Caporegime
- Joined
- 7 Apr 2008
- Posts
- 25,211
- Location
- Lorville - Hurston
Have they really made millions from people buying ships?!?!?!They won't have the capital to refund people
Have they really made millions from people buying ships?!?!?!They won't have the capital to refund people
Have they really made millions from people buying ships?!?!?!
I never heard of it not being instanced, alse I distinctly remember that players will have only the slightest impact on economy.It's all instanced now? I thought back when the ED vs SC midslinging was going on the big plus for SC was that it's a single coherent collection of systems with meaningful player impact on the shared world? Not like ED where everyone plays in a siloed sandbox separate from the rest of the players...?
How does that work with the plots of land they're selling? Do you own the land in all instances?
I would be interested to hear about what design mitigations they are putting in place to balance the game experience in the context of the hundreds of millions of dollars worth of in-game assets that have been purchased to date.
This is my primary concern with the game...the elephant in the room that they are pretty much stuck with, as they can't row back on things that have already been sold.
It would be nice to hear some actual constructive feedback to these concerns. As someone that doesn't follow the game closely any more it doesn't appear as if this is being addressed.
It would be great if they can offer a 'backer' free online experience for normal day 1 purchasers to choose to start on a level playing field if they wish. Unlikely to happen though as it would be taken as a dilution of the assets that have already been purchased.
So what happens if they materially change something someone has bought and paid for after the fact? Someone ponies up £1k for some capital ship with x turbolasers, 10 all player crew and even ships that can fly out of it controlled by other pilots then when the game launches they have half as many weapons, no dockable, player controlled ships and now only seats 4 players? That's contract breaking right there. Or even worse they then decide that such a ship is vastly overpowered and nerf (sorry, balance) it. Does that then mean anyone that paid for the original gets as refund? In full or part? How much? It's a total minefield.
"Backers" are going to have to pay for those ships in-game somehow, insurance will cost money in-game, fuel, crew costs etc. Just having the ship is only one part of it. Every one of those ships will also start to age and deteriorate the instant the game goes live, it's all a money drain.
There isn't going to be massive fleets flying about blowing everyone up day one, they are purposely making the game mechanics work against that sort of behaviour as with purposeful ramming etc. Heck ammo costs money too, ain't nobody got time to blow cash like that on day one.
If you geniunely think that backers have a huge advantage day one to everyone else then don't bother buying it at release. Bottom line is that those with TIME to play the game will be ahead of those who have bought stock ships within a few weeks at best in most cases and those who have bought capital ships.. well they probably won't even be able to afford to use them or have people crew them anyway without dozens of players chipping money, resources or their own time directly to run the ship. This isn't a game where one whale can "win" it, it needs team work to make any real progress even in the broken *** game we have at the moment.
Have they really made millions from people buying ships?!?!?!
umm You may be right1) You can only spent a certain amount of real life money over a period of time.
2) There will be around 90% NPC and 10% players.
3) The system will react dynamically to players actions: so players with lots of money who'll start trouble, will have the NPCs and possible other players against them and I don't see a reason why the game can't have some powerful lawful force to bring order.
4) Losing a big ship will be a big deal. Not all ships are available at all ship dealers and will take time for them to be build and delivered, with each part of that process potential affected by in game events - so possible longer delays.
5) Cost to operate and properly use good ships will most likely keep most of the players on their best behavior.
6) Like in real life, there are those who have and those who have not.
7) What's so different to have some people have more stuff from the beginning compared to when you join the game half or one year later and even in the absence of real-money-into-in-game-stuff mechanics there are already those who have an advantage over you?
Well, it's also because drawing a new ship's pretty easy and there's no real timeline so just churning out the ships post launch will give them content they can addAbsolutely, yes they have.
Its the only reason so many ships have been released.
are u for or against this game?TBH it's content they'd need to add anyway, might as well milk the cash cow whilst those udders are within easy reach..
That's a bit 'us vs them' isn't itare u for or against this game?
sort of ? maybe but if you are against the way they get money from people, then how can u support the game overal?That's a bit 'us vs them' isn't it
You can still be for SC and against money grabbing tactics
'A fool and his money are easily parted'sort of ? maybe but if you are against the way they get money from people, then how can u support the game overal?
That's a bit 'us vs them' isn't it
You can still be for SC and against money grabbing tactics
^This, anyone know?Any news of 3.3 coming out?
Only on ptu^This, anyone know?
are u for or against this game?