****** Official World of Tanks OcUK Clan ******

I didnt see any paypal option so it was the default option it was on which was some system where you give them some details then they phone you with a pin number. Seems from looking round the net im not the only one to have had this.

But then done a bit of digging and found you could use paypal but it was under a diff heading at first so managed to get the gold. Now just need to hope im not going to get charged twice.

And yeah found how to register with the clan and seen the chat, thanks.
 
Well had a couple of days playing now and quite enjoying though I was getting a bit put off with the initial tanks. Seemed to take a while to get the credits to buy the bigger tanks.

Got myself a T26 now as well as my PzII and having a lot of fun with them.

Another thing i just started last night with great success is manual shooting. I tend to use the auto-aim and when they are moving simply not shoot unless they are in a fairly straight line to me. So anyway last night i thought id try only manual and what a blast. On Malinorvka or whatever its called, got 7 kills in my t26, half of which were damn good shots against guys moving perpendicualr to my tank. Was on my way to another couple of kills but the timer went down to a draw.

Though talking about that map, i cant stand it, is there no way to tell it certain maps you dont want to play on? It seems to me that it just rewards camoing, because its normally a case in my games that the team that get bored and attack first, lose. Had a handful of good games on it but way fewer than any other map.
 
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An other advantage of manual aiming is that you can aim for weak spots on the enemy.
Your reticule will turn green on areas of the tank you can penetrate.

Campinova is fun sometimes, at higher tiers tanks have the view range to spot enemy from one spawn to the other, so tactics change.
 
Another thing i just started last night with great success is manual shooting. I tend to use the auto-aim and when they are moving simply not shoot unless they are in a fairly straight line to me. So anyway last night i thought id try only manual and what a blast. On Malinorvka or whatever its called, got 7 kills in my t26, half of which were damn good shots against guys moving perpendicualr to my tank. Was on my way to another couple of kills but the timer went down to a draw.

Though talking about that map, i cant stand it, is there no way to tell it certain maps you dont want to play on? It seems to me that it just rewards camoing, because its normally a case in my games that the team that get bored and attack first, lose. Had a handful of good games on it but way fewer than any other map.

Yeah stick with manual aiming just so you can aim for weakspots or aim away from strong areas, I'd say there's only a few times you should use auto aim. Getting a quick long range snipe against a stationary tank or when in really really close range dog fighting when you want to keep your gun trained on a tank but mostly focus on moving. Saying that though if you can you should still try and use manual aim in such situations unless you know you can comfortably penetrate, for instance at tier 4/5 close range against a PZ4 with upgraded turret auto aim is going to end up bouncing off the thick turret more often than not when you could take half a second to aim slightly lower and hit the much weaker hull.

Another thing I've noticed is that when I've been moving and maybe used auto aim to track a target while I get into a good position to fire, once stationary or when you are ready to fire disable auto aim asap as for some reason the reticule will shrink much quicker. Don't know if this is just client side or what, but it can shave off a second or more off your aim time which can be pretty handy.

And yeah Malinovka (aka campinovka) can be pretty bad for camping, though in my experience I've seen as many teams fail because they camped as have won. While I wouldnt say that camping isn't as bad once you reach higher tier battles, you're more likely to get in a team of experienced players who hopefully form a decent attack/defence and won't go off in a useless rush one by one or sit at the flag for 15 minutes.
 
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Yeah stick with manual aiming just so you can aim for weakspots or aim away from strong areas, I'd say there's only a few times you should use auto aim. Getting a quick long range snipe against a stationary tank or when in really really close range dog fighting when you want to keep your gun trained on a tank but mostly focus on moving. Saying that though if you can you should still try and use manual aim in such situations unless you know you can comfortably penetrate, for instance at tier 4/5 close range against a PZ4 with upgraded turret auto aim is going to end up bouncing off the thick turret more often than not when you could take half a second to aim slightly lower and hit the much weaker hull.

Another thing I've noticed is that when I've been moving and maybe used auto aim to track a target while I get into a good position to fire, once stationary or when you are ready to fire disable auto aim asap as for some reason the reticule will shrink much quicker. Don't know if this is just client side or what, but it can shave off a second or more off your aim time which can be pretty handy.

And yeah Malinovka (aka campinovka) can be pretty bad for camping, though in my experience I've seen as many teams fail because they camped as have won. While I wouldnt say that camping isn't as bad once you reach higher tier battles, you're more likely to get in a team of experienced players who hopefully form a decent attack/defence and won't go off in a useless rush one by one or sit at the flag for 15 minutes.

Camping still happens in tier 10 battles on that map. The team that wins is normally one that sends a t8 / t9 medium tank to spot the team at the very start. Atleast in my experience.
 
I'd like to believe higher tiers have more competent players but since getting my GW Tiger I've found it to be the exact opposite. It could just be that mediums are so stupidly hard to kill given their speed that they constantly break through into the base and spot/kill arty, but its rare to have a team on some maps that can actually defend properly. It just becomes a farce when the enemy has like 5 medium tanks.

These days I've taken to playing TD GW Tiger with AP rounds if I get any map with a large city area. If you set yourself up well enough you can 1 shot almost anything. Was great on Himmelsdorf where I went back to cover our flag, T-44 baited a Tiger II, it rolled forwards and got 1 shotted from 100%
 
Recently came back again and got sick of German artillery so invested into Luchs but found myself lacking when it comes to light tank doctrine. Try to scout but usually just get caned although do well on certain maps. Getting real sick of my Hetzer too after all this time but hopefully move up to Stug today with a little grind.
 
Low tier german arty is nothing special, they keep getting better once you hit Grille though. I'm getting sick of close quarters city maps as GW Tiger but it does give me an excuse to go TD and see how those rushing tanks enjoy being 1 shotted.

I opted for the Leopard route too. Tier 3/4 really gets the short end of the stick. Mostly all you can really do is scout a few units and then get 1 shotted by something but on the bright side it doesn't take long so you can usually profit and go back to another tank. It is worth it for those special rounds where you're the highest tier and things go just the way you want so you cause absolute mayhem. You do occasionally get high tier rounds where things go nicely too. Had 1 such round where I turned a corner to whizz past all the enemy heavies in a city map which distracted them all just as my team arrived and pounded them hard.

German TD is **** to put it lightly... you get rounds where you feel valuable to the team but until Tier 7 the guns are so bad you might as well be shooting peas. Most shots can't penetrate and HE rounds do almost nothing and basically any heavy will 1/2 shot you.
 
Are you guys doing the clan wars? forgive me, i've not read the previous 13 pages :)

I up for some, T9 etc here, with loads others, mainly after a good chat session and some attacking. Winning aint as important as taking part:)

Send me a invite at toneh :)

Toneh
 
Overpowered artillery ruins this game in the higher tiers, turns matches into camp fests which leads to extreme boredom.

I am usually priority target number 1 in my Jadgtiger so I hardly play this TD anymore as it's 16k repair bill every time I die.

Also it's very common to see 3 artillery + on both side and at the end of the game about 80% of the kills are split between the artillery...... it's a total joke. Hopefully a nerf will be coming soon or even better an option to play no artillery or extreme max 2 artillery per game.

Enjoying life in my T20 at the moment and forming wolf packs with other mediums. Coated Optics for the win :-)
 
Sorry to be the bearer of bad news for you jimjam but there will be no significant nerf to arty in the near or distant future dev's feel arty is about just right from their perspective. They will never give us the option for no arty battles as that would show them quite quickly how many people dislike arty in it's current form and they have been closed minded defenders of arty.
 
Yeah thats why they won't let you select no arty battles :rolleyes:

If people get a no arty option then why exactly shouldn't arty get a no medium tank option? For that matter, why shouldn't a TD either? That way they can fight only against heavies that can't easily get in close and circle it like mediums. And mediums could opt for no heavies.

Arty is only overpowered because there are no tracers to actually counter it. But you insist on parking tanks in spots you know arty can get you (and you should know where arty can get you by now), well that's your problem. Any user of high tier arty knows just how inaccurate they are and the splash doesn't really make up for it much.

As for rounds where 80% of kills are arty, well I'd like to believe its because the team is working together properly and letting arty do its job. But we both know its because both frontlines are normally full of ignorant morons who do nothing to let his own teams arty give assistance and are blissfully ignorant of the enemy arty he's rushing into. I have no sympathy for players who insist on fighting battles out of LoS of there own arty when it can be avoided.
 
I know good safe spots, but the problem is it makes the game boring when camping in them.

Games with no arty are so much more fun as I dont need to camp anymore. Having a slow moving TD as my main I am also weak to mediums and yes a T54 is slightly over powered but Russian armour does have that slight edge... compared to German anyway.

Look I would have no problem with 5 arty plus per game if the maps were a lot bigger but they are just dominating to much I feel on most maps. In fact most games are decided on how good your artillery is.

Hell I have two mates who I platoon with regularly and they have high tier arty, GW panther and Tiger. I have seen them the be last two standing on himmersdolf and take on 5 tanks between them, one spotting for the other and vice versa. They both admit arty is overpowered and should be limited to two max per game.

Wish I could lend you my JT for a week so you could see how frustrating too much arty can be, especially with no great camo like russian TDs. Armour makes not much difference against high tier arty and Spall Liner with 15% boost is a waste of space, make it 40-50% and then maybe its worth 500k

I agree with the morons, WOT attracts them, Lemming trains and heavies camping base when they should be right behind the mediums. Typically response you get when suggesting tactics is STFU or noob.

This game needs some new modes and bigger maps quickly, else I will leaving pronto when Star Wars mmo comes out.
 
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I see almost no difference in peoples playstyle until there are 4+ arty per team. Most players act blissfully unaware of arty until there are large numbers of them on each team, and even then some players are still unaware and don't try to use cover or insist on pushing into arty hotspots.

Yes the camo values of tanks are ridiculous. Going by the values on wotdb.info, which were from before they changed them (though I don't know what they changed) my GW Tiger has ZERO camouflage while moving.

If they were taking on 5 tanks on Himmelsdorf they were playing against complete retards. That map is a nightmare to get a line of sight to targets. GW Tiger has a reload time of 40+ seconds and turns slower than a house but can opt for AP rounds to 1 shot almost anything at close range and the GW Panther is extremely agile for its size but can still only fire HE rounds which cause barely 20% damage on high tier tanks and do almost no splash damage. Opponents being too stupid to take down 2 arty does not make arty overpowered.
 
To anyone complaining about arty...go play as arty.

I have just done the horrid grind from grille to hummel, good games (5 kills, survive, damage others) got me a grand total of 500-600xp. Bad games where the entire team camps, or lets through the scouts early net a pitiful 50-150 xp.

At the moment, I will admit that it is difficult to kill enemy arty because there are no tracers. There is no need to relocate between shots for this reason.
 
There are actually quite a lot of games with 4+ arty each side at certain times of the day.

2 should be the max for 15 vs 15, if it was say 30 vs 30 then no problem with four. But imo something needs to change with regards to arty and is just taking the fun out of the game for me and a lot of other people.

lol I am sure we could argue all day over this but I doubt we could change each others opinions.

On another note did anyone have problem with latest Nvidia drrivers, got major slowdown like down to 5fps from a steady 40fps.
 
Not sure which is latest but i know one of the last releases caused issues and a rollback to the previous 270.61 drivers helped fix it. Which is why i didnt get the latest a few weeks/month ago and using these ones i mentioned.

Also apparently matchmaker works better when players online reach about 20k. So any below that is iffy match ups.
 
Not sure which is latest but i know one of the last releases caused issues and a rollback to the previous 270.61 drivers helped fix it. Which is why i didnt get the latest a few weeks/month ago and using these ones i mentioned.

Cool, i did the same but just wonderered if there was any fix. You using a 580?

NVM saw you sig.

The game has a lot of potential but the devs need to create new game modes and bigger maps instead of adding loads of tanks all the time. Would be nice to play 32 vs 32 or even 64 vs 64 on maps four time the size.
 
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Matchmaker fails in general. It doesn't wait for a decent bleeding match-up thats the problem. I have no interest in going up against 3 T9 and 6 T8 when I'm in a frigging JagdPanzer IV, that tank is so weak it can barely damage things equal to its tier before it gets 2 shotted. Nor does it spread tanks out evenly, it lumps them all into the same match. So you get 6 arty per team in 1 match and zero in the next. My personal favourite is the screenshot on the forum that had 9 arty per team...

Arty is only broken because of the lack of tracers.

The devs need to fix whats already in the game first. The matchmaker is pathetic and the balance on tank company battles is laughable. A t9 heavy is not equal to a T5 and a T4.
 
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