****** Official World of Warships Thread ******

You can pull me up on the technical I don't mind. In my playing experience I had few issues with Clevelands with the Aoba, similar tier to tier. They are strong yes, but I would not term them OP.

The Atlanta is waaaaaaaaaaay more of a pain than the Cleveland and should definitely burn in a fire.
 
Enjoying this, although only have a tier 4 ships (American battleship and cruiser) but do find the match-making bonkers.

Tier 6 cruisers having greater range and speed than my battleship, meant that I couldn't get anywhere fast enough to get in range. Bizarrely I was last man standing! Those poor tier 1-3 - cheap fodder! And sometimes 8v10 as well.
Am sure it will get addressed and balance out better over time (I hope).

Open Sea's map was an interesting change from dotted islands - lends itself to a CV task force type of play, but ended up a bunch of headless chickens running around instead :D:D
 
Still really liking this, I didn't realise you could double click to barrage fire until last night, seems to make the guns so much more accurate.

Loving the St.Louis too, 106 shells on target 12 fires and 3 sunk for a win, happy with that!
 
Loving the St.Louis too, 106 shells on target 12 fires and 3 sunk for a win, happy with that!

Well it does have more guns then the average survivalist living in the hills of Utah, and if you want to make use of all the guns when focusing down on one target then just let it go around in circles since you'll always have guns to fire while the other lot are reloading.

And in the latest world of warships video uploaded by the Mighty Jingles, he explains on average how much further away you are spotted if you're stupid enough to fire your guns at nothing.
 
Still really liking this, I didn't realise you could double click to barrage fire until last night, seems to make the guns so much more accurate.

Loving the St.Louis too, 106 shells on target 12 fires and 3 sunk for a win, happy with that!

Can also hold down left mouse button to fire the turrets sequentially.
 
reloading time never seems to be an issue in that one!

Also I was finding gun accuracy to be an issue while firing sequentially, much less so in salvo mode, it tends to be a much tighter group imo.
 
Well almost at the t5 cruiser for IJN and the t6 DD is almost within grasp :)

Have to say the DD gameplay is sooo sneaky with the Japs, and the detection range so small that most people jsut don't see you coming or near them till they see your torp's and in some case's it's to late.

Managed a funny blind double strike aswell on one of the maps, dropped all six torp's towards a obvious choke entrance, turned away and ran. few seconds past and all 6 hit and take out a st louis and there minikaze :)
 
The Furutaka (Tier 5 IJN Cruiser) is the most painful ship I have played so far. Apart from maybe the Kawachi.

Be prepared to play her like a small Battleship. The 203mm guns are great citadelling fellow cruisers. But long reload and slow turret traverse make her so frustrating.
 
I've unlocked the one after the St Louis. It that a real pain to get past as it has less armament ?

Decided to splash a bit of cash and bought the Aurora. Very similiar to the St Louis. I've had various Ruski comments when playing it and quite like it with camo. Trouble is I think as its a premium I tend to get targetted a lot.
 
^^ I cannot give an opinion on US CA's as I have not actually played them. Been solely IJN through Closed Beta and now Open Beta, however I did get to the Mahan in the US DD line.

But the St Lewis is dog slow. I'd take the greater speed/agility any day
 
Log into your account on the wargaming website and enter ALBANY as a bonus code and you'll get a tier 2 American cruiser. I should say it's rubbish but hey it's free.
 
Best way to rank up the Battleship class?

Don't go off alone, try and stick with some cruisers to protect you from destroyers and later on to provide anti-aircraft cover. Don't stick at the back trying for hero sniper shots across the entire map. You need to strike a balance so that you push forward enough to draw enemy fire and support your lighter ships without charging off on your own and being focused down or hanging back so much you're no use at all.

Shoot AP at pretty much all cruisers and battleships. Shoot HE at carriers at least initially to set them on fire and put their flight deck out of action. It's preferable to shoot HE at destroyers but if you're ever needing to shoot a destroyer in a battleship things are going badly.

Whenever you're changing between HE and AP you need to take into account the time to change, you can preselect a shell type to switch to after your next shot by single tapping the key for it, but be warned if you fire one gun it will then set all of your guns reloading to switch to the new shell type.

Angle your armour, especially when going against another battleship you want to angle either toward or away from them so that you're not presenting your broadside at a flat angle to their guns. If you do that and they aren't reloading you're just asking to take a citadel hit (big damage).

Likewise, just because your guns are all loaded and a ship is in range doesn't mean you should take the shot. Ideally you want a target who is broadside on to you and to aim for the shells to hit around the waterline beneath the turrets or funnels. So if you see a target who is turning, waiting a few seconds and hitting him whilst he's side on is greatly preferable to shooting as soon as your guns are loaded and having half your salvo bounce.

If you get set on fire don't hit repair (R) immediately. A single fire will cause light damage over time and once it is near it's end you will be able to repair a large amount of it by using your T ability. If you get 2 or more fires going then use the repair ability.

The T ability will not repair citadel hits or heavy damage.

Keep an eye out for aircraft, I generally try and turn toward an incoming torpedo squadron and focus them with my AA (Ctrl click them), sometimes turning away can be the right thing depending on the situation but basically to dodge their torpedoes you need to be evading before they drop them, don't wait until you see them in the water to start turning.

Use the minimap, especially try and know where enemy destroyers are in relation to you. This will allow you to know how risky it could be to take a close course to an island for example.

For your first three captain skills I would take Basics of Survivability, Expert Marksman and Superintendent.


Lastly, people come to this game with ideas about what battleships should be and moan when the reality in game doesn't match up. You're a big slow target. You have a lot of armour and a lot of health but if you don't play smart that can all be wiped out by one sneaky destroyer. Your guns can be utterly devastating but are also very inaccurate, so you need to pick your shots, angle your armour and use your abilities well to maximise your staying power.

Hope some of that rambling is useful, have fun :)
 
Last edited:
DO NOT....run to the edges of the map and attempt to snipe forever while the objectives get taken and you lose.

Yeah noticed that lol, Once you're on the edge the Battleship is too slow on getting back!

Don't go off alone, try and stick with some cruisers to protect you from destroyers and later on to provide anti-aircraft cover. Don't stick at the back trying for hero sniper shots across the entire map. You need to strike a balance so that you push forward enough to draw enemy fire and support your lighter ships without charging off on your own and being focused down or hanging back so much you're no use at all.

Shoot AP at pretty much all cruisers and battleships. Shoot HE at carriers at least initially to set them on fire and put their flight deck out of action. It's preferable to shoot HE at destroyers but if you're ever needing to shoot a destroyer in a battleship things are going badly.

Whenever you're changing between HE and AP you need to take into account the time to change, you can preselect a shell type to switch to after your next shot by single tapping the key for it, but be warned if you fire one gun it will then set all of your guns reloading to switch to the new shell type.

Angle your armour, especially when going against another battleship you want to angle either toward or away from them so that you're not presenting your broadside at a flat angle to their guns. If you do that and they aren't reloading you're just asking to take a citadel hit (big damage).

Likewise, just because your guns are all loaded and a ship is in range doesn't mean you should take the shot. Ideally you want a target who is broadside on to you and to aim for the shells to hit around the waterline beneath the turrets or funnels. So if you see a target who is turning, waiting a few seconds and hitting him whilst he's side on is greatly preferable to shooting as soon as your guns are loaded and having half your salvo bounce.

If you get set on fire don't hit repair (R) immediately. A single fire will cause light damage over time and once it is near it's end you will be able to repair a large amount of it by using your T ability. If you get 2 or more fires going then use the repair ability.

The T ability will not repair citadel hits or heavy damage.

Keep an eye out for aircraft, I generally try and turn toward an incoming torpedo squadron and focus them with my AA (Ctrl click them), sometimes turning away can be the right thing depending on the situation but basically to dodge their torpedoes you need to be evading before they drop them, don't wait until you see them in the water to start turning.

Use the minimap, especially try and know where enemy destroyers are in relation to you. This will allow you to know how risky it could be to take a close course to an island for example.

For your first three captain skills I would take Basics of Survivability, Expert Marksman and Superintendent.


Lastly, people come to this game with ideas about what battleships should be and moan when the reality in game doesn't match up. You're a big slow target. You have a lot of armour and a lot of health but if you don't play smart that can all be wiped out by one sneaky destroyer. Your guns can be utterly devastating but are also very inaccurate, so you need to pick your shots, angle your armour and use your abilities well to maximise your staying power.

Hope some of that rambling is useful, have fun :)

Thanks Qel that's a lot of info.
 
Log into your account on the wargaming website and enter ALBANY as a bonus code and you'll get a tier 2 American cruiser. I should say it's rubbish but hey it's free.

Cheers if nothing else its a free port slot.

Additional: Albany is a great ship I sunk three on my first outting!
 
Last edited:
Back
Top Bottom