Permabanned
- Joined
- 25 Oct 2004
- Posts
- 9,078
Yeah if you think about it, Cyberpunk 2077 started in 2012 with the idea, it released in 2020, but wasn't really in a decent state until much later, the originally planned content for the game didn't actually make it until 2022 when the Expansion released. So that's a decade of development for a top notch product.
RDR2 would have started shortly after RDR which would have been around 2010, they didn't start recording mocap until 2013 so that's a potential 8 years for development.
Both games are huge in scope, but still pale in comparison to Star Citizen and SQ42, SQ42 started mocap around 8-9 years ago, but unlike the previously mentioned games, they didn't have a set path for the game, that evolved over time and I don't think they really locked everything in until last year. If we say development for SQ42 started around the time the mocap did its going to be at least a decade by the time 2026 comes around which is about in line with expected time for this level of fidelity and scope.
All we need to pray for is the game to be as good as Cyberpunk 2077 or RDR2 on release, because the huge Hollywood cast will draw in big numbers.
RDR2 would have started shortly after RDR which would have been around 2010, they didn't start recording mocap until 2013 so that's a potential 8 years for development.
Both games are huge in scope, but still pale in comparison to Star Citizen and SQ42, SQ42 started mocap around 8-9 years ago, but unlike the previously mentioned games, they didn't have a set path for the game, that evolved over time and I don't think they really locked everything in until last year. If we say development for SQ42 started around the time the mocap did its going to be at least a decade by the time 2026 comes around which is about in line with expected time for this level of fidelity and scope.
All we need to pray for is the game to be as good as Cyberpunk 2077 or RDR2 on release, because the huge Hollywood cast will draw in big numbers.