****** Official World of Warships Thread ******

I've even got premium and it still seems like it takes forever. Once that runs out hate to think how long the grind will take.
 
Cheers, I'll have a try. Do you play by yourself or do you join a clan like OCUK. I've never played any of the wargaming titles before.

I play on my own or with a few friends, theirs no 'clans' as such on this and you can only play with 2 other friends due to how MM works.
 
I just wonder....if i play my Omaha why are the carriers attack me with rage? :)
In the last two battles i shot down 28 planes together and only eat a torp and a bomb, and lived until the end of the game.
 
On a good game you get 2500xp. Game takes 15mins.

WoT, good game 1500xp. Game takes 8 mins.

Not far off parity. But I agree the grind does seem longer.
 
I feel I must vent.

If a CA is the natural counter to a DD, why can a DD stay at range undetected and just torp you into oblivion? I tried sailing head on towards the direction the torpedo's were coming from to try and "detect" him but he had time to fire 3 separate salvos (and reload between each) all the time invisible to me outside of my detection range and eventually he sunk me.

HE spam. Tier6 upwards is unplayable due to the likes of Clevelands. Yes I understand that HE can trigger fires but why does it have such a high module crit rate as well! First volley received, set on fire and engine damaged so you repair get the 2min cooldown and then the 2nd HE volley hits and again, fire and rudder damage etc. It needs to be one or the other, fire or module not both!

I don't care about Carriers or Torps I've learnt to deal with them. My main gripes are these 2 mechanics, detection and HE. I'm just not enjoying the game currently so I might leave it and come back later after "release"
 
Try playing DDs and then you will learn how and when to counter them.
The Clevelands shells have a really long flight time you can jink to avoid them.
 
Not really had an issue with DD's in my CA (I am currently at T8 Mogami). Let the DD's over reach and make the mistake. Trying to actively hunt them can be very counterproductive if there are islands. If all else fails just sail away from him, changing course all the time and let someone else get up close while you pick him off from further away.

The lowest detection range is the Minekaze IIRC at 5.9KM not in smoke/camo'd. I forget what the min range is with smoke. Something like 3KM? Just bare that in mind. If you are super duper paranoid get the perk that notifies you when spotted. If there are no ships around you know the DD is there and start to take evasive action.

HE spam is a pain. But the long flight time of the 155mm's is terrible. I much prefer the flatter 203mm shells but the HE in the Mogami is such a DPS monster. There is some balancing needed for them, I don't think they have found the right balance yet.
 
Don't forget if you get spotted by a plane it gives your position on the minimap. Few times I've been spotted by a plane then had shells come at me even though I can see no other ships.
 
^^ Definitely an issue at higher tiers with the Battle of Britain going on above you. Watched a Shimakaze get shut down hard yesterday by a squadron of fighters just circling above him. The carrier was trolling him in chat as well!

Why I am sticking with the Minekaze for a while.
 
Press P to turn off your AAA guns when you are in a destroyer like that. Always important to do at the start of a match.

You will shoot at things outside of the range they detect you thereby giving your position away.
 
Is there a group like world of tanks? At the minute I'm at the amagi on the jap BB line, the New Mexico on the U.S. BB line and the zuiho on the jap carrier
 
No guilds or anything yet woppy. So its a case of solo, or playing with 1 or 2 others in a squad if you are online together. (which requires everyone to have similar tier ships which is tricky due to the lack of port slots currently).
 
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