusly the release date is pushed further back. I'd have thought that by this time, they'd have accrued enough funding to release a coherant (from a development point of view) product that would be fully playable. I'll check in this time next year.
Don't bother, check back in at least 3 :p:D
 
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