Exactly, most MMORPG's these days are just hack & slash button mash, steam roll through as quick as possible, the Pantheon combat play style closely represents that of Everquest, where you have to really work together as a team to take down groups of mobs, each class counts. It may look boring but it's actually both engaging and rewarding, Also during combat and down time people actually talk to each other. It creates social and challenging game play.
yea like elder scrolls online.
games used to have a sense of danger, you would pretty much be scared to leave the road and they weren't always safe either.
if you accidentally pulled more than one mob you would probably die, you had to constantly adjust your view checking nothing is coming to close.
these modern mmos you can just run past tons of mobs without a care in the world and then just kill them all if you need to stop moving.
fast travels lame as well it makes the world seem empty because you barely ever see anyone outside of whatever has became the main city for all factions.
Even wow used to be hard and dangerous and you would get hundreds of people fighting at tarren mill just for fun with no rewards before they added battlegrounds.
almost every weekend someone would be invading one of the cities as well and trying to kill the leader which usually ended up with some massive battle lasting for ages.
then you had battlegrounds like alterac valley that were absolutely huge compared to the crap map of today.
there used to be loads of npcs inside and loads more quests in there, + raid boss
all MMOs went crap as soon as they went mainstream.
now people want boring bite sized mmos where you can accomplish something in 10-20minutes solo