******Official Star Citizen / Squadron 42 Thread******

The physics grass on Crysis 3 was calculated/rendered at a lower frame rate than the actual game and it looked... weird. Yes, I've got used to it, but still. Besides, how many games have advanced physics simulations to more just some really basic stuff? Everything is done at the bare minimum to feel somewhat ok. :)
 
The physics grass on Crysis 3 was calculated/rendered at a lower frame rate than the actual game and it looked... weird. Yes, I've got used to it, but still. Besides, how many games have advanced physics simulations to more just some really basic stuff? Everything is done at the bare minimum to feel somewhat ok. :)

They had to do that for performance, Welcome to the Jungle killed performance anyway due to the mass of Softbody grass in the level.
Its also about the only place in the only game where Bulldozer was more than just crap. :D
iHWD4K5.jpg.png

These days CPUs are highly threaded enough and powerful enough to have Bullet Physics in game and still have the performance to be good and it look right.
 
Speaking of High thread CPU's in games.

On the new hardware performance measurement tool.

CR "Its interesting to see a few outliers where people have had Threadrippers just crushing it" with Intel logos all over Citcom again i wonder if Chris realised his mistake there because he soon followed up with "Intel doing quite well too" :D

https://www.youtube.com/watch?v=hqxmonfCwvM&feature=youtu.be&t=20m55s
 
They had to do that for performance, Welcome to the Jungle killed performance anyway due to the mass of Softbody grass in the level.
Its also about the only place in the only game where Bulldozer was more than just crap. :D
iHWD4K5.jpg.png

These days CPUs are highly threaded enough and powerful enough to have Bullet Physics in game and still have the performance to be good and it look right.

I know, but it could have had it enable at normal FPS for the "ultra" setting on physics, for instance. And other than the grass it was nothing special. Same ol' physics, AI, gameplay as any other game; a bit different packaged. Red Faction showed them how is done, BF included (from a physics stand point). :)

Speaking of High thread CPU's in games.

On the new hardware performance measurement tool.

CR "Its interesting to see a few outliers where people have had Threadrippers just crushing it" with Intel logos all over Citcom again i wonder if Chris realised his mistake there because he soon followed up with "Intel doing quite well too" :D

https://www.youtube.com/watch?v=hqxmonfCwvM&feature=youtu.be&t=20m55s

Yeah, I saw that. Hopefully it can scale to as many cores as there are available - should be even more fun with Vulkan.
 
You're being very vague with your responses and I'm not really sure why. If you're referring to early access, it isn't really the same though is it? You don't buy into an idea by backing words on a page and having a few screenshots, and then have as many delays to the development with barely a working product to play. I've backed Subnautica and Astroneer (£7.50 for Subnautica and £12.49 for Astroneer). Subnautica was released earlier this year, and Astroneer is looking at being a release sometime this year or early next year. Subnautica was amazingly playable in the early access state, and Astroneer is as well. Granted, it's not the same vision and scope as Star Citizen, but they're also far smaller development teams working on these games and for what they both do as games, I'd say that they're quite groundbreaking. With these two titles, I knew what I was buying into when I bought them because they were in a completely playable state with the groundwork laid out when I bought them on Steam. At the moment, nobody really knows what's going on with Star Citizen in terms of the development because the goalposts keep changing all the time. Has the much discussed object container streaming been put into the game yet? Wasn't that supposed to be in within this latest update but that's now changed again?

Going back to your post, what other games are you referring to that have worked this way? Have they suffered delays on the same scale as Star Citizen? I very much doubt it.
Hiya hows it going?

Yes early access gains you access to alpha state games or worse and like star citizen, gets updated quite frequently.

For example DayZ as mentioned before was in alpha state for a couple of years.

Duke Nukem took longer to developer and alos had troubles.

GTA5 took 5-6 years to make i believe and so has read dead 2.

it takes a long time to make open world games and this one is the most ambitious out of the lot that will revolutionalise gaming

Be patient. its coming and i bet u a fiver it will be ready in 2 years
 
^^ also @jonneymendoza Those who did back before the delays etc have had a couple of years to claim a full refund which CIG weren't legally required to offer. So they haven't lost out financially due to the delays.

Also @CHokKA good taste in games, I'd throw Rimworld in there are one of the best indy games of the past 20 years on PC. It's just been released officially now.
 
Be patient. its coming and i bet u a fiver it will be ready in 2 years
I will take that bet if you are up for it. As long as ready you mean Star Citizen as a whole, not just SQ42 which is the single player campaign. Also it needs to be a full release, not beta. If you agree then you have yourself a bet. You will owe me a fiver on 22/10/2020 :D:p
 
I will take that bet if you are up for it. As long as ready you mean Star Citizen as a whole, not just SQ42 which is the single player campaign. Also it needs to be a full release, not beta. If you agree then you have yourself a bet. You will owe me a fiver on 22/10/2020 :D:p
Lets do it :D

2020 it will be released :)
 
I think by 2020 Star Citizen (not SQ42) will be in Beta with most of the base game/mechanics down and they will be ironing out bugs and sorting out performance.....dont think it will be fully released by 2020....but Beta (as long as progress isnt wiped on full release) will be released as far as im concerned.
 
I think by 2020 Star Citizen (not SQ42) will be in Beta with most of the base game/mechanics down and they will be ironing out bugs and sorting out performance.....dont think it will be fully released by 2020....but Beta (as long as progress isnt wiped on full release) will be released as far as im concerned.
game progress?

it should definetly be wiped out for release so everyone starts fresh.
 
I think by 2020 Star Citizen (not SQ42) will be in Beta with most of the base game/mechanics down and they will be ironing out bugs and sorting out performance.....dont think it will be fully released by 2020....but Beta (as long as progress isnt wiped on full release) will be released as far as im concerned.

This game can't be released in 2 years. It has no game play loop and no mechanics other than a broken flight model and rock mining. Even if they finish working on the art assets in the next 2 years, which has been the main focus of the past 6 years, they need at least 3 years to create the game play elements they promised. This project would be a highly demanding job for hardened industry veterans but CIG mainly has beginners who learned the trade on the job (except the Crytek guys). They will keep producing art until the funds dry up, at which point they will release whatever they have ready (not much). How some of you are blind to this, despite the company's history clearly showing it, is beyond me.
 
They will release a glorified tech demo with half baked features and gameplay elements that will be zero fun to play. It will be heavily monetised and Chris Roberts will declare it a resounding success. You will never hear from him again
 
This game can't be released in 2 years. It has no game play loop and no mechanics other than a broken flight model and rock mining. Even if they finish working on the art assets in the next 2 years, which has been the main focus of the past 6 years, they need at least 3 years to create the game play elements they promised. This project would be a highly demanding job for hardened industry veterans but CIG mainly has beginners who learned the trade on the job (except the Crytek guys). They will keep producing art until the funds dry up, at which point they will release whatever they have ready (not much). How some of you are blind to this, despite the company's history clearly showing it, is beyond me.

Blah blah blah etc.

What fools we are for having fun and spending our money how we want. Should be illegal tbh! Scandalous the claims people have been enjoying the process so far!

Burn us at the stake - but only if it's in appropriately glorious fidelity.
 
Blah blah blah etc.

What fools we are for having fun and spending our money how we want. Should be illegal tbh! Scandalous the claims people have been enjoying the process so far!

Burn us at the stake - but only if it's in appropriately glorious fidelity.

He's upset because for whatever reason he can't play with us, so he cries "its a stupid game anyway!!!!!!!!!!!! poo poo head"
 
Blah blah blah etc.

What fools we are for having fun and spending our money how we want. Should be illegal tbh! Scandalous the claims people have been enjoying the process so far!

Burn us at the stake - but only if it's in appropriately glorious fidelity.


HOW DARE YOU HAVE FUN... GET OUT OF HERE THIS IS MISSERY ZONE!
 
game progress?

it should definetly be wiped out for release so everyone starts fresh.

No one will be starting fresh, there will be no level playing field. The amount of in game wealth that will have accumulated by the time the game launches has more or less guaranteed the economy will be completely broken.

Which is the biggest shame with the project...the dev delays are annoying, but the real money in game economy is what made me refund.

My only hope is that when they decide they can't have everyone in one shard, that they will launch some ''clean slate' shards where no real-money purchases or backer rewards are allowed.

Fingers crossed.
 
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