Soldato
The Jp at the start isnt so great but once you get the long 88 its a lot better. Decent fire rate with ok damage, high accuracy and decent penetration. Can damage most t8 heavys with it without too many problems.
Yeah thats why I'm looking forward to it. Panzer can hardly damage anything. All well and good hiding in a bush to shoot things until the targets are T7/8 heavies that bounce all your AP rounds and take 3% from HE rounds.
30k to go ><
Engines don't bother me, I researched them already on GW Tiger
Lol, did they basically line up for you to destroy them?
Haha almost, i spawned north and went down the "main" street, the one by the hill. Faced a KT lowe and something else. Quickly killed them as i just peeked out when i was ready to fire. There was an is3 harrasing me around there, but he was hiding a lot as i had hit him twice. I then sniped another lowe + is from across the court yard. When they were gone chased the is3. There was a lowe trapped in one of the buildings with a window so got him. Meanwhile our team is capping. There was another lowe (seems i got 4) at our base, got him. The T34 was going back to defend his flag. Got one shot off.
Eventually caught up to him, finished him off and the vk. Was pretty easy. Had steel wall and still had approx 1100 / 1800 hp left
List of changes in v.0.6.5 vs v.0.6.4:
- Added a standard tech branch for USA Tank Destroyers: T18, T82, T40, M10 Wolverine, M36 Slagger, T25 AT, T28, T95.
- Changed M26 Pershing to M46 Patton on USA Medium Tanks Tier 9. The T23 is replaced by М26 Pershing on tier 8. T23 is temporarily removed from the game.
- Added premium vehicles: USA M22 Locust, USSR T-127.
- Added new maps: "Redshire" and "Arctic Region".
- Visually redesigned maps: "Karelia" and "Erlenberg".
- Fixed some jam-up and impassability issues on most maps
- Fixes for damage and destruction models of some game objects
- Fixes in some vehicle models
- Increased profitability of the M12 SPG to the analogous SPGs level of other nations.
- Increased depression angle for guns: T1 hvy, M6, T32, T34.
- Decreased the KV-220 tier.
- 10% increase in profitability for the M6A2E1
- Fixed damage models of the T1 hvy, M6 and M6A2E1.
- Fixed the start battle timer lag issue.
- Fixed disappearing tracers and shot effects during loading models of enemy vehicles.
- Fixed shell penetration traces on the environment objects.
- Fixed the description for the Orlik's Medal.
- Fixed an occasional crash on minimizing the client.
- Fixed display of a user who is banned from voice chat on the map load screen. - Fixed the display of input devices list in the voice chat settings.
- Added a notification in the Garage on the credits total charged for a team kill or damage.
- Fixed the display of the "ready for battle" status with incomplete ammunition.
- Restored voice notification on observation device damage.
- Fixed some unclickable areas on the minimap on resizing the game window.
- Fixed blank lines in graphics settings for specific configurations.
- Fixed graphics settings reset to custom settings on changing general graphics presets.
- Fixed some vehicle's descriptions.
- Fixed incorrect selection of the "weakest" tanker during accelerated training.
- Fixed an issue where users were unable to leave a clan.
- Introduced an additional battle tier for vehicles of tier 1.
- Fixed the display of the elite vehicle icon which was available only on Garage refresh.
- Added tank sale restriction: only 5 vehicles can be sold within 24 hours.
- Fixed inconsistencies in volume levels checked in settings.