You mean we actually get 3 dots now, and don't need to cast Pain more than once in a single fight? That sounds immense! I'm really excited now, and might forego my plan of making a DK as a new main.
Shadow Priests Exclusive Stuff
That is right.
We get Vampritic Touch (talented as normal) SW
, (improved SW
now increases the damage of SW
rather than the DOT duration) and Devouring Plague.
Basically you:
Cast VT, SW
, and then DP, Mind Blast, Mind Flay.
The most important thing is Twisted Faith now increases (this is a talent) spell damage by 10 percent of our spirit, while it also increases the damage of Mind Flay and Mind Blast by 5 percent for each DOT on the enemy (so assuming VT, DP, and SWP are up) 15 percent extra damage.
SWD is also reduced in damage (as in the backlash that you take) if you cast it on an enemy and it doesn't kill them by 30 percent.
Spirit Tap underwent a massive change too. It is still a 5 point talent, but now if you Crit (with MB or SWD) it increases your spirit and mana regen drastically.
Finally, our spells SWD, MF and MB are able to get the 100 percent crit bonus now.
As in, previously if you crit with a MB, and it normally hits for 1000, ours would do 1500 (so in other words 150 percent crit), where as other classes would get 200 percent (for example, a warlock shadow bolts for 2000 crit, where as a regular would hit for 1000) thanks to ruin. Now Shadow Power increases the crit to 100 percent too. THis means when we Mind Flay, we crit for insane numbers.
Shadow Weaving debuff is also self now, so in other words it is a buff that affects US, not the mob. So for weaker enemies it means that we can switch targets real quick, and helps massively when doing AOE.
The one downside is it is a slight nerf for PVP because of less dispel resist, but is somewhat made up for with the extra DOT.
Spell Damage/Healing Changes
Perhaps the biggest change is there is no such thing as Spell Damage and healing anymore.
It is now Spell Power. ALL gear, (literally ALL) other than specific Enchants such as Soulfrost (this includes Frozen Shadow Weave stuff too) now gives spell power.
This change means we CAN actually heal reasonably well. I tried healing, and I don't remember the numbers, but they are vastly improved over live.
So how does it work? Basically gear is now a little different.
There are typically 2 types of gear (I will make up the gear here)
Head
80 Spell Power
21 Hit
30 Crit
1 red socket
Head
80 spell power
15 mana per 5 seconds
30 crit
1 red socket
Generally healing gear will have MP5 stuff on it, OR a lot more spirit, or possibly haste. THis means holy priests can actually do damage, and in fact some boss fights, Holy Priests and Resto druids can NOT heal, and actually need to DPS because stuff will happen to DPS members.
Paladin Changes
First up, they do TONS of damage. As ret, you will rock. You also get a Crowd Control. As ret, your end move "Divine Storm" Heals the members of the raid for 20 percent of the damage that you do to up to 4 enemies.
Your healing now is vastly improved, and can heal for around 6K at 70 on the PTR currently (according to my friends that use ret).
Tanks are VERY happy, they can single tank perfectly, and I believe get a warrior shield wall type of move.
Holy are lots of changes to make them more fun, I will try to find out more and keep it updated.
Warlock Changes
Affliction now scales better. Haunt, the 51 affliction talent now increases dot damage by 20 percent and heals for the damage it does.
Demonolgy, better raid buffs, improves damage, and allows you to turn in to a demon form, increasing armor by 600 percent, and gives you tons of other moves.
Destruction: Increased PVP ability, no longer is really built around Shadow, and is more Fire based. 1 button Shadow Bolt spam NO LONGER will give the best damage, and sorry is a LOT harder to play according to most. Far more complex sequences, but is apparently more fun.
Warrior Changes
Arms. Various changes, from A spin like move, to being able to break fears, that kind of thing.
Fury: TItans Grip allows dual wielding 2 2 handed weapons, as well as general other buffs (both it and arms are currently behind on damage, and will be buffed)
Prot: Shield Block is no longer a spam, (crushing blows are removed in the game) and instead now lasts 10 seconds. 40 second cooldown (I THINK) and blocks ALL damage for those 10 seconds. Last Stand cool down reduced, Shield Wall, Retaliation and recklessness cooldown now 5 mins (can be lowered). Can also silence enemies, damage VASTLY increased. (there is no +threat on moves anymore, just DAMAGE) Shock Wave stuns all enemies in front of you.You get to gaze at a friend, taking 10 percent of their threat and increasing their dodge. Finally, hitting prot thanks to Damage Shield will cause damage back to you.
Shamans
Sorry I don't know much about them:
Can turn people in to a frog (think of a mages sheep)
Elemental is going to be buffed, I don't know how though. but it does have a move which causes 20 yard knock back.
Enhancement: Various buffs, their reliance on spells will be reduced a little, and also given 2 spirit wolves which attack at the same time.
Resto: Various improvements, but one REALLY fun one is Spirit Link. A shaman will link 2 people, and will allow them to share damage, perfect for helping a tank (for example linking a tank with say a mage who won't get hit).
Druids:
TONS of changes I will try to tell you the little I know.
Balance: ROCKS. It now increases the haste of the entire raid, and thanks to Earth and Moon, you also increase the damage of the entire raids magic too. 51 point talent summons stars to AOE pound everyone.
Feral: Kitty DPS is being DRASTICALLY boosted. It will almost be as high as rogues (about 80 to 90 percent apparently at the moment). Tanks get warriors last stand, and are able to hit unlimited mobs now to help with AOE tanking. You also get increased mitigation, and with no crushing blows you can main tank ANYTHING.
Resto:
Wild Growth allows you to heal the raid (51 point talent) You also gain 100 percent armor in tree of life form, and finally your spells regen mana, rage, and so on for the person you are healing.
Mages:
TONS of changes, and frankly I can't list them all.
Arcane: Mirror Image allows you to make 3 copies of you, who will sheep, damage and whatever. You can increase the crit of your spells, and haste also. Finally you are given Arcane Barage.
Fire: You are given Living Bomb, which turns an enemy in to a bomb, doing damage to them and then they explode after 12 seconds. Massive fire buffs in damage too.
Frost, and instant stun, your spells also treat enemies as frozen, also you are given FrostFire bolt. Which combines the attritutes of both trees, so in other words all the + damage talents, including crit modifers, and whatever else. Apparently 8.5 K crits + in standard gear aren't uncommon.
Rogues:
I won't go to much in to this class, mostly because it is very much the same, but just reworked to be nicer to user. Combat dual weapons to increase off hand damageis now basically at the top of the combat tree, and finally all damage has been increased. You also get a misdirect type of move, which helps tanks for threat.
Hunters:
Survival: Now regens mana rage, or whatever, + tons of new stuff such as an AOE shot.
BM: Now can tame exotic pets, including big stuff like this:
http://daartsloft.com/hunter.jpg (priests reading, ignore that Devouring Plague isn't in my bar there, it is an early PTR shot before it was added and basically I just logged on, so all my stuff is a bit of a mess, as all my spells are kind of reset
).Plus, increasing their movement speed and damage.
One thing, ALL pets now get their own talent trees, so you can actually spec them as tanks and have them basically tank for your group (they can't do 10 man instances of course, but are still great) or have them vastly improve their damage. Whatever you need.
*EDIT*
There is tons of other stuff I am missing with each class, but remember the Death Knight is NOT going to be over powered, and won't own everything. EACH and everyone of these classes rock, and quite frankly even if you are a bit bored with your character, I promise you - you will be astounded. My friend currently can't stop soloing instances as a prot warrior, on heroic. Apparently they 4 manned karazhan (1 prot warrior, 1 disc priest, 1 PVP geared rogue, and one PVP geared ret paladin). Killing bosses, and this is easily too, NOT struggling slightly.