Pantheon: Rise of the Fallen - MMO on Kickstarter

Believe in Brad!

However, he did have a well publicized melt down of epic proportions and from what certain sources have said used some of the initial funding to pay off debts and push white powder up his nose.

If he gets anywhere close to Everquest though, I will be over the moon!
EverQuest (the awesomeness that was) was a product of its time, and the talented group they assembled to make it. Also of course I'm referring to 1999-2001 (ish) EQ.

Was it Brad? Was it Smed? Was it the Team?

We've since had Vanguard from Brad, and that was a crock of crap.

Expectations are low, frankly.
 
Its supposed to be slow like that, its trying to recapture those MMOs you mention of 20 years ago. That's the sort of MMO that the market is missing these days, thankfully there are literally dozens of MMOs of the more modern style that people looking for that sort of thing can play and eventually when Pantheon is released there will finally be one that plays like an MMO from the golden age of MMOs (1997-2005ish) again without us having to resort to playing on things like p1999
Yeah the last thing we need is another button-masher.

People forget that when you're mashing buttons for hours on end, it's basically a job.

You can't chat to people (got to keep pushing all those buttons for max DPS)... there's nothing "interesting" about it (you're repeating the same sequence of button mashing you've been pressing for the last 20 hours). You're simply tied to the keyboard mechanically (and basically on auto-pilot) mashing buttons till you get carpel tunnel.

That's not how to make anything interesting. It's not even how to make combat interesting. It's just busy work.

People who think you need to be constantly doing stuff are looking at MMOs how they'd look at Call of Duty or whatever. All about the twitch gameplay. That's isn't the kind of MMO many of us want to see. Which is as far from twitch as you can possibly get.
 
EverQuest (the awesomeness that was) was a product of its time, and the talented group they assembled to make it. Also of course I'm referring to 1999-2001 (ish) EQ.

Was it Brad? Was it Smed? Was it the Team?

We've since had Vanguard from Brad, and that was a crock of crap.

Expectations are low, frankly.

I've been in Pre-Alpha for the last 18 months, so my expectations are high ;)
 
I've been in Pre-Alpha for the last 18 months, so my expectations are high ;)
Good to hear :)

Question for you: EQ wasn't exactly a game for casuals *but* there was a lot of low-level content and quests that could be enjoyed without having a stable group or a guild or whatever.

I remember my earliest EQ memories were as a soloing ranger. It was slow and it was inefficient, but it was fun. I spent hours later on messing around in Qeynos finding all the low-level quests, talking to all the NPCs, etc. Amazing how much content there was even from level 1.*

Does Pantheon support casual play (not encourage it, necessarily) and people who want to dive in for a couple hours at a time? With no expectation that they would be at the cutting edge or the best equipped, etc.

Just that such people would have things to do. A world to explore. Lore to find and read (in game).

*Talking of the content/quests:

One thing that I particularly enjoyed about EQ was the fact that you had to case out an area to find all the quests.

You didn't just run up to a "quest giver" and "get a quest". You might have to wait in an area for two NPCs to be present at the same time, and they would start a conversation with or without you. The conversation would hint at some key words that they (or some other NPC) might respond to.

It made the world more alive.
 
Last edited:
Does Pantheon support casual play (not encourage it, necessarily) and people who want to dive in for a couple hours at a time? With no expectation that they would be at the cutting edge or the best equipped, etc.

That, I would say, is the most applicable way to phrase it. You can solo and do casual play, it will be tougher and slower of course and you wont be winning any awards for the quality of your equipment or able to do all of the content but its possible to do as long as you accept those limitations.

You didn't just run up to a "quest giver" and "get a quest". You might have to wait in an area for two NPCs to be present at the same time, and they would start a conversation with or without you. The conversation would hint at some key words that they (or some other NPC) might respond to.

You will be pleased then ;)
 
That, I would say, is the most applicable way to phrase it. You can solo and do casual play, it will be tougher and slower of course and you wont be winning any awards for the quality of your equipment or able to do all of the content but its possible to do as long as you accept those limitations.

You will be pleased then ;)
Sounds promising.

The thing I miss most from EQ was the sense that it was a living, breathing world. Not an amusement park.

I really hope they can recapture that.
 
Just found out Brad died last year! :eek:

Came back here because don't recall there being any mention of it.

Wonder what that means for Pantheon, then...?

They are continuing with it, theres been a lot of progress made in the last year and they hope to deliver something which would be regarded as Brads legacy
 
Exactly, most MMORPG's these days are just hack & slash button mash, steam roll through as quick as possible, the Pantheon combat play style closely represents that of Everquest, where you have to really work together as a team to take down groups of mobs, each class counts. It may look boring but it's actually both engaging and rewarding, Also during combat and down time people actually talk to each other. It creates social and challenging game play.
yea like elder scrolls online.

games used to have a sense of danger, you would pretty much be scared to leave the road and they weren't always safe either.

if you accidentally pulled more than one mob you would probably die, you had to constantly adjust your view checking nothing is coming to close.

these modern mmos you can just run past tons of mobs without a care in the world and then just kill them all if you need to stop moving.

fast travels lame as well it makes the world seem empty because you barely ever see anyone outside of whatever has became the main city for all factions.

Even wow used to be hard and dangerous and you would get hundreds of people fighting at tarren mill just for fun with no rewards before they added battlegrounds.

almost every weekend someone would be invading one of the cities as well and trying to kill the leader which usually ended up with some massive battle lasting for ages.
then you had battlegrounds like alterac valley that were absolutely huge compared to the crap map of today.

there used to be loads of npcs inside and loads more quests in there, + raid boss

all MMOs went crap as soon as they went mainstream.


now people want boring bite sized mmos where you can accomplish something in 10-20minutes solo
 
games used to have a sense of danger, you would pretty much be scared to leave the road and they weren't always safe either.

Lol...leaving the road in Ultima Online was a sure fire way to get a crossbow bolt up your backside and then have some git come along and loot all your equipments and items. Travelling from one town to another created genuine apprehension and fear that you would make it to the other town alive and with your items intact :)
 
Tempted about elder scrolls however the art style and horrible races puts me off.

Dwarf, elf, human, halfling, half elf.

Anything else is a trash mob that deserves to be slaughtered endless times.
 
Tempted about elder scrolls however the art style and horrible races puts me off.

Dwarf, elf, human, halfling, half elf.

Anything else is a trash mob that deserves to be slaughtered endless times.
elder scrolls online has the most boring combat of any mmo I ever played
 
elder scrolls online has the most boring combat of any mmo I ever played

My problem with ESO was the greyness, its like 90% of the game is grey, grey walls, grey dungeons, grey buildings, there are some areas with a touch more colour but on the whole its a lot of grey. I see each expansion come out and I go and look at screentshots and footage and its more grey. Could almost get away with the game being in black and white really.
 
Back
Top Bottom