****** Official World of Warships Thread ******

Standard T8 MM I am afraid. You are basically the token ship that fills T10 MM.

They have made great strides in MM since Beta but this is one of my only small gripes that have emerged over the last year or so. It does mangle Cruisers the most!
 
I hate playing at tier 5 only for the fact MM can put you up against tier 7. I find that that's the biggest gap in performance for ships. I know tier 7 can go against 9 but that doesn't seem as bad. Being in an emerald and the likes you get prioritized for easy an kill. Would be a lot better IMO that the game only has one tier difference in MM
 
This game is just screwing with me today. Match making consistently taking a huge steaming dump on me.
ZbPK7qx.png

I just don't even....


So just got reported twice. Saw it pop up during post match services. I have no idea what for and there's no way to look at it? wtf?!

This is another reason to hate the NO as you are a priority target anyway cos you're free xp and then when you bottom tier in games like this is ggwp thanks for turning up. Least thinvs like chapayev and Mogami can burn and kite well.

Dont worry about reports. I get karma for playinh well. I 1 shot 2 ships in 1 game last night and losr 4 karma cos they salty
 
They have made great strides in MM since Beta but this is one of my only small gripes that have emerged over the last year or so. It does mangle Cruisers the most!
Can't imagine how bad it must have been back in the day then if this is considered an improvement! lol


I hate playing at tier 5 only for the fact MM can put you up against tier 7. I find that that's the biggest gap in performance for ships. I know tier 7 can go against 9 but that doesn't seem as bad. Being in an emerald and the likes you get prioritized for easy an kill. Would be a lot better IMO that the game only has one tier difference in MM
Yeh I remember 5 being really frustrating too, although a lot of that was down to the Omaha being worse than the Phoenix in every way (that I can think of) when not upgraded. Tier 7 was horrible until I got upgrades on the Pensacola and learnt how better to use it but I'm just back to the drawing board with the New Orleans.

It's baffling that match making is always 3 tiers, why it doesn't only revert to this with low player counts / after a certain time out I don't know.

Dont worry about reports. I get karma for playinh well. I 1 shot 2 ships in 1 game last night and losr 4 karma cos they salty
I'd just like to know what it was for, don't care if I annoyed someone! Until last night I hadn't even noticed the karma value was visible in game!
 
Can't imagine how bad it must have been back in the day then if this is considered an improvement! lol

Before the economy changes and perma-camos were brought in T9-10 was fairly empty as you were almost always guaranteed to lose money unless you had a 3000XP+ game! Most players had to go back to playing in the T5-8 bracket to build the money needed to play more than a handful of T10 games at a time. However it;s now so cheap to play T10 and so many newer players have reached that level now the games been out a while that T10 is flooded and T8 gets crapped on, along with T5 (and T6 to an extent) which now face T7 ships 50%+ of the time, putting off many new T5 players or making them buy the amazing T7 Premium Ships (*cough cough WG PTW cough cough*) :D

Yeh I remember 5 being really frustrating too, although a lot of that was down to the Omaha being worse than the Phoenix in every way (that I can think of) when not upgraded. Tier 7 was horrible until I got upgrades on the Pensacola and learnt how better to use it but I'm just back to the drawing board with the New Orleans.

As I mentioned above, T5-6 used to be the best tiers in the game with the most fun gameplay, the 5-7 cruisers per match had a role of burning down the 2-3 BB's etc and had a role other than hiding or becoming BB food to the 5-7+ BB's per match you get now etc. There's been a lot of changes in the near 2 years I've been playing and the worst is the fixation with releasing new and broken/OP lines when the testers are saying not to because the power creep is too much.

It's baffling that match making is always 3 tiers, why it doesn't only revert to this with low player counts / after a certain time out I don't know.

WG would prefer to shaft a small number of players rather than make a larger number wait another minute to start a game. The MM used to be +/-3 (so T6 would see T9) but that ended just as I was starting to play, apparently it wasn't well liked :D
 
Had a bit more luck in the New Orlaens yesterday after my last post, then a few games today that went ok - bar one when I got myself into a stupid position and got killed about 2 minutes into a match... One match I even got 3 kills and top of my team despite being bottom tier in one game :eek: Having a team work together and being a bit cautious and avoiding the old "Cleveland" habit of trying to keep the guns firing constantly helps a lot! Playing it like a heavy destroyer and keeping the hell away from Battleships unless they're distracted is definitely the way forward.

Sounds like they've made some good changes historically then, or maybe that's a reflection of how bad the game was at one point. With luck things will improve! I don't think the game balance is *too* horrific compared to other multiplayer games I've played, you do atleast get to see a nice range of ships rather than the same things over and over, still room for improvement though. Stupid British Battleships. Most issues seem to stem from lack of cruisers and too many battleships in games I think, this then makes torp destroyers really effective and leads to 50% of battleships just hiding in the corner of a map sniping away from any cover :(
 
[RANT] A lack of cruisers links directly back to the introduction of the German BB's in Sept '16.

Before then there was only the IJN/USN BB lines available which were fairly difficult to play and cancelled each other out quite well for some good balance. This balance usually meant only 2-3 BB's per match, along with a CV (very popular back then), 1-3 DD's and 5-8 Cruisers which were the most heavily played class back then. That lack of BB's per game meant Cruisers could stay alive longer and even fight each other out in the open without worrying too much about dying the second they were seen as it is now. They also actively hunted for DD's (no radar back then) to protect the BB's, they provided AA/Hydro to the BB's and Cruisers/BB's even teamed up at the start of matches i.e. "Who wants AA cover?" or "Who wants Hydro?" etc.

This also meant that the BB had to get closer to the enemy (due to the cruisers shorter gun range) if they wanted to stay alive from a CV strike or DD torps etc. I mean there were still issues with "cowardly" BB's sniping from map border (never changes), OP CV's wrecking everything and too much cruiser HE spam/fires hurting BB's so it wasn't perfect but is was fairly balanced.

However within seconds of the German BB's being introduced people realised that there was now a BB line where you couldn't be citadeled, unless you were extremely unlucky, that had good AA for their tier and great "anti-DD" secondaries/hydro compared to the IJN/USN ships i.e. they could do all things a Cruiser could do without being citadeled, YAY!!!.

All of this meant that you could now sail along in your German BB without worrying about being broadside to people, needing AA or Hydro cover any more which meant you didn't have to play as a team any more, as you could just sail in the open killing cruisers, killing DD's and hurting any CV attempts to sink you all while being on your own.

So almost overnight the meta changed to 5+ BB's (90% German), 4-5 DD's (less Cruisers around to hunt them due to too many BB's killing Cruisers) and 2 Cruisers and rarely a CV. I made a thread on WG's forum about this new 5+ BB meta and how it wrecks the game and I tracked the German BB popularity for about 6 months as people kept saying "it's a new line, it'll calm down" yet 16+ months later BB numbers are higher than ever.

The introduction of the RN BB line hasn't really changed the team composition much but it did change the meta yet again to BB's firing HE everywhere, ignoring the targets angling and stripping everyone's AA/secondaries, meaning CV's are slowly starting to return again.

So basically they introduced the original IJN vs USN complete fleets (CV through to DD) in Alpha/Beta which were fairly balanced apart from the massively OP CV, then the German/Russian/RN Cruisers & Russian/Pan Asian/German DD's have each been introduced and none have changed the meta much (RN smoke being the biggest change really out of 6 ships lines introduced) yet each of the 2 BB lines has completely and massively changed the meta every time one is introduced.

Now there's now a huge amount of balancing issues with the game which didn't exist 2 years ago purely because of those two BB lines changing the team make-up and, despite WG saying BB over-population is the No1 problem in the game right now, WG have absolutely no idea how to re-balance the game. It's especially bad that they won't even consider, even as a temporary measure, putting a hard cap of the numbers of BB's per game back to 2-3 or giving every Cruiser Heals, just to see if that brings back Cruisers, because those options are the ONLY way to get Cruiser players back into the game in bigger numbers.

WG originally wanted "World of Battleships" (the original name) well they got it now and it's killing the game![/RANT]
 
I'd never really considered German battleships to be that overpowered, but I see where you are coming from as they've definitely not got the weaknesses others have. The top tier ones having the hydro search is definitely flawed...

A cap on the number of battleships seems an obvious thing to try and doesn't interfere with balance between cruiser lines like heals would do. I guess we'll sit tight in the hope they do something some day.
 
I have always agreed with a cap on BB's. But in the same breath I think if BB's get capped to say 3, then DD's should be as well. 3 DD's really is the sweet spot. German BB's are not an issue, yes you cannot citadel them. But you can always get 10-15k salvos on broadsides, its the same as getting the same citadel on an IJN/USN BB doing the same thing, you just don't have the "lol devastating strike" potential of multicitadels which makes them very new player friendly. Personally I stopped at Bismarck and troll around with a secondary spec because I like the pretty fire show.

There are many changes I would like to see:

  • CV control reworks, to make it smoother and more friendly to use. Having played a huge amount of Starcraft 2 in the past WG really need to implement better controls to allow better and more fluid multitasking.
  • For the love of all that is supremely holy do something about BB AP pens on DD's. The amount of times I have been blapped for between 7 - 15K hp is insane. My Khaba took 2 shells while kiting a Bismarck at max range for 10k. That kind of damage on a 30 sec reload, whilst torps have 1.30 reload and obviously time to travel to target make it testicle busting infuriating when you cannot return that level of damage vs healthpool.
  • Stop giving BB's Radar and Hydro. Leave that for cruisers. In fact let cruisers choose radar/hydro AND be able to slot Def AA. T8 and above.
  • RN BB HE. BOOM bye torps/aa/engine/rudder every single god damn salvo. Just give them semi normal AP and bog standard HE. The gimmicks swing the gameplay through these changes, most for the worst.
  • Give IJN DD's some love.
I am sure there are more, I just cannot think of any off the top of my head!
 
German BB's are not an issue, yes you cannot citadel them. But you can always get 10-15k salvos on broadsides, its the same as getting the same citadel on an IJN/USN BB doing the same thing, you just don't have the "lol devastating strike" potential of multicitadels which makes them very new player friendly. Personally I stopped at Bismarck and troll around with a secondary spec because I like the pretty fire show.

Thats the point I was badly trying to get across very early this morning before sleeping :D They are too "easy" to play, without the potential for a 2-5 citadel Dev Strike, which has brought in a lot of new players who have no idea how to sail non-German BB's, who then complained about being Citadeled in USN/IJN BB's so the USN at higher tiers got lowered citadels and the RN got underwater untouchable citadels - great balance comrade WG! :D

There are many changes I would like to see:
  • Give IJN DD's some love.
I am sure there are more, I just cannot think of any off the top of my head!

I started off as an IJN DD main and the constant "nerfs" (brought around by buffing everything else usually) are really hard to take but, if you look at all the USN/IJN original DD/Cruiser/BB ships, only 1 single IJN ship has been buffed (Mogami 155mm turret traverse) yet the USN line has received a huge number of buffs and I don't know why WG seem to hate the IJN lines so much.
 
I started off as an IJN DD main and the constant "nerfs" (brought around by buffing everything else usually) are really hard to take but, if you look at all the USN/IJN original DD/Cruiser/BB ships, only 1 single IJN ship has been buffed (Mogami 155mm turret traverse) yet the USN line has received a huge number of buffs and I don't know why WG seem to hate the IJN lines so much.

Technically, WG reversed the nerf on the Mogami. It used to have great traverse with the 155mm guns, then they slapped it with the nerf bat as it was too much fun and cruisers are never allowed that, then recently they un-nerfed it :D. So I rebought it and slapped a 14 point captain on it.

Furutaka has been given a new hull.....That is about it when it comes to IJN buffs.

RN BB's need a citadel and less concealment. It then wouldn't matter if they had nuclear HE, you could see them and punish them much easier. There you go "balanced" in a nutshell WG :D
 
If forgot about beta Mogami having fast 155mm turrets! I did the same and bought it as soon as they reversed the nerf :D

For the Conq I'd reverse the "Super Heal" back to a normal BB one and reduce HE pen back to 1/6 like the rest of the BB's rather than the current 1/4 so there would be much less HE alpha damage per salvo, forcing people back to AP.

With a "normal" heal and "same as the others" HE damage it'd be a much lower health but stealthier Montana so you can use the stealth to catch players unaware but you'll be hurt really badly if you spend too long up close trying to buff your damage stats.
 
Is it normal for lots of people in BB's (especially on my team) to spend the entire map not playing the objective or giving any sort of support? So frustrating, feels like I've not won a match in days because of these people
 
Is it normal for lots of people in BB's (especially on my team) to spend the entire map not playing the objective or giving any sort of support? So frustrating, feels like I've not won a match in days because of these people

In a nutshell. Yes.

Many players don't know the objective from their elbow.
 
Very few players understand (or even look at) the minimap and even fewer really understand "tactics" and instead the majority of people seem to treat it like a 3rd person shoot-em up where you go forward and shoot until you die, then respawn in Port to pick another ship and do it all again, YAY!!!!!!! :D

Alternatively my favourite BB buffoonery is when, instead of capping, 2-3 of your team go chasing a lone enemy thats running to the border while the enemy has all 3 caps and a huge point lead, leading to a Points Defeat for you and a Solo Warrior for the lone enemy!
 
Very few players understand (or even look at) the minimap and even fewer really understand "tactics" and instead the majority of people seem to treat it like a 3rd person shoot-em up where you go forward and shoot until you die, then respawn in Port to pick another ship and do it all again, YAY!!!!!!! :D

Alternatively my favourite BB buffoonery is when, instead of capping, 2-3 of your team go chasing a lone enemy thats running to the border while the enemy has all 3 caps and a huge point lead, leading to a Points Defeat for you and a Solo Warrior for the lone enemy!
My favourite is where nobody can decide which to cap, so none of them get capped

Or everyone piles into A and never goes near B or C, just sits and takes pot shots as the enemy team float by
 
Player 1: let's go take A and B
Player 2,3,4,5: sounds good. We'll follow.
Remaining players all go towards C or go towards corner of map. Half get nuked immediately due to no scouting, other half don't get to shoot anything until late game by which time we've lost...

That's how most games seem to go for me. Rarely do the other team seem to do this :p


Can more people post their ids? We could get into divisions and at least have a few teammates being useful? :D (mine is Mr_Floydy)
 
Last edited:
Back
Top Bottom