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is beta 2 live then ? i did the first one wasn't sure what to make of the changes tbh
Will avoid like the last one I think. Especially since they've still got a Pay to Win element.
I think you might be getting confused, only cosmetics change, which was the same for OW1... You can't buy anything that is game changing or altering outside of cosmetics.
Earlier this week, it was revealed that new heroes in Overwatch 2 would be unlocked in their free tier Battle Pass system. This means that you will potentially need to grind hours of the game in order to play any new hero. On the other hand you can pay to unlock the tiers instantly, essentially making it pay to win. The first character to be done this way is the new healer, Kiriko. Alternatively, Kiriko will be available at launch with the purchase of the Watch Point pack.
New Heroes can be bought rather than with grind.
haha - yeah - I love OW back in the day - but they messed around with it too much - tried to balance everything and it went out the window for me last 12-18 monthsYeah, I couldn't get on last night either. Had a quick couple of games this morning and enjoyed them. Yes, generally it just looks and sounds prettier than OW1, but I'm one of the few that still really enjoyed OW1. I was quite lost the last two nights with no Overwatch to play
OW1 - played from launch - enjoyed at the outset and for a while however - biggest issue was it was so DPS focused....Personally it felt like you couldn't influence a match/round as Tank/Healer - you were there to make up the numbers. DPS won or lost the game and the other characters/players were just secondary to that. As time went on 10/15 minute queue times for DPS was just ridiculous.I played OW1 from launch all the way up to the last day. I like the characters, I like the lore, and I generally liked the gameplay.
To be honest, I never quite understood all the whining and moaning about lack of content. You paid a one-off purchase for the game. How much were you forced to pay afterwards? Nothing. How much were you expected to pay afterwards? Nothing. How much does creating a new character, or new map, or new game mode cost in resource? Easily tens of people. So where does the money come from to pay those people? Apparently people just demanded all this sustained content while paying nothing towards it. I have no idea how they expect the economics of that to work.
Now OW2 has gone F2P, and people are complaining about characters and other resource-intensive assets being pay-locked (or grind-locked). Well if they're now F2p, and now have a goal to sustain relevance by drip feeding content, how do they expect to be able to sustain the resource to produce this content without some players (not even forcing all players) to drip feed some money?
Personally I'm fairly happy to pay for a battle pass for a couple of seasons at least. I'll see how the content pans out. But like I say, I've played since launch, and I have over 900 hours in OW1. Outside of the initial £50 purchase or whatever it was, and a few skins and emotes I paid some of the special league tokens, I've paid less than £100 for over 900 hours of entertainment. I feel like I can pay a little bit of money to show my support after all that. Same goes for anything really - music, film, tv, youtube content etc. If you like something, show your support.
OW1 - played from launch - enjoyed at the outset and for a while however - biggest issue was it was so DPS focused....Personally it felt like you couldn't influence a match/round as Tank/Healer - you were there to make up the numbers. DPS won or lost the game and the other characters/players were just secondary to that.