Caporegime
- Joined
- 7 Apr 2008
- Posts
- 25,116
- Location
- Lorville - Hurston
Thats some kindergarten level photoshop . well done congrats
Thats some kindergarten level photoshop . well done congrats
Thats some kindergarten level photoshop . well done congrats
Yes I saw that.brillianr video tbh
Had some good fun trying out a bunch of ships and already have a shopping list for whenever this finally goes live.
One thing that really bugs me is the ridiculously short range on missiles, often half that of my guns. It really ought to be the other way around.
Yeah, nothing I flew had bigger than S3, and they were all locked for editing so couldn't be upgraded.This though does depend on missile size and gun size so an S4 missile should have about twice range of the a S4 gun. But if you are only firing S2/S3 the range may be shorter for lock-on.
It's gotten a lot better in recent times, though still very glitchy.Am waiting on more to be added tbh for myself such as new systems.
Couple of replies to the items above:https://robertsspaceindustries.com/comm-link/transmission/18167-Star-Citizen-Monthly-Report-May-2021
Some interesting titbits in the monthly report
But yeah, also roadmap updated with a number of things moved to committed
- Work wrapped up on the Super pCache for the next release, while new services such as the AI info and NPC creation services were iterated on. The stability of systemic services was also improved for Invictus, allowing the team to handle player concurrency without taxing the services.
- progress was made on server meshing, with emphasis on a new hybrid service that will accommodate the feature’s needs.
- Pyro pretty much there and Nyx focus for planetary team
- Work on jump point space scaping as moved to specifics with gas cloud setup for said locations
- Hospitals for medical gameplay is finished up for New Babbage and now working on other landing zones ready for medical gameplay updates in following patches
- Final art for NPC/Player outposts set 1 and are working on high level design for set 2 at moment
- Power Management v2
- Canvas Sliced Ship HUDs
- Law System v2: Surrender
- Radar, Scanning, and Ping
- Missile Operator Mode
- Missiles – Guidance & Control Rework
All this money-making and 'pledging' stuff... that is the game, and Chris Roberts is your DM. This whole idea of a BDSSE is just the marketing fluff they used to draw you in... like when they tell you all the wonderful things you *might* get to do if you join the Royal Navy.Is it released yet? Can I play the game I paid for yet?
See what happens if you login and download this https://robertsspaceindustries.com/downloadIs it released yet? Can I play the game I paid for yet?
tbh, some of the fluff they market 3-4 years ago is now in game lol.All this money-making and 'pledging' stuff... that is the game, and Chris Roberts is your DM. This whole idea of a BDSSE is just the marketing fluff they used to draw you in... like when they tell you all the wonderful things you *might* get to do if you join the Royal Navy.
What, the 'game' that was supposed to have already been released 6-7 years ago?tbh, some of the fluff they market 3-4 years ago is now in game lol.
See what happens if you login and download this https://robertsspaceindustries.com/download
Couple of replies to the items above:
Some things to add:
- pCache is the existing legecy tech that is not scalable and is supposed to be replaced with icache. i have no idea why they wasted resources fixing pCache?
- Server meshing along with Pyro is scheduled to be complete by March 2022
- GEN12 aka vulkan is nearly done. they converted some of teh rendere to gen12 now and the remaining work is scheduled to be done by 3.15 patch(basically gen12 scheduled until september 2021)
- New Quantaum travel mechanics going to start to be developed to make it more physicalised and better effects and performance. This is quite a large task