Overwatch

Do you have any apps in the back ground game capturing? Shadowplay or the such?

It's seems to have settled a bit. No app running and I've checked steam etc. for downloads while playing. Playing on EU servers. I can check bandwidth logs on my router but it all looks good. I did read it could be bad memory but unsure why game latency would spike and drop.
 
lol - win 8 loose 2 placements - 2350 lol

That's pretty much the end of the game for me - have no interest in grinding out of gold again with **** poor dps players in almost every game. Played Dva in 3 games and had gold elims/gold damage. Nothing amazing till you factor in 2 of those games we had a basiton!!!! How can you play basiton and NOT have gold damage is beyond me......
 
I won 7 out of 10 placements. 6 of them solo queuing!

Still placed gold.

Doesn't bother me though. I know I still have lots to learn. I've also shifted from support to DPS which is a big change anyway, so it's going to take some time to adjust.
 
I see you are having a nice run booyaka!!

haha - just playing torb and sym basically - unless I get countered hard. Was 4-0 last night with torb on both attack and defence. With his extra 50 health coming he's getting better for sure. I can fairly consistently hit headshots with him now so sniping widows/hanzo's is so funny.
 
lol people reactions to the placements makes me laugh... SR system is still so broken

"Husband beat me pretty bad last night... it's okay though I know he loves me really so I'm gonna stick with him, he'll turn it around he just needs a bit of time" :p
 
I don't think the SR system is bad per se (it has its faults), its the fact that the matchmaker doesn't take into account peoples most played heroes. Often get for example 4+ DPS mains or 4+ support mains put in a team together and you will never get a decent team comp out of it, especially when people just want to play their "mains". Also can't account for say me, a tank main queuing up and insta-locking Genji. Peoples selfishness ruins the game.

Wish this game had a role queue.
 
I don't think the SR system is bad per se (it has its faults), its the fact that the matchmaker doesn't take into account peoples most played heroes. Often get for example 4+ DPS mains or 4+ support mains put in a team together and you will never get a decent team comp out of it, especially when people just want to play their "mains". Also can't account for say me, a tank main queuing up and insta-locking Genji. Peoples selfishness ruins the game.

I think it does take that into account though... it goes "okay these accounts have drifted a bit far above 50% winrate, and it looks like they're all DPS main, let's group them together as their inability to make a proper comp should ensure that they lose" and at the same time it goes "and see here, 6 accounts that are bit below 50% that will be able to form a decent 2-2-2 comp, let's put them on the other side so they snatch the easy guaranteed win"...

Instead of what it should do, which is "okay here are 2 groups of 6 players at similar SR that both look like they can form a decent comp, let's put them in a game and let the team that play better win, even if that might push some players away from 50% winrate"
 
I think it does take that into account though... it goes "okay these accounts have drifted a bit far above 50% winrate, and it looks like they're all DPS main, let's group them together as their inability to make a proper comp should ensure that they lose" and at the same time it goes "and see here, 6 accounts that are bit below 50% that will be able to form a decent 2-2-2 comp, let's put them on the other side so they snatch the easy guaranteed win"...

Instead of what it should do, which is "okay here are 2 groups of 6 players at similar SR that both look like they can form a decent comp, let's put them in a game and let the team that play better win, even if that might push some players away from 50% winrate"

Don't disagree, but there are so many other factors too. The Matchmaker tries to get each team an average of 50% or close to chance to win. So naturally people will gravitate to a 50% win rate over time.

Jeff Kaplan did an interview with Stylosa and they talked about the matchmaker and role queue.

https://www.youtube.com/watch?v=hgOjeYYLXI4&t=645s

Skip to 8 mins. Role queue and matchmaker and player behaviour seems like a very complicated issue. Jeff also alludes to DPS player numbers far outweighing tanks/supports.

Surely that's what LFG is for?

LFG was great when it came out but i find it died to death a few season ago. I found six stacking a double edge sword and has some disadvantages.
 
Don't disagree, but there are so many other factors too. The Matchmaker tries to get each team an average of 50% or close to chance to win. So naturally people will gravitate to a 50% win rate over time.

Jeff Kaplan did an interview with Stylosa and they talked about the matchmaker and role queue.

https://www.youtube.com/watch?v=hgOjeYYLXI4&t=645s

Skip to 8 mins. Role queue and matchmaker and player behaviour seems like a very complicated issue. Jeff also alludes to DPS player numbers far outweighing tanks/supports.

Yeah I've seen the video before, and I agree it's complicated but I don't think they're going about it the right way still... It doesn't feel to me like it tries to give each team 50% chance to win, it feels like in most games it tries to give one team a 99%+ chance to win so that the players it has picked end up as close to 50% win rate as possible... which is why your SR often feels like a poorly driven car skidding on ice - whoooaaaaa down we go and then arrrrgghhh win win win and then whoooops here we go the other way again!!!

I would love to see what would happen if they took all the logic they've tried to code into the matchmaker away, and just got it to put together teams that look like they have a chance at forming a sensible comp, or even just throw together players of a similar SR at complete random... Whatever they are doing right now is not working
 
haha - just playing torb and sym basically - unless I get countered hard. Was 4-0 last night with torb on both attack and defence. With his extra 50 health coming he's getting better for sure. I can fairly consistently hit headshots with him now so sniping widows/hanzo's is so funny.


Did you say torb is getting extra 50 health?

If mercy or brig get a buff it would make me happy.

looking forward to this patch hitting live servers with the mcree and reaper nerfs.
 
Did you say torb is getting extra 50 health?

If mercy or brig get a buff it would make me happy.

looking forward to this patch hitting live servers with the mcree and reaper nerfs.

Symmetra

  • Photon Projector
    • Primary Fire's damage ramps up 20% faster
Junkrat

  • Frag Launcher
    • Impact damage increased from 40 to 60
Torbjörn

  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100
Looking forward to these buffs!
 
The current patch changes are interesting, and, as always, some will have more impact than others.

I'm always happy for a Soldier buff, but damage going from 19 to 20 is small in my eyes... Blizzard's justification is that you can kill a target with one less bullet, so a 200hp target is taken down with 10 rather than 11 hits... may make a difference, but I doubt my elims will suddenly increase dramatically.

I'm not sure about Reaper's nerf... the last buff changed health recovered from 30 to 50%, now reducing to 40%. I've being playing a lot of Reaper lately, and I've found some games that you do really well and get gold elims and damage, but other games where I've really struggled because the other teams specifically focuses you down, or your healers think Reaper needs zero support because he self heals and they expect you to win 1 v 6 fights (playing with @imginy on Sunday, and our Moira (who spent the whole match primarily attacking their tanks) was abusing me for rushing the point to stall at 99% and questioning why was I losing against six opponents). Reaper still does big damage is the hands of a good player at gold level, but it will be interesting to see the impact of this change.

Mcree now does 300 damage with fan the hammer compared to 330 damage... not sure this is going to change much.

Torb change to move some armour from overload to base stats is a nice quality of life change, and will make him a bit more viable (as he is an easy target).

However, the anti-goats changes are huge when combining these Symm and Junk buffs with the recent nerfs. However, I still don't think OWL hero selection will change significantly until Baptiste is available (remains to be seen if he is favoured by the pros).

I think the Symm buff might be significant if you play a lot of Symm and know what you're doing. 'Your Overwatch' seem to think the new JR buff is huge:

 
lol - win 8 loose 2 placements - 2350 lol

That's pretty much the end of the game for me - have no interest in grinding out of gold again with **** poor dps players in almost every game. Played Dva in 3 games and had gold elims/gold damage. Nothing amazing till you factor in 2 of those games we had a basiton!!!! How can you play basiton and NOT have gold damage is beyond me......

Placements always result in an SR that is close to the end of the previous season, and IMHO it is biased to giving you a lower score than last season.

Is playing in gold that bad? I obviously don't know, since I've not got above gold (yet :cool: )... I just enjoy playing in a team with good people with some level of team work, which we can get with even two of us together.

I can believe a Bastion not getting gold... had a Bastion against me and @imginy on Volskaya attack, but we didn't let him setup in a decent position... he should have switched hero. That is often the biggest issue, not realising when you should change.
 
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