Soldato
Cig need to do a full wipe ASAP. Preferably now really
All on top of regressing on lots of old bugs like Elevators not working. Frustrating isn't it. Really hard to defend them at times.They've managed to mess it up even more. It's truly quite impressive. And I work in a software company.
You're money might get reset to 20k when you login. Every time you login.
Dev post on the forums: "a bug happening to some. Our engineers are deep in investigation and we'll share more info as soon as we have it."
-They gave everyone Way to much money.
-Waited long enough so everyone that logged in on patch day could spend it on ships and items before reseting everyone's money down to almost nothing.
-They did not wipe any items or ships people bought. (they possibly did if you bought 5x hammerheads etc.)
-Created a new money bug that resets most players money to 20k on login.
-Assigned Devs off existing work to this new bug to fix it.
I don't get it. the game is in alpha it's not like they borked the release version. and it will ultimately be wiped. they should just have announced that they screwed up and for players not to expect this again next wipe and let them keep itOoooof, CiG screwed up here. Gave everyone who played the previous patch some extra cash, but completely cocked up the calculations and gave everyone way more money than they should have. Rather than resetting the game and redoing the payout losing ~2 days of content, they've dropped everyone's credit down after announcing that was their intention but are letting everyone who went and spent all the extra money quickly keep the stuff they bought. So loads of people who didn't take advantage of that are absolutely raging on Spectrum!Spectrum - v7.4.5
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...robertsspaceindustries.com
CiG really need to work on how they manage things like this.
Its comical really and I too work in a software development field.They've managed to mess it up even more. It's truly quite impressive. And I work in a software company.
You're money might get reset to 20k when you login. Every time you login.
Dev post on the forums: "a bug happening to some. Our engineers are deep in investigation and we'll share more info as soon as we have it."
-They gave everyone Way to much money.
-Waited long enough so everyone that logged in on patch day could spend it on ships and items before reseting everyone's money down to almost nothing.
-They did not wipe any items or ships people bought. (they possibly did if you bought 5x hammerheads etc.)
-Created a new money bug that resets most players money to 20k on login.
-Assigned Devs off existing work to this new bug to fix it.
This. But really and truly they should not have ****** up in the first place.I don't get it. the game is in alpha it's not like they borked the release version. and it will ultimately be wiped. they should just have announced that they screwed up and for players not to expect this again next wipe and let them keep it
This thread was started in June 2014.
And there are still some people paying money, sometimes hundreds of pounds/dollars, for ships they may never get to fly virtually.and i still can’t fly my Polaris.
On the balance of things, it has been decent release of a patch.
edit:
This is the real kicker. I get the same pathetic lines from projects and devs at work. Oh well it ran locally ok...
"We conducted some tests on internal servers and found that the program ran in just 10 minutes. Yet once we deployed the fix to live servers, we found it took far longer than anticipated, at nearly 12 hours."
This new patch is just an absolute mess! SOOOOOOOOOOOOOOOOOOO many broken missions that either dont end when you meet the criteria for completion, or they dont trigger the next step in the mission, or just fail to load correctly to start with. I'm wasting 20-30 minutes each time and achieve absolutely nothing for it at the end.
Oh and bunker auto cannons can now shoot through mountains... so when doing bunker missions its a 2k hike or its a toss up if you even have a ship to come back to.
I'm on the verge of putting this on the shelve until 13.8. Its so ******* broken its no longer fun.
13.8!!! hopefully by version 13 point 8, they game will be finished? LOLThis new patch is just an absolute mess! SOOOOOOOOOOOOOOOOOOO many broken missions that either dont end when you meet the criteria for completion, or they dont trigger the next step in the mission, or just fail to load correctly to start with. I'm wasting 20-30 minutes each time and achieve absolutely nothing for it at the end.
Oh and bunker auto cannons can now shoot through mountains... so when doing bunker missions its a 2k hike or its a toss up if you even have a ship to come back to.
I'm on the verge of putting this on the shelve until 13.8. Its so ******* broken its no longer fun.
i do wonder how many of these issues are down to the server tick rate. Is the severs just not capable of spawning the LT in siege of orison whilst another bunch of players are doing a derelict mission over the other side of the star system, and another bunch of guys doing the 890 mission etc etc?Played Siege of Orison for a few hours last night. Good fun working around the various platforms as a team, healing each other as required and nursing the tier 1 and 2 injuries preventing us move or see clearly. Hit detection issues were non existent, which made a nice change, biggest complaint for the majority was the AI being a bit dopey. All went well until the admin platform where the final lieutenant didn't spawn (or did so in a floor) so we couldn't finish the mission...
As per the previous 2 posts, it's so frustrating how many missions are broken by such niggly issues. I can turn a blind eye to performance issues and others caused by the sheer scale/complexity of the game, but surely ensuring an objective is interactable or an enemy spawns is pretty simple to do at a logic level. Really feels like they need to add in some automatic validation and correction of mission entities when a mission begins.