** Official World of Warcraft: Mists of Pandaria Thread**

Any opinions on the new talent system?

I think they are just making it even more simple, and also simple from the developer's POV. Less math to complete. The 'dumbing down' started at the end of WOTLK when they removed stuff like Armour pen, defence rating etc.
 
imo that is literally the worst thing to ever happen to WoW... why allow it? satisfy casual players' silly demands to have everything 'their way' by allowing them to change the skin of their gear. wasn't half of the lust and attraction for new gear the fact that it looked better than your current stuff? wasn't half of the thrill of engaging (or running away from) a fight knowing your opponent's 'toughness' from the impression of their appearance alone? now it's lost... just another part of the game's overall myth and epic feel packaged up and sold off for micro-transactions. i swear they're slowly auctioning off all of the elements of the game that require any effort.

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The main people to take advantage to this system are more hardcore players who have the time to grind out the gear they want to transmog into. Took me ages to get what I wanted whereas those who play all the time had them almost instantly.

And knowing whether to fight by someones gear? LOL! That was for whiners, poor players and gankers who would only attack if they knew they were going to win. It had no thrill at all because you could generally tell who was going to win a fight from the off, now you have to take a risk and potentially die :eek: poor people!

It's a great feature that takes away from the stupidity that was every players looking exactly the same as every other player all the time because gear was easy to obtain anyway. Standing in Org/SW looked **** because everyone looked the same, it was boring whereas now its great to go round spotting the truely unique transmogs.

And no the attraction of new gear wasn't that it looked better than the last tier it was the stats that people wanted. Evidenced by the fact that the (off the top of my head) the only, ONLY cata tier set that I see anyone transmogged into is the newest Warrior set. Apart from that its all old school stuff.

Have to laugh at people like yourself that when as soon as something happens they don't like (probably because you only have **** gear and everyone looks better) you blame the casuals.

Great feature and its one I can see most other MMO's implementing one day.
 
Didn't you know? Any change that makes a game more appealing to casual players is contributing to the overall decline of the MMORPG genre. They are a scourge to our species and if we allow them to run amock much more it could be the end of the human race as we know it.
 
Didn't you know? Any change that makes a game more appealing to casual players is contributing to the overall decline of the MMORPG genre. They are a scourge to our species and if we allow them to run amock much more it could be the end of the human race as we know it.

So I heard.

Funny though that Eve (a game which I love myself) which is hardcore which is what all these leet players love has a low(ish)) amount of players yet they all stick with with wow :rolleyes:

Go figure :p
 
Re: the talents, aren't they just baking-in the old talents so the maths will be the same anyway?

It'll be easier to do the maths as everyone will have the same "baked in" talents... As it stands now there are so many variations that you can have it'll be "harder" to calculate (yes, despite the cookie cutter builds that are the best, some others go with different builds thus the maths is "harder")

Hope that makes sense
 
imo that is literally the worst thing to ever happen to WoW... why allow it? satisfy casual players' silly demands to have everything 'their way' by allowing them to change the skin of their gear. wasn't half of the lust and attraction for new gear the fact that it looked better than your current stuff? wasn't half of the thrill of engaging (or running away from) a fight knowing your opponent's 'toughness' from the impression of their appearance alone? now it's lost... just another part of the game's overall myth and epic feel packaged up and sold off for micro-transactions. i swear they're slowly auctioning off all of the elements of the game that require any effort.

the hell are you talking about? people didn't progress to get gear because of how it looked, they did it for higher stats. if that was the case we'd all be running around in tbc gear. the idea of transmog is to give everyone a distinct look, people can run around as how they want to appear. you honestly think that is rubbish compared to a load of people in a line wearing exactly the same gear?

that is absolutely my favourite part of SWTOR, being able to pick whatever look of gear you want and giving it stats but customisable mods
 
Transmog is a fantastic additon to the game, one that people have been crying out for for years. It lets us use modern gear for its stats, but change its skin to look like all the classic items from the past.

As for the talent system, I'm reserving judgement until I see it in action. I know Blizzard have strived for a long time to get away from the notion of cookie cutter builds. If your choice is between a talent that will make you effective in combat and one that will make you a failure, thats not really a choice. They want our choices to be more "fun" and less crucial to whether were a viable player or not. Only time will tell if they succeed this time.
 
Seeing as Transmogrification is a Cataclysm feature, the thread for discussing that is this way.

Please try and keep this thread reasonably clean and related to MOP discussion.
 
I think it should be a good change. The idea that building your character around specific skills then limits what's viable for a decent damage / healing / tanking output has always been an issue for me. If I want to use Cool Skill X, I must use Boring Skill Y with it instead of Cool Skill Z?

Of course we don't want the game to revolve entirely around power skills, everybody using 15 different abilities in one rotation, but I'd like to think that you'd be able to use a skill if you want to rather than if your build allows it.
 
Well I was listening (or reading) something and there was a dev essentially saying they can't rely on old lore all the time and they need to create some new ideas. Anything is a possibility really on that basis.

Im still a bit gutted they didn't explore Vash more and really go into the Naga storyline with Azshara, would have been great and was the ideal time in Cata. Doubt we will ever see anything on this now.

One thing I would love to see happen is the old tbc/wrath content updated like they did the old vanilla stuff. Would be really interesting and even better if they closed outlands all together (perhaps with the dark portal spewing out a load of Outland stuff into Azeroth creating a load of new zones there)
 
I been playing best part of 5-6 years now and struggle to log on except to raid.

When achievment points come out i was got to do this and that and everything else, recently got over 10000 but i cant even log for an hour at a weekend to fish for feasts for raids :(

I think i might give up wow for a few months come summer or at least untill we get an official release date on MOP, i have logged nearly 300 days play time on all my chars but i find it increasingly boring now, maybe some of us have just grown out of it

but i am sure ill have time off to get my main to level 90............ complete all instances then get bored again :(

I find it amazing. 300 days is 7200 hours or nearly a whole year of your life. That is amazing value but at some point you are bound to get bored I mean peoples relationships/marriages last less time than this let alone a computer game.
 
I find it amazing. 300 days is 7200 hours or nearly a whole year of your life. That is amazing value but at some point you are bound to get bored I mean peoples relationships/marriages last less time than this let alone a computer game.

When i 1st got the game i was on it from the second i got home 4 or 5 oclock till 11/12 oclock, my ex girlfriends all accpeted that i played and if we was going out id play to 19:00 19:30 then shower then go. Then at weekends before i was married id be on it for 12 hours plus even some days when the wife was out id still be on it.

Look back on it now and maybe its sad but i thoroughly enjoyed playing the game, some of my girlfriends even my wife currently have said they dont want to play it cause they will get addicted to it so i think that helped them understand etc, then i think my server got dead on ally side and everyone moved, top guild left or dispanded and or moved to Horde side when blizzard opened up fraction change.

But i dont consider myself a hardcore raider, end game content but not hardcore, i used to enjoy the social side of it but i think with the new arcade style of play its taken that social side away.

My guild runs alt runs and we generally have a lot of banter between us but i still cant find myself to log more then the 12 hours a week i do at present to raid DS and do couple of bosses hc, i find myslef being drawn to COD for a quick hour blast on my PC ?:confused:
 
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The main people to take advantage to this system are more hardcore players who have the time to grind out the gear they want to transmog into. Took me ages to get what I wanted whereas those who play all the time had them almost instantly.

And knowing whether to fight by someones gear? LOL! That was for whiners, poor players and gankers who would only attack if they knew they were going to win. It had no thrill at all because you could generally tell who was going to win a fight from the off, now you have to take a risk and potentially die :eek: poor people!

It's a great feature that takes away from the stupidity that was every players looking exactly the same as every other player all the time because gear was easy to obtain anyway. Standing in Org/SW looked **** because everyone looked the same, it was boring whereas now its great to go round spotting the truely unique transmogs.

And no the attraction of new gear wasn't that it looked better than the last tier it was the stats that people wanted. Evidenced by the fact that the (off the top of my head) the only, ONLY cata tier set that I see anyone transmogged into is the newest Warrior set. Apart from that its all old school stuff.

Have to laugh at people like yourself that when as soon as something happens they don't like (probably because you only have **** gear and everyone looks better) you blame the casuals.

Great feature and its one I can see most other MMO's implementing one day.

I haven't played hardly at all since late-TBC, but I'm certainly not jealous of people with gear that "looks better". I made r14 on my original and only toon and did enjoy spending months sat around in Ironforge with gear that felt 'exclusive' in both terms of stats and aesthetics. I do have a problem with the game designers sacrificing the game integrity and design in order to make a fast buck, or satisfy some silly demand. You talk of me complaining about change purely because it is change... not so. My problem with WoW for the last 3-4 years has been that most of the changes they have made have been particularly productive or 'healthy' for the game-qua-game. They have only served to keep an ailing playerbase satisfied and a whining, want-everything-with-zero-effort community base. Saying I'm adverse to change is pretty silly, because there have been positive changes to gameplay mechanics over the years (though sadly few and far between...) but all these aesthetic changes are extremely frivolous and ruins the overall immersion and depth to the game.

By the way that's some extremely circuitous reasoning there on the topic of 'sizing up opponents'. In every other MMO it normally works that someone that looks much better equipped than you probably is... then you act accordingly, based on your estimations. It's part of the fun. I like how you invert that and say it's now more fun because you never have any clue how well-prepared your opponent is, because their outward appearance is essentially a designer skin, courtesy of a micro-transaction. Great game design!

Oh and it seems most people's defense of transmog is that "everyone in the same gear looks boring". So what is the real problem here? Blizzard slowly eroding the game's fundamental design and difficulty curve, to give everyone the best gear for minimal effort and no challenge (protip: you guys asked for this, contributing to the 'loss of value' in epic items, and thus brought the uniform monotony upon yourselves...). That is the root cause of cities and the gameplay experience being - superficially, at least - so utterly tedious and uninspiring. It's because none of you wanted to put in the effort to get the good gear with prestige-factor and impressive stats/appearances (whatever your motivation for getting the gear is quite irrelevant - and it's probably a bit of both, anyhow). It seems like lunacy to me to suggest a fix to this situation of 'everyone has the best gear and the game is visually insipid' by saying 'hey! let us fork over cash and other transferrable currency to completely undermine the design and aesthetic of the game! let us all have totally customisable barbie dolls with a meaningless warderobe of fancies!'.

To be honest WoW's major fault lies solely in capitulating to the silly and short-sighted demands of an attention deficit and hideously inept mass. The game signed its own death warrant and is now in the slow, painful process of slowly engorging itself.
 
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I haven't played hardly at all since late-TBC, but I'm certainly not jealous of people with gear that "looks better". I made r14 on my original and only toon and did enjoy spending months sat around in Ironforge with gear that felt 'exclusive' in both terms of stats and aesthetics. I do have a problem with the game designers sacrificing the game integrity and design in order to make a fast buck, or satisfy some silly demand. You talk of me complaining about change purely because it is change... not so. My problem with WoW for the last 3-4 years has been that most of the changes they have made have been particularly productive or 'healthy' for the game-qua-game. They have only served to keep an ailing playerbase satisfied and a whining, want-everything-with-zero-effort community base. Saying I'm adverse to change is pretty silly, because there have been positive changes to gameplay mechanics over the years (though sadly few and far between...) but all these aesthetic changes are extremely frivolous and ruins the overall immersion and depth to the game.

By the way that's some extremely circuitous reasoning there on the topic of 'sizing up opponents'. In every other MMO it normally works that someone that looks much better equipped than you probably is... then you act accordingly, based on your estimations. It's part of the fun. I like how you invert that and say it's now more fun because you never have any clue how well-prepared your opponent is, because their outward appearance is essentially a designer skin, courtesy of a micro-transaction. Great game design!

Oh and it seems most people's defense of transmog is that "everyone in the same gear looks boring". So what is the real problem here? Blizzard slowly eroding the game's fundamental design and difficulty curve, to give everyone the best gear for minimal effort and no challenge (protip: you guys asked for this, contributing to the 'loss of value' in epic items, and thus brought the uniform monotony upon yourselves...). That is the root cause of cities and the gameplay experience being - superficially, at least - so utterly tedious and uninspiring. It's because none of you wanted to put in the effort to get the good gear with prestige-factor and impressive stats/appearances (whatever your motivation for getting the gear is quite irrelevant - and it's probably a bit of both, anyhow). It seems like lunacy to me to suggest a fix to this situation of 'everyone has the best gear and the game is visually insipid' by saying 'hey! let us fork over cash and other transferrable currency to completely undermine the design and aesthetic of the game! let us all have totally customisable barbie dolls with a meaningless warderobe of fancies!'.

To be honest WoW's major fault lies solely in capitulating to the silly and short-sighted demands of an attention deficit and hideously inept mass. The game signed its own death warrant and is now in the slow, painful process of slowly engorging itself.

whine whine whine.

You don't like a change so it's all casual players fault :rolleyes:

WoW is by no means perfect and has made some bad deicisons (IMO) in which direction they have taken the game but your reaction to allowing people a bit of choice over how they look?


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protip: you guys asked for this, contributing to the 'loss of value' in epic items, and thus brought the uniform monotony upon yourselves...

protip for you. Try being condescending to someone who hasn't been there and cleared it all in a top guild (up until boredom set in at end of TBC and I started playing a lot more casually.)
 
I've returned to World of Warcraft after leaving as Cataclysm was released.

I'd done it all and seen it all.

I think that Vanilla Warcraft was brilliant, I loved it and felt privileged to play the game almost as it's a 'new' game now.

I think it's changed for the better though.
 
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