- Joined
- 21 Nov 2004
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Some of you might be interested in reading this. It is a summary from one of the play testers and I more or less agree with most of it tbh. Even though it is in beta stages, I suspect a lot of this will stay the same.
As I'm going to be away for the weekend, I figured this would be a good time to scribble down my impressions so far.
I'm going to come right out and say it - while I've played all kinds of different MMOs over the years, I tend to prefer sandbox games. Or at least games with a huge amount of customization and complexity. With that in mind, I know I'm not exactly the target audience here. However, the task is to respond as if the game were launched, so let's give this a shot.
Remember: these are all my responses. It's ok if you don't agree.
Overall: What TOR does well, it does very well. The rest of the stuff is either average or seriously sub-par.
The storytelling is, for the most part, outstanding. The writing is usually in the strong side, the smuggler can make you chuckle and the bounty hunter has machismo down. There's a few weird plot points and cliches, but hey - I'm playing in a stylized space opera, so those fit nicely.
Style wise, the game is pretty solid. Not all of it's to my taste, but it's got to look star warsy. The cartoony element works well with the game design. The worlds I've seen so far are beautiful. the armor looks like serious, used armor. The clothing looks like something someone might actually wear.
I would LOVE to see a system that would let me recolor my clothes/armor. Seriously. Running around in bounty armor is fine, but when the colors are burgandy, teal and yellow I feel like I destroy the set so that I never have to look at it again.
I really, really dislike the character creation process. The UI feels unresponsive, the options available to me make me feel hampered and it takes me too long to make something I'd even consider passable. Could we get "cyborg" as an accessory option rather than a race? Could we remove the races being specific to professions? The sliders are fiddly, too few of the options feel like they make any kind of reasonable difference and the vast majority of the time the only reason I know who someone is is because of their name plate.
The companion system's a nice touch. Being able to set them to do things while you run missions is neat. Getting rid of that wouldn't be the end of the world, but it's neat.
The crafting system could do with some serious love. I LOVE deep, involved crafting in MMOs. I don't love this system. After making a bunch of belts, I was able to make a different kind of belt. Made a few of those and then got another belt to make. I was hoping I'd at least be able to pick the colors on the belts, but no luck. After a while I got bored with the whole thing and decided to just use loot and pretend there was no crafting.
the item modification system looks cool, but I'll be honest, after a few attempts I found that everything I could modify with was inferior to what was in there. So I decided to leave that alone.
Ships: Very cool, love the design and realization. I'm puzzled where people eat, shower and all that, but whatever. I'd love the ability to make some decoration choices, use the chairs etc, but fair enough. I'm not a huge fan of the galaxy map, but after a couple of minutes I got used to it.
Space combat... meh. It's fun, but it feels like the kind of game I might play on my phone or on newgrounds. the rewards I've seen are a title and some things to make space easier. Frankly, if this was removed from the game I'm not sure I'd feel there was anything worthwhile lost.
Grouping and multiplayer mechanics work well. The times I've run with someone else we managed to work with each other's strengths. I would LOVE to see what my group mate's saying in his class quests.
Combat. A mixed bag. The animations and effects are gorgeous. The mechanics themselves feel kind of dated. Tab and press a couple of buttons gets a little dull, but it's functional. The cover system ranges from fun to irritating and back.
Leveling up is just frustrating. I just can't get on board with "run back to the hub and see the trainer and then run back". Those times when I do and then find I don't have the money to level are the kind of things that make me log out and play something else for a while.
I took a look at the auction system then switched it off. I haven't yet found a need for it.
I am starting to get very frustrated with the amount of running around I have to do. Taxi points feel very far away, especially when I'm doing a quest that requires that I run half way across the map, back to where I started then back out again. Speeders at lower levels would be AWESOME. I've yet to come to terms with being allowed a ship before I'm allowed a speeder.
Speaking of which - maps need a lot more information on them. Where the vendors are, trainers are and so on should all be on city maps. I managed to get to level 17 on my first character before stumbling on an NPC that could have taught my crew skills 7 levels ago.
TLDR version: It's a polished game, but I'm not sure it's MY polished game. There are too many things that frustrate me too much to get on board the fanboy train, and honestly I'm shifting from "I'll see how it goes" to "I don't think I can pay to be this frustrated". I'm enjoying the stories, but as an MMO I think I might be better served elsewhere.
I'll keep playing for the month - give it a chance, give honest feedback and so on. As it stands though, I'm going to have to pass on this when it comes out.