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I dont quite agree. Some of the arty is like this but the AMX105 was absolutely brilliant it always hit where you aimed. Then along came the 8.2 update and it ruined the AMX105, suddenly it was firing as bad as the Hummel.

Another great one is the russian SU-26 but the ammo is something like 18. Just as you get going you run out.

Plus dont forget with arty I have found (and been reliable told) you need 100% crews to get the best out of them.

I've got the T5 arty at the moment and I noticed a big accuracy increase when I got my crews to 100%.

Well arty is all about the accuracy so yeah 100% crew + vents is a must + maybe BiA if you can be bothered. But my point still stands in general. Maybe the Hummel and GW Panther and other arty with quite a good accuracy rating on there gun (relative to the size of the tanks you fight) then being able to predict target movement can be extremely important, but you will still fire plenty of shells against stationary targets in a flat, open field and miss them.

Anyone who has played arty has been there. You get rounds where 75% of your shots miss completely when aimed against stationary targets. Then you get rounds where 75% of your shots hit perfectly no matter what happens. Arty is all about the loaded dice.

WASD Mouse button 1, scroll wheel.

A retarded monkey could p[lay it and they often end up in my team

They can play it but that doesn't mean they'll be any good at it :p
 
Anyone who has played arty has been there. You get rounds where 75% of your shots miss completely when aimed against stationary targets. Then you get rounds where 75% of your shots hit perfectly no matter what happens. Arty is all about the loaded dice.

I think we will have to agree to disagree as in my experience your percentage is way off and not that cut and dry. If I get an arty thats like the above I bin it eg Hummel and I've played a lot of arty's.

For instance like I said the amx105 I could always hit the target 9 times out of 10 and I was getting 4,5,6 kills per round until the 8.2 ruined it. Unless it was a noob team or got punted early by a scout.

Still like those idiots who think arty's are defenceless and come right upto you going in for a close kill only to find they end up with a shell in their face TD stylee.

Took out a T34-85 like that last night.
 
Arty is an art form IMO - Its actually not just point and click, and every tank and shell has its own characteristics.

To play Arty well you need to understand the trajectory or arc your shell will take, this differs with each tank. You need to be good at prediction, this is key. I hate people saying its luck, its not, its having the ability to predict what the enemy will do in any given situation, this skill comes with time, its your ability to read the battle as an Arty.

Predicting shell travel is also a skill you need. You can learn this skill, but most skilled players IMO actually have a natural attribute for it. Being able to track a target that has dissapered whilst your next shell loads then fire and kill it aint easy. Its not luck either.

The only tank my shots tend to go wild on is the T92 - Its my favourite, its a bringer of doom, buts flaw is the shells fly wildly of course.

Just my 2 cents :)
 
Arty is an art form IMO - Its actually not just point and click, and every tank and shell has its own characteristics.

To play Arty well you need to understand the trajectory or arc your shell will take, this differs with each tank. You need to be good at prediction, this is key. I hate people saying its luck, its not, its having the ability to predict what the enemy will do in any given situation, this skill comes with time, its your ability to read the battle as an Arty.

Predicting shell travel is also a skill you need. You can learn this skill, but most skilled players IMO actually have a natural attribute for it. Being able to track a target that has dissapered whilst your next shell loads then fire and kill it aint easy. Its not luck either.

The only tank my shots tend to go wild on is the T92 - Its my favourite, its a bringer of doom, buts flaw is the shells fly wildly of course.

Just my 2 cents :)

I agree with that. If a tank is just sitting out in the open then yes it is to a certain extent "point and click" but there is an element of randomness involved. Also have to know which parts of the tank to aim at, how to hit it etc as well as getting used to different arcs on different arty. People that sit still should be punished :)

Getting direct hits against moving targets at range is hard. One of my best shots was hitting an is7 that was moving downhill at some pace, around 1000m? away and zig zagging. Managed to one shot him in my GW Tiger. Fun times :)
 
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Arty is easy mode compared to other tanks sitting in a bush the other side of the map and hitting a tank for its full health is a joke. Aiming for soft spots in arty mode is not hard either.......the damage needs to be nerfed & limited to 3 per team or rework the whole game play, I used to enjoy arty and played many battles with arty I just find the gameplay dull now.
 
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Arty is easy mode compared to other tanks sitting in a bush the other side of the map and hitting a tank for its full health is a joke. Aiming for soft spots in arty mode is not hard either.......the damage needs to be nerfed & limited to 3 per team or rework the whole game play, I used to enjoy arty and played many battles with arty I just find the gameplay dull now.

I have to say I agree whole heartedly with this. I imagine when I finally stop playing this game it will be down to arty issues.
 
Arty is an art form IMO - Its actually not just point and click, and every tank and shell has its own characteristics.

To play Arty well you need to understand the trajectory or arc your shell will take, this differs with each tank. You need to be good at prediction, this is key. I hate people saying its luck, its not, its having the ability to predict what the enemy will do in any given situation, this skill comes with time, its your ability to read the battle as an Arty.

Predicting shell travel is also a skill you need. You can learn this skill, but most skilled players IMO actually have a natural attribute for it. Being able to track a target that has dissapered whilst your next shell loads then fire and kill it aint easy. Its not luck either.

The only tank my shots tend to go wild on is the T92 - Its my favourite, its a bringer of doom, buts flaw is the shells fly wildly of course.

Just my 2 cents :)

No, just no. Arty is only partly about skill and knowledge of the game/enemy tanks, most of playing arty is about luck of the dice rolls. I played basically nothing but the German Arty line when I first started this game and I'd like to think I was a pretty good player. If you think particular arty have a tendency to miss despite having good accuracy then you really are just proving my point.

Whether or not you hit a stationary tank has absolutely zero bearing on how good you are. Its simply up to whether or not the dice roll decided the shot would land there. As for moving targets, honestly, so long as you get the rough area correct, the rest of the shot is entirely up to the random roll again. Most tanks simply can't move or change direction fast enough to actually dodge arty shots, that is just a fact. The biggest cause of missing a shot on a heavy/TD as an arty (not dice roll related) is them stopping just as you fire and there is absolutely no way you or they could predict it.

@Puppet - Seriously? What part of the tank to aim at? With an aiming circle that covers the entire tank? Stop patting yourself on the back trying to find skill in something that is a lucky shot. I've 1 shot tanks in my GW Panther and GW Tiger before too, only a fool would believe its because he aimed it 'at the right spot'.
 
The good old arty debate.

I think arty can be a problem depending on the numbers and map but its swings and roundabouts, what might be a good map for tanks is a terrible map for arty and vice versa.You do get some really good arty players but there is still a lot of luck involved with hits and damage.

I think arty needs to be limited in the higher tiers as quite often you can end up with more arty than tanks and it just turns into a camp fest as no matter how much you zig zag, stop and start you just cant avoid getting hit.
 
I love arty.
Although I only have one at the moment.
Upto the GWPanther German arty is not as good as the others IMHO.
Wespe is not bad.
Grille has been ruined.
Hummel is a big pig.

After speaking to my brother about T1 I have a loaded MS-1 and its a real joy to dip back into the lower levels. Have some really fun games. The more I try and grind upto T7/T8 the more I realise the T6 and below are more fun.
 
Just had a brilliant game in malinovka that still ended up in a loss, they killed most of our team but myself in the Ferdi, a t59 and a hummel managed to push to the top of the hill and clear it while half of their team had pushed round the other way, killed our other arty and were coming up behind. So we defended the hill, 7 kills for me and 4 for the t59. Looked at the after battle report to see the hummel fired 1 shot the whole match, missed and did zero damage. He survived and we didn't.

Bloody arty :p
 
I just think people need to deal with Arty. It is what it is. I don't have any issues with it.

A few questions for you then Shaggy:

1) Are you an arty player?

2) Do you have any Tier 10s? Especially heavies?

3) So you really don't mind games with lots of arty, pre-cap limit there could be 8 or 9 per side?

For a game called "World of Tanks" it really does suck that arty is so numerous and in the case of most Tier 7 + 8 arty (and a couple of Tier 6) they don't even have to hit their target to do lots of damage. That's NOT skill. I don't agree with Evilsod's luck arguement, there is an element of luck but that is the same with all classes in this game, but having a massive splash does not particularly require any skill either.

I don't think arty should be removed entirely, but when I see so many, especially at high tier it says to me that people like them too much, ie they are too easy to play/Overpowered.
 
I dont play arty, but i do think they are way too OP, hence too numerous.

This may be a silly question but
Why cant arty have the same pen/damage as a same tier TD?
This way they wont be able to dominate a game one shotting most of the other tanks.
 
A few questions for you then Shaggy:

1) Are you an arty player?

2) Do you have any Tier 10s? Especially heavies?

3) So you really don't mind games with lots of arty, pre-cap limit there could be 8 or 9 per side?

For a game called "World of Tanks" it really does suck that arty is so numerous and in the case of most Tier 7 + 8 arty (and a couple of Tier 6) they don't even have to hit their target to do lots of damage. That's NOT skill. I don't agree with Evilsod's luck arguement, there is an element of luck but that is the same with all classes in this game, but having a massive splash does not particularly require any skill either.

I don't think arty should be removed entirely, but when I see so many, especially at high tier it says to me that people like them too much, ie they are too easy to play/Overpowered.

I believe way too many arty at higher tiers is actually a bug meant to be fixed in 8.2 (now 8.3). I read WOT eu forum posts about it.

eg you still see battles with t8 / t9 and 6 arty or more on each side.
 
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