******Official Star Citizen / Squadron 42 Thread******

I mean seriously, who is trying to run a game like star citizen on CPUs like that anyway? Must be a total slide show!

I have to say I’ve been enjoying the 3.11 release so far... haven’t come across any major difficulties.
 
Watch lots of videos on it first tbh. See if you like what you see with all the bugs etc and go from there.

Thanks, I have been following it on and off for years so I'm aware of the "issues". Thought it looked like it was at least playable now. I see there's a one off payment or subscription. Any thoughts on any upsides or downsides to this other than your cash vanishing into space? :p
 
Thanks, I have been following it on and off for years so I'm aware of the "issues". Thought it looked like it was at least playable now. I see there's a one off payment or subscription. Any thoughts on any upsides or downsides to this other than your cash vanishing into space? :p

The sub is irrelevant as it's optional to the game side for "flair" so don't bother with that. Purchase the cheapest package you can if you want to get in and have a game. See if anyone has a ref code here, just gives a little perk there. My advice at moment tbh is wait for the next free flight to try it out tbh. It is generally playable although can be a little crash happy at times. 3.11 has just released and it has not been bad for me and others but I know a few whom have it crash/hardlock on too.

If you do get it and jump in, let us know and me and others will happily show you about and can borrow ships to fly and try etc :)
 
The sub is irrelevant as it's optional to the game side for "flair" so don't bother with that. Purchase the cheapest package you can if you want to get in and have a game. See if anyone has a ref code here, just gives a little perk there. My advice at moment tbh is wait for the next free flight to try it out tbh. It is generally playable although can be a little crash happy at times. 3.11 has just released and it has not been bad for me and others but I know a few whom have it crash/hardlock on too.

If you do get it and jump in, let us know and me and others will happily show you about and can borrow ships to fly and try etc :)

Ok cheers. I probably won't do anything until payday anyway as I'm furlough skint at the moment. Waiting to see if I've still got a job at the end of the month!
 
Ok cheers. I probably won't do anything until payday anyway as I'm furlough skint at the moment. Waiting to see if I've still got a job at the end of the month!

Ah fair play, sorry to hear and been through all that last 6 months myself. If you see anything in videos or any other questions give shout.
 
I'm really starting to doubt whether this game will ever release. I backed it big early on but we're now more than 5 years later and it's still in major development.

Cynical perhaps, but I sometimes wonder why they'd want to release the game when they're getting so much money for never ending development
 
Ah fair play, sorry to hear and been through all that last 6 months myself. If you see anything in videos or any other questions give shout.

Will do cheers :)

I'm really starting to doubt whether this game will ever release. I backed it big early on but we're now more than 5 years later and it's still in major development.

Cynical perhaps, but I sometimes wonder why they'd want to release the game when they're getting so much money for never ending development

I've been lurking for a long while and reading up more on it recently in not surprised they're taking so long. It's massively ambitious and I think people are used to a quick result these days. By that I mean 2-3 years. Star Citizen looks like a 10+ year game but I expect it to be persistent. If there has been another way to raise the funds I imagine they'd have just kept it under wraps for most of its development.

I may be wrong of course but I'm an optimist. I'll put in a little and not expect too much. I can understand big be backers wanting faster progress but perhaps everyone involved hadn't realised just how big a task it would be. I think I heard they have 500+ developers working on it.
 
Will do cheers :)



I've been lurking for a long while and reading up more on it recently in not surprised they're taking so long. It's massively ambitious and I think people are used to a quick result these days. By that I mean 2-3 years. Star Citizen looks like a 10+ year game but I expect it to be persistent. If there has been another way to raise the funds I imagine they'd have just kept it under wraps for most of its development.

I may be wrong of course but I'm an optimist. I'll put in a little and not expect too much. I can understand big be backers wanting faster progress but perhaps everyone involved hadn't realised just how big a task it would be. I think I heard they have 500+ developers working on it.
Yes they have a very large team working on it now and it wasnt until 3 years ago that they had a sufficient team to start working on this fully.

Yes it was announced 8 years ago but many of the work they done in the past 8 years was done on a very small team that was more of a proof of concept.

THey diddnt have the expertese and the 500+ developers from day one.

THey also had to re-do the game engine and they still are doing it. They also had to build the tools needed to build the planets and stations as well. Once Stanton is done fully, the other star systems will be made prety quickly.

CR also said that once long term persistance, icache and server meshing is out the door, things will start to be done in a faster pace.

Yes of course what they have released over the ast 12months seems slow and small but it does not mean they have not been working on the many features they want in this game.

For instance docking. that was taekn out of the roadmap earlier this year, assuming that they stopped working it and last week they gave an update saying ship to station docking is complee.

THe tiing thats holding them back is network code, server meshing and icache. those things are needed for them to add salvaging etc into the game.

What CIG done wrong was working on assets etc when they really should have started working on icache etc from the get go. BUt then, if they did, you and i would not have seen or played any of this game in the first 6 years of development.

MOst companies work on these tech, network code and game engine first before adding assets, misisons etc etc
 
Ok cheers. I probably won't do anything until payday anyway as I'm furlough skint at the moment. Waiting to see if I've still got a job at the end of the month!

If you do end up jumping in (as mentioned waiting for a free fly would be no bad idea) then you are welcome to try out any of my stuff too.

So far 3.11 live has been very stable for me, played a few hours with no crashes or game/mission breaking bugs and the performance is definitely in a better place than it was a few patches ago.
 
If you do end up jumping in (as mentioned waiting for a free fly would be no bad idea) then you are welcome to try out any of my stuff too.

So far 3.11 live has been very stable for me, played a few hours with no crashes or game/mission breaking bugs and the performance is definitely in a better place than it was a few patches ago.

Cheers, it's sounding more promising than a few years ago. It looks like it would make use of decent hardware if you have it.

What's it like for earning in-game currency? I still think back to Eve where it took forever to acquire new ships.
 
Ships are pricey, but lower tiers are attainable. An important point that people often aren’t aware of is that you don’t actually need to buy a ship, you can rent most of them.

For example if you fancy doing some ship based mining, all you actually need to do is earn enough money to rent a prospector, then you can go and use that to do some mining and make money. It’s pretty easy to make more money during the rental than it costs to rent in that example.

The big problem always used to be the fact that every patch would reset your progress, so unless you had a lot of time to play you could never amass any serious amount of money in the time between patches, especially when they switched to 3 monthly.

Since I think almost a year ago now, they haven’t done any reset of earnings/possessions etc between patches so there is some “persistence” to the game. That means money you made or ships you bought in 3.10 or 3.9, 3.8 etc are now carried over and as a result it’s much easier to build up some decent amounts.

It is extremely important to note however that they can and probably will do further resets in future, so grinding for stuff is not something to do if you’ll be upset at a patch wiping out your progress - it isn’t a finalised game in that respect. To that end all I generally do is just casually play a little to see how things are progressing and try out the new stuff, but I’m personally not going to waste time doing anything grindy.
 
Dont go in a lift or you might get stuck in there. ;)

Lol I've read similar stories. That's fine it is an alpha after all. Some good advice though. I'm planning to just familiarise myself with the basics and not put too much in in until it hits retail.

Can the ships be flown with a joystick? I've never really liked flying things with a keyboard, always seems wrong :)
 
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