** Official WoW Catalysm Alpha/Beta Thread **

I didn't mean to sound sarcastic, sorry! I'm actually being serious, is it possible to hit 70 in 21 hours? I'll be gobsmacked if so. :(
 
That's depressing. I remember my one and only 60-70 experience, played through a couple of months ago. I barely visited 1/3 of Outland before I'd hit 70 and outlevelled all the areas. Quite depressing, really - I'd love an option to slow down the levelling process and give you a more thorough experience, but as it is the only experience I'll have of most of the game world is blasting through zones one-shotting any mob I come across, with low-level quests tracked to complete the loremaster achievements :(

I hear that but it really depends on the type of player you are, I usually only bother levelling alts for end game PvP so I'm really happy when they speed it up and don't get to bothered that I didn't get to experience all the areas/content while levelling. That being said I've been playing since vanilla and my first character took the good part of 4 months to level to 60. You could level multiple characters if you have the time/patience and visit the different zones while levelling if you really want to see it all :) I do agree that Blizzard should implement some option to slow down the rate of xp you get, would be a nice little feature.
 
I didn't mean to sound sarcastic, sorry! I'm actually being serious, is it possible to hit 70 in 21 hours? I'll be gobsmacked if so. :(

Course it is.

Refer a friend + make optimal use of your rested bonus (ie log out and take a break on that char when you hit normal) + take quests that don't have you doing marathons to complete them + ditch green quests.

Should be easier now that 71 to 80 is slightly shorter (thank goodness, 78 to 80 is messy quest wise).
 
I didn't mean to sound sarcastic, sorry! I'm actually being serious, is it possible to hit 70 in 21 hours? I'll be gobsmacked if so. :(

You can do it a lot faster than that.

With RaF and heirloom items you could push that time down a long, long way.
 
Nothing wrong with the speed of leveling, it's an incentive to new players to catch up with everyone without having to spend weeks and weeks and have existing players re-roll and have the lower levels "populated".
As more and more expansions come out, the faster low levels will become to make it less of a gigantic grind. If Blizzard ever do take the game into the Level 100 range, you can bet Cataclysm will be just a moments thought :p

I'm still amazed that we see rerollers there to check out the new Azeroth with +XP heritage equips, what's the point in that?

I'm confused, I'm trying to find out the point in not doing that?
Those items are by far, the best you will be using up to 80, unless you find a rare item which will even be bested the next time you level up, even then you can enchant some of these weapons with amazing enchants low down.

With the new Heirlooms, you're going to see some very strong lowbies around ;)
Me and my friends are planning to get a full set of the available ones when we can and make some alts.
 
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I'm confused, I'm trying to find out the point in not doing that?
Those items are by far, the best you will be using up to 80, unless you find a rare item which will even be bested the next time you level up, even then you can enchant some of these weapons with amazing enchants low down.

Granted, they're strong items, but it's not the fact that they make lowbies much harder than their equivalent levellers without them, or that I mostly get my arse handed to me in BGs, it's just the xp boost. The whole of Azeroth 1 - 60 has been overhauled and it's quite a big part of the new expansion, yet people are speeding up a process that's already far too fast. If you want to experience the new high-level content, why no do it on your 80s? With both the shoulder and chest heirlooms, I doubt you'd see more than 15% of the new continents before you vastly outlevel the content.

I've no problem with people using heritage items, I just can't see the point. People are making an easy game easier, and then whining in the city trade channels about how easy the game has become. I personally think heritage items stuff up the levelling process altogether, but I know I'm in a minority on that one.
 
If you didn't add an authenticator to your account yourself then I'm afraid it sounds like your account has been hacked

I got an email this morning from Blizzard stating they'd merged my accounts together (I've had two since vanilla), and it appears they've taken the one with an authenticator as the primary (only ever bothered protecting my main raiding chars) and so I have to now request they unlink it but it means I won't get on for a while.
 
for me personally my main is the char i use for "work" i.e raiding

Once cata comes out my sole aim will be to get to 85 and get my professions levelled as quickly as possible.

Alts are the chars i can enjoy the lore side of game from and spend more time in areas.

Granted ill get loremaster on my main but that will be by spamming every quest in every zone and paying little attention apart from the objectives.

Now with an alt in hierlooms i have that extra survivability and resilience (i normaly go for pvp hierlooms). Yes i level faster but thats the intention.

Blizzard made all this new content because in cata people will be spending their time in the old worlds not northrend of outland.

Ive saved 2 char slots for starting new alts this time, but they will still be decked in hierlooms. As much as the old worlds have changed the starting zones are where the biggest change is.

Even without hierlooms the levelling is way faster than it was, you have quest givers inside dungeons now, when you complete a quest anywhere you can instantly hand it in without returning to the npc, its all build for fast levelling and not getting stuck in the same area longer than you want to.

The great thing about the game now is they added CHOICE, to the equation.

New players dont have the choice of hierlooms so they are enjoying the content for the first time and will no doubt take much longer.

People with 80's have done it all possibly many times and even with new content some will like th eoption of blasting thru new areas in hierlooms to make it as quick as they can.

For example, personally my 2 saved slots will be for goblin warlock and priest, but i know some in my guild who are gonna race change an existing 80 (which isnt a main) into goblin. They have no interest in levelling at all, they just want the goblin with racial etc.

Half the pallys ive seen are now taurens, i know one warrior in our guild will be switching to belf.

Even tho these things seem crazy its each to their own now in warcraft.

Theres so many ways to level now at whatever speed you wish its better for every1 in WOW to have that choice.
 
What? Please elaborate.
I will do high level content on my 80s what does it have anything to do with low level 1-60 content? Why even bring it up for that matter.

Only to say that the only point of rerolling a character is to experience the new content - if it's the 1-60 you want to see, why make it faster than it already is? If it's the 80-85, why reroll?

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The great thing about the game now is they added CHOICE, to the equation.

Sticking point - I don't think they did, not to that extent. They've redesigned the early levelling experience to push you to the top levels, but they've given you no option to slow down and get as much as you can out of that content.

Again, I'm not criticising your decisions to use heirloom items, I just don't understand it - it's an opinion, not a debate. Now, if they introduced heirloom items that gave you -10% xp gains, rather than +10%, I'd happily work towards getting them so that I could chill the levelling out a bit. As it is I'm trying to squeeze in the odd BG to get some honour points in-between running instances at a level where they're worth doing for more than the achievements, and I'm barely having any time to quest in the new zones. That's pretty poor for choice.
 
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I've no problem with people using heritage items, I just can't see the point. People are making an easy game easier, and then whining in the city trade channels about how easy the game has become. I personally think heritage items stuff up the levelling process altogether, but I know I'm in a minority on that one.

Your missing the point about these XP boost items.

Think about it, you don't wash your plate 4 times over after only using it once (unless your a really bad plate washer :>).
So therefore why would I want to do the same quest 4 times over, when I've done it before and maybe don't enjoy it as much since I've done it before?

If I want a heavy grinding game, there are plenty to choose from, why make WoW less casual to fit a minority's wishes?

They have rebalanced the game by taking out the major city portals, isn't that enough?

(to be frank, I would cancel my subscription if they had us running on foot, *looking at you aion*, taking half an hour to get somewhere, *looking at you Eve*, since I want to spend my time having fun, not traveling/chore grinding)
 
Your missing the point about these XP boost items.

Think about it, you don't wash your plate 4 times over after only using it once (unless your a really bad plate washer :>).
So therefore why would I want to do the same quest 4 times over, when I've done it before and maybe don't enjoy it as much since I've done it before?

If I want a heavy grinding game, there are plenty to choose from, why make WoW less casual to fit a minority's wishes?

They have rebalanced the game by taking out the major city portals, isn't that enough?

I don't think I'm missing the point at all. I can completely understand using extra XP items to speed past quests you've done before, but that doesn't apply so much at the moment - there's some quests that are carried over, but the majority of the world has been drastically changed. Zones have changed or split, new zones have been added, the factions have pushed forward into this area or lost ground in that one. The quests aren't all the same as they were before, so it's not going back over the same old hash.

Still, I have to reiterate that I'm not saying heritage items should be removed, but I still can't understand why you'd roll a new character to experience the enw content and then snip through each zone without really spending any time there. I'm also not saying that a grind should be mandatory, just that I'd like an option to slow it down if I choose to use it. Does that not make sense to anyone else?
 
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