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- 9 Dec 2007
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I also think it's laughable that UO is a 'real mmo' and WoW is not, simply because there's instanced dungeons in it despite having a far higher population count, both overall and in actual realm activity/proximity. There's nothing like Ironforge or Shattrath in UO.
Not anymore, no. However, in its day Britain, Moonglow etc. and later on Luna all seemed equally, if not more, busier and alive than IF/SW ever do.
The point of no instancing is to force interaction between people. Guilds shouldnt be taking turns to down bosses, you're right. They should be fighting for the chance to do it, then defending from other guilds while they try to down it.
Basically turning it in to a UO Champ or Harrower spawn. PvE would still exist in exactly the same way, it just wouldnt be so unbelievably hand held.
Dont get me wrong, I enjoy WoW - Or did, until the pre-expansion blues set in. It is just never going to be half the game Ultima Online was imo, almost down to instancing alone.