Actually, I disagree. In the past game developers didn't let you see games until they were in a fit state for public consumption (even though they called it alpha, it really wasn't alpha it was more like late stage closed beta) and by that time most of the important development decisions had already been made and it was too late to make fundamental changes. By getting in early during pre-alpha when the game is literally changing by the week you can give feedback that actually goes into shaping the game you want to see. Just look at all the early access games on Steam. None of them are in the alpha stages of development. The general public wouldn't understand what a real alpha stage game was like.
I'm all for getting in early and helping to shape the game.
Truly hope this ends up becoming a success story because I need a good MMORPG and coming from the actual creator of Everquest this is certainly is appealing.
Bless & Air MMORPGs Confirmed for this year
I've been following the development of Pantheon, for anyone who maybe interested there's a twitch live stream tonight (25/04) at 6pm GMT.
with Cohn Carnage.
https://www.twitch.tv/CohhCarnage
The combat looks boring, 2019 and they choose standing still trading blows until one of you dies ? It was fine 20 years ago, but now, not so much
Exactly, most MMORPG's these days are just hack & slash button mash, steam roll through as quick as possible, the Pantheon combat play style closely represents that of Everquest, where you have to really work together as a team to take down groups of mobs, each class counts. It may look boring but it's actually both engaging and rewarding, Also during combat and down time people actually talk to each other. It creates social and challenging game play.
The combat looks boring, 2019 and they choose standing still trading blows until one of you dies ? It was fine 20 years ago, but now, not so much