****** Official World of Tanks OcUK Clan ******

This is a good read and helps too explain why you can regularly loose a match after playing an amazing game. There's a reply a few posts down that explains why lemmings usually fail as well.

the-ruthless-math-of-wot-and-why-every-tank-matters

good read thanks.

Although I dont quite agree with some of the posts saying weak tanks along with stronger tanks attacking stronger tanks is pointless. The weak tanks should protect other areas of the map. Its not always the case.

I've done the tactic several times with my brother in a platoon where in a weaker tank I attack a stronger tank and have no hope of damaging him but the stronger tank gets a bit cocky and thinks he has an easy kill then my brother comes up and wipes him out good and proper because he was so focused on killing me.


The main post was interesting though.
 
Although I dont quite agree with some of the posts saying weak tanks along with stronger tanks attacking stronger tanks is pointless. The weak tanks should protect other areas of the map. Its not always the case.

I've done the tactic several times with my brother in a platoon where in a weaker tank I attack a stronger tank and have no hope of damaging him but the stronger tank gets a bit cocky and thinks he has an easy kill then my brother comes up and wipes him out good and proper because he was so focused on killing me..

Yeah a strength of faster mediums and lights with good guns is helping to flank and generally aggravating isolated targets meaning your co-op heavy takes way less of a beating. If the enemy heavy starts aiming for me I've kinda done my job :)

I liked this comment as well on a laddered tier system, as he says someone always has to loose, if you are all good players then in actual fact you're once again all average players :p and your win rate would head back down to 50% meaning more losses. Almost all good players are over 55% with the really good ones at 60%+ this would be unbelievably hard to achieve with a tiered system as you'd just end up being pushed up in to the top 'pro' bracket.
 
Almost all good players are over 55% with the really good ones at 60%+ this would be unbelievably hard to achieve with a tiered system as you'd just end up being pushed up in to the top 'pro' bracket.

I've noticed over the past month I cant get my overall win rate above 59%, seem to be stuck on it and hit a brick wall. Although this might be due to be grinding some very poor French tanks which wont be helping much!
 
I think just putting a block on buying tanks for players with below a 50% win rate for tier 9 (and 1000 efficiency) and for tier 10 50% win rate still but 1100 efficiency would help the higher tiered games. If they also limit arty at 3 per side then that would also help all tiers...

Tier 8 and below would either have less of a block or none at all. At least then the bad players would be able to learn how to play.
 
I've noticed over the past month I cant get my overall win rate above 59%, seem to be stuck on it and hit a brick wall. Although this might be due to be grinding some very poor French tanks which wont be helping much!

Yeah guess it depends on how many games you've played, getting the average to move when you're new is gonna be easier than if you've got like 15k games already.
 
win % don't mean ****
You can't change the outcome of a game solo 90% of the time and your left relying on your team to pull their own weight.
Some people are also grinding different tanks all the time which often stick you in something really crap like the b1 or amx40 where your just dead weight to your team even if your the best player in the world.

I guessd the people around 59% in the ocuk clan are the ones who are nearly always platooned with someone, try playing solo and see how hard it is to make a difference.
My win ratio would be much higher if I stuck to specific tanks

I'm often in tanks without 100% crew , without perks and without mounted equipment
 
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I agree with the comments on win rate. I've played a few platoons totaling about 8 hours maybe. My win rate is up at about 53% which means that after 9000+ games I have personally made a winning difference in 270 of them.

My biggest problem is that WG have made multiple changes that reduce my ability to make that difference. Gold ammo is the biggest one. I make an informed decision to put my HT armour up against a known gun only to find that the toe rag is shooting gold and pens. I HATE gold ammo it has unbalanced the game horribly.
 
win % don't mean ****
You can't change the outcome of a game solo 90% of the time and your left relying on your team to pull their own weight.

I guessd the people around 59% in the ocuk clan are the ones who are nearly always platooned with someone, try playing solo and see how hard it is to make a difference.
My win ratio would be much higher if I stuck to specific tanks

I'm often in tanks without 100% crew , without perks and without mounted equipment

Incorrect, if you can cause more damage than your own tanks health, and maybe pick up a kill or two you've done your part if your in a "bad" tank. In a great tank you should be doing double or triple your own health as damage.

I for one played about 5k games solo before joining the OcUk lot and my win rate was around the 55% mark, as I've got better as a player this has slowly increased to 59%. Although I do platoon/company with OcUK I still play well over half of my games solo even now.

I always start my crew at 75%, as I'm sure most do? Since the cost of training 5 crew (100k) is nothing when your putting them in a tank worth 500k-6mill!

Personally you have plenty of tanks (some of which are very good tanks) and games played, so I'm sure you saying you dont use any equipment is a fib on your part to try and make a point to cover up your own poor kill and win rate?

Anyways, long as your enjoy the game, no need to get so focused on win rates and stats as its only a game after all.
 
I do double and triple my dmg all the time and still lose like when I posted stats from a game where i was called a noob last night by 4 people
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the bottom 5 people didn't even manage 100 exp lol....
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double my dmg but cant carry a team like that...

It's how the majority of my games are and i honestly dont have any equipment on my tanks since i sold the e75

Only equipment I own right now is a camo net
pEzRLzf.jpg.png

as I told you last night I sell most of my tanks to buy other tanks instead of patiently grinding money so I'm usually skint and can't afford equipment, because I swap tanks so much right now my crew are usually without perks and the ones with perks stuck in my barracks incase I ever buy the previous tanks back

Only 2 of the tanks I've ever played are over 165 battles so whilst I have 3,375 battles it's spread across a crap load of tanks which obviously effects my win ratio a lot because im generally not fully upgraded and without perks , equipment for probably 90% of my games.

Does that make me a bad player ? or does it make me a fairly good player that jumps between tanks a lot.

IMO win ratio does not necessarily indicate who is a good player and who is not
 
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I do double and triple my dmg all the time and still lose like when I posted stats from a game where i was called a noob last night by 4 people

the bottom 5 people didn't even manage 100 exp lol....

double my dmg but cant carry a team like that...

It's how the majority of my games are and i honestly dont have any equipment on my tanks since i sold the e75

Only equipment I own right now is a camo net

as I told you last night I sell most of my tanks to buy other tanks instead of patiently grinding money so I'm usually skint and can't afford equipment, because I swap tanks so much right now my crew are usually without perks and the ones with perks stuck in my barracks incase I ever buy the previous tanks back

It cant be helped if your doing that sort of damage every game, as for the equipment a toolbox/camo and binoculars is my standard layout for all tanks before I get rammer/vents etc. Helps a lot and if you don't want to spend loads of credits just wait till a equipment sale is on and get everything half price (and you get the same back when you sell on after the sale)
 
Another game another loss.
double my HP in dmg again
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5minutes , so many people must just have rushed the enemy head on and died because they have the tactics of a ****** sloth and the patience of an xbox COD player
It's clearly not my fault I'm doing my best , doing my part of the team but I can't carry so many bad players
oh I was actually second highest dmg even out of the enemy team... I get 323 exp which is a joke considering how well i did even when you take into account the enemy teams scores compared to mine

My win ratio of 48% suggests I'm a bad player but is that actually true? I think I'm at least a "good player" even if my win ratio says I'm not.

I still say win ratio is not a good indication of who is competent and who is not

OH BTW sorry if people see this as some form of "moaning" It's not intended to come across that way, I'm just trying to show good players don't always have decent win ratios and you can do really well but when your team has so many bad players you can not make a difference.

5 people with 0 dmg how are you supposed to do the job of 6 people and then carry everyone else who did barely any dmg?

Just because I lose a lot does not mean I cant have fun doing the best I can :)

BTW Silent UK I appreciate you sharing your wisdom and offering advice.
I think it's time I take at least 1 tank seriously and get it fully equipped and perked out rather than jumping between tanks all the time but I still doubt it would really help my win ratio much considering the team's I'm often stuck with
 
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