****** Official World of Warships Thread ******

bought into it, really enjoying it.

As a noob though it does encourage HE spam, I tried ap for a few shots and due to it doing no damage went straigh back to he.

Yes it's heavily slanted in favour of HE at present, it used to be the same with AP before this patch. I expect (hope) that it will change again in future.

Good that you're enjoying it, which lines have you decided to go for?
 
bought into it, really enjoying it.

As a noob though it does encourage HE spam, I tried ap for a few shots and due to it doing no damage went straigh back to he.

You can still do damage with AP, but only from a distance since it turns into plunging fire which goes through the thinner armoured decks instead of the sides which will have more armour.
 
True, I'll just have a play around and see what I can do with either.

I've gone for the american battleship line mainly, as I love the firepower on offer, although quite enjoy destroyer gameplay too and want to give carriers a go.

Think ill just have a go at everything to be honest!
 
just a quick question, in every single game ive had both teams sail off in completely opposite directions, is this normal?

if you've ever played another Wargaming title (World of Tanks for example) you will realise that expecting any form of cooperation from the knuckle dragging low lifes (team mates) is foolish. Either follow the herd and out number the enemy on 1 flank, or go the correct way and get horrible out numbered with zero support.

Welcome to F2P arcade war games :)
 
Its never been this bad in any game, even with 1000hrs of war thunder its never been as spectacularly idiotic

e: yep, every game tonight, I try to protect the cap, get smashed by 40 cruisers, our team camps in the middle of nowhere:

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What you on about that's only 1 destroyer for you to concern yourself with ;)

But I notice it a lot more after last night when I started playing Carrier for the first time. After putting most of my time into Destroyers and Cruisers I always found the extra mobility good for popping back to defend the cap points.

Battleships do seem to **** off and cannot get back in time.
 
In my experience BBs just sit at the back and try to snipe at 20+km and just miss all game.

What we need are BBs taking the hits at 11km or so and angling their (now semi-effective) armour whilst the cruiser DPS specialists spam HE and DDs make hay.

managed to get 206 hits in my Cleveland last night with 3 kills and 120k+ damage. Love that ship.
 
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Ideally BBs need to move forward with Cruiser support to protect them from DDs and provide AA support if needed. In reality most of them sit back contributing nothing as they try for hero sniper shots from one end of the map to the other.

They really need to change HE though, too many fires, there really is no point using anything but HE unless you're a BB shooting at another BB. With AP you basically have the chance to citadel, do basic damage or bounce. With HE its guaranteed damage, chance of fires for more damage and the chance of module damage, no downsides to it at all. At the moment high rate of fire ships with low calibre guns like the Cleveland, or the Mogami with the 155mm fitted just clean up with HE spam.

The other thing they really need to work on is carrier loadouts, Japanese fighters are just useless, and dive bombers aren't effective enough on the US side.

Despite these issues I still love this game, just hope they sort things out quickly.
 
What are you in game handles? Still need to have some Division play. As much as I love playing the game solo, be nice to maybe get some coordinated play in.

Agree on points raised with HE. Not played enough carrier games to comment on Jap/US carriers at the moment. Pretty sure the more feedback they get the better they can make changes.

This game has me pretty gripped.
 
Division doesnt make any difference in this game and if anything discorages it.

You cant join as CV's
Doesnt group spawns (one could spawn far left flank, the other right)
Theres no incentives (Brothers in Arms etc)

Not to mention the limited garage slots meaning its hard to retain ships so you can match what other division members want to play.

Not great currently!
 
SaraGara - Speaking from Alpha Testing - you really don't want to see a division of CV's. It worse then a platoon of LEF105 or Bert arty's in World of Tanks

Spawn as a group - You don't spawn as a group on WoT, It's no issue there, the same applies here, just the distance's appart are abit further.

The incentive's aren't in the Game yet the full medals awards etc - Remember this is still Closed Beta Test.

It's a great Game when you set your division's up correctly. Last night I took my Ubari, with 2 clan mates in there Wyoming's and it worked a treat. They covered me and I covered them with the AA cover.

HE and it's chance for fire is fine, and personally I think it's not a issue. Ok so If a Fuso, Cleavland or St Louis for example spammed HE yes, there is a higher chance of fire - because of the greater increase of shell's being sent down - if you have a 20% chance and you fire 10 gun's 2 of the shot's should set it on fire.

The game need's a totally different approach I feel from the way current War Gaming products work. Team play and understanding how each class support's each other is vital.

IMHO, you need to work as follows

CV's - send Fighters to escort BB's, Send Torpedo planes to Shadow DD's while the spot other ships - BB's etc

Crusier's - Good AA, then stay near BB's, Good Torpedo's, then work with the destroyers, fast firing gun's cover BB's against DD attacks

BB's - Use the hitpoint pool to take hit's and dish out big damage for Cruiser's/ DD's to mop up

DD's - Scout, lay smoke to provide cover for ships to break engagment's,

But there current player base - e.g WoT - just doesn't yet understand this concept, to many lonewolf style tactic's.

Over and above all this though - It's a closed Beta Game, it has a very different game style I think that people need to adapt to

But that's just my view
 
I agree with everything (normally play cruisers supporting friends in battleships myself) apart from HE. We've gone from everyone using AP to everyone using HE, almost exclusively, that in itself should tell you something is wrong.

They need to lower the chance of fires starting because at the moment it just seems far too easy to light a battleship up with three or four fires repeatedly and keep them going, and I say that as someone who mainly plays Cruisers and Destroyers, not battleships. Even if they hold off on using their Repair ability until after a few fires are set I can still light them up easily again and watch them burn.

Even in my Cruisers other cruiser players just spam HE at me until I burn to death, they don't even try firing AP for citadel hits anymore regardless of tier, distance, angling or anything.

I also think they need to have different levels of fire, e.g. a HE shell setting the upper superstructure alight should not be the same level of fire as an armour piercing bomb puncturing the deck armour and setting alight internals.
 
Very fair point, and I know from Alfa again - they are having trouble balancing the AP pen v Citadel damage roll RNG side of things. Its swayed so many way's its bad. I do sympathise some what with the Dev's on this cause they ahve tried so many way's

1 - AP penned all the time, armour ment 0, magazine det's and citadel hits were commen place, no fire from HE or critcal damage from HE

2 - AP did really low damage roll's all the time, citadel hits became almost none exsistant, HE did lot's of damage, but very few fire's

3 - AP did lot's of damage, but very few crit's and citadels, HE did low damage and lot's of fires

Currently, HE, while I think it's right from a almost historical point of view, is a game breaker for some - even more so now you get the damage caused by the fire alla WoT - Hence it promotes HE spam.

I honestly don't know how they could balance it more - like you said though less chance of fire, and a higher RNG on the damage roll's from HE, lower RNG range for AP penned damage shot's maybe?
 
The only thing am wondering about at the moment is the other account ranks, as we only have what, 7 of 20 in the beta at the moment?

If those unlocked more crew members, or more abilities to allow people to deal with things like fire rather than a catch all 'repair' button, it may be easier for them to put both shell types in a good place.
 
True - not sure if it's 7 out of 20, think its 7 out of 10, one for each tier?

I'll check my alpha pack of notes at home later
 
See I tried playing BB in the way you guys suggest but theres just no backup whatsoever, what would happen is I'd roll with the cruisers, enemy cruiser screen comes around the corner, all our friendly ones run off and leave me to get killed 2 mins later.

BB's can soak up hits, but not 4-5 cruisers worth and not unassisted!
 
I've not played anything in OCUK groups previously so don't know what we have available in terms of TS etc but perhaps be worthwhile a few of us teaming up one night. It's much easier to coordinate your turns and targets, warn about torpedoes that way.

Coordinating with randoms can happen and work, but most people either aren't interested or are only interested in working with friends sadly.
 
Gah - had a heart breaker earlier. My and a CV vs 6 ships....

On a loss..... Got spotted by returning torp bombers and hit by a lucky BB shell.

Did I mention the cap reset on about 95% when went back and damaged their DD ?

They lost cos their stupid DD tried to cap with 1m15 left when all he had to do was sink out last ship a CV that was being fired on so they knew where he was....

Just like WoT but less ability to carry - just look at my Xp compared to the teams

That was my 6th straight loss of the evening as well....

nooooo.jpg



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A few more observations whilst playing Carrier.

It is actually really difficult at T4 if you come up against the T5 American carrier. Most of them seem to have a high fighter loadout. Which absolutely rinse my planes. In a few games I have not even launched my bombers for a good few minutes because all they need to do is patrol a few km's off and wait for me to launch.

AA at this level seems quite pathetic that even if I leave the bombers circling a Cruiser or 2 for some protection they still get lunched.

Frustrating to not be able to contribute for a while because you are waiting for the right window to launch and not loose all squadrons!
 
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