I don't blame you Sheep. It's a dirty A-move race. XD
----
Yes, it's effectively that which can be an annoyance at times because your third can come late on some maps unless you have map control.
It really is mass tank, there's usually more than 10 hellions because Ling remaxes are common. You get more than a handful of Thors but you aim for mass tank midgame because it allows you to secure expansions in key positions. If you scout Lair coming you need to make sure you see what tech he's going because I've only had a few times where Mutas caught me off guard and I survived through it XD
When Hive starts you throw in a few extra Thors and 2/3 Starports which depending on the it's progression you can reactor or just quickly get out vikings. I don't bother building Turrets all over the map, half the time there's too much creep and it never dissipates even with a raven in your army and stutter stepping to kill it all as you move in to deny 3rd/4ths.
I've got two openers...
Blue Flame Opener.
-Gas First.
-Fact immediately after Rax.
- Scout at some point and aim to leave your scouting worker at the most probable third (If it doesn't go down by 6mins then expect aggression with/without Banelings or 2base Muta rarely)
-Swap when ready.
-Constant worker production.
Hellion production with blue-flame upgrade. (Do not get supply blocked, you should need 2 additional depots at some point before you have 4 hellions and rally them to the back of your base so they don't get scouted as it may be mistaken for fast siege which'll also deter baneling busts.)
-Marine production till 4. (spread them out to deny OL scouting)
-At some point you will have enough for a highground CC before you move out.
-When Blue flame is done start siege mode straight away and start your 2nd gas. Place down a second factory when you have the available resources.
-Move out with 4 Hellions and aim to get them into the main. (If a queen block is on the ramp due to them having active scouting then kill the workers on the natural, if they mineral walk to behind the queens then get them while they're congo'd and don't forget the larva coz hellions rape larva)
- Once your push is over depending on your macro you may have money floating due to not a lot of production. Move your CC out to the lowerground and go OC.
- Maynard Workers
- Bunker near the ramp but give it enough room so that the barracks can go infront of it (to soak baneling damage if it comes)
-Your aim from here is to grab your third gas, start siege tank production and put a reactor on the earlier 2nd factory. Moving on from there you should get (In any order depending on how the game goes) a quick inbase third(Don't move out till you have a sufficient tank count), double armory and two extra factories.
- If he goes Roach don't rule out Mutas coming a bit later to throw you off, just keep an eye on him and try to keep active with teams of 4/5 hellions harassing.
-If he goes Muta you may not have enough Thors so pull the line he's attacking and mass repair.
- On a lot of maps I will eBay block runby paths in the lategame like on Daybreak I block the ramp down to the third and take my third in the middle. Don't forget a few Turrets to stop Burrowed Roaches getting under your army or Infestors)
This one isn't very standard and I designed the build myself. There is a different way to do it which goes from a 1rax FE but it hardly ever does any ecodamage but it does allow you to get enough Hellions to stop any roach baneling bust.
Hellion/Banshee opener
http://www.teamliquid.net/forum/viewmessage.php?topic_id=330490
It's a variant of that build.
I basically just 1rax FE, get my double gas on 17 after the 2nd depot. Factory at 100, Reactor on Rax, Bunker near lowground expo. As soon as the barracks is done making a reactor I put it somewhere else and make TL which is for the starport which is made directly after the Factory. Move out when you have 2 Banshees and I think 8 Hellions (just constantly produce them). The transition is the exact same as above, Quick third, quick double armory and 1-1 and 3 extra factories.
-----
There's multiple things that mech can fail to. Maxing on Roaches like they're playing against Protoss can work if you're not placing your tanks in a good place. Ling/Roach drops are probably the only thing that is a definite win due to no or not enough anti-air.
Also instant remaxing on Lings or Roaches can prove to be an annoyance if the engagement happens in the middle of the map away from your production because reinforcement rate can be low.
Some of this may not make sense as I just woke up to get something to eat ¬.¬ So just ask if somethings not clear. MECH THEM ZERG CRY!
Just to add, I tried a MKP Mech TvP build earlier. Vikings,Tanks and Hellions. #WINNING