Path of Exile 2

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Not everyone, no. It's a decent game by the usual standards of early access games these days, but it still has a long way to go.
What kind of issue is it having? Been a busy weekend with the storm causing a lot of damage where I live. Not had time to read up.
 
What kind of issue is it having? Been a busy weekend with the storm causing a lot of damage where I live. Not had time to read up.
I can't speak for everyone, and it would take a while to compile the issues, but the last few pages of this thread highlight some of the main ones.
 
Binned my sorceress now, it's unplayable. Weekend wasted. Rolled a monk and started again. Will give it a few days and if no improvement I'll put it down until the game goes live and the characters get wiped.

Also didn't realise until I rolled my new toon this morning that this game has no character creation and you can't choose sex either, because when I made my first character the game crashed when I chose a name and when I booted back up I was in game. This seems really poor.
 
Halfway through Act2 here, I can't believe so many people on various forums and social media platforms are moaning at how bad Witch minnion build is. I'm absolutely destroying huge mobs and bosses with absolute ease now. The key is moving out of the witch tree and getting in some fire skills from the Sorc trees. Using Flame Wall, SRS, and gas arrows to trigger huge badaboooms along with volitle dead on a wand is hilarious. Doing ridiculous damage and having an absolute blast in doing so.

For me this is a brilliant ARPG, I'm enjoying it so much more than Diablo. Visually it looks insane, although I am playing @4k on LG C2 OLED with HDR so that does tend to make graphics pop more. The game runs flawless too. Very impressed so far, just can't wait to get home to play some more.
 
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Also didn't realise until I rolled my new toon this morning that this game has no character creation and you can't choose sex either, because when I made my first character the game crashed when I chose a name and when I booted back up I was in game. This seems really poor.
this is by choice, same in poe1.
 
Halfway through Act2 here, I can't believe so many people on various forums and social media platforms are moaning at how bad Witch minnion build is. I'm absolutely destroying huge mobs and bosses with absolute ease now. The key is moving out of the witch tree and getting in some fire skills from the Sorc trees. Using Flame Wall, SRS, and gas arrows to trigger huge badaboooms along with volitle dead on a wand is hilarious. Doing ridiculous damage and having an absolute blast in doing so.

For me this is a brilliant ARPG, I'm enjoying it so much more than Diablo. Visually it looks insane, although I am playing @4k on LG C2 OLED with HDR so that does tend to make graphics pop more. The game runs flawless too. Very impressed so far, just can't wait to get home to play some more.

Same for me, it's fantastic!
 
A lot to catchup on but is everyone giving this a thumbs up?

it's very devisive, if it wasn't made by GGG or called poe I think it wold be getting a 7/10 at best really which is understandable as it's v0.1.0 and in early access
the lead designers has made some very annoying decisions and it's not clear yet if they will go back on them

deadeye lighting arrow

this is one of the most fun builds right now as it's fast and does realy good aoe. Sorc never gets to feel good as the cast speed is awful
 
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My first time with PoE and finding it fun and challenging. I've not taken much of a look around but are there any decent Monk guides or build floating around so early on?
 
A lot to catchup on but is everyone giving this a thumbs up?

I am. Plays well, the tools are there to fix gear issues but you need to use all of them to get decent items rather than just relying on finding that rare that works for your build, which can always happen of course but generally you will find maybe a magic item with good stats that you can regal / exalt to make it a rare, give it a socket or two and put some resist runes into it and you can have good enough gear to make decent progress.

I also wonder if a lot of people are going for pure damage in their skill tree. I know I did to begin with and the lack of regen really hurt my survivability but after a small respec to pick up a few more defensive nodes and health regen and it made a huge difference.

It is a different experience to PoE and a lot of other ARPGs where getting involved in the systems only really matters as you progress in the end game, here, especially the 1st run in a new economy, the game is somewhat forcing you to engage with those systems so you can learn them as you go and it will prepare you better for late game. Maybe there should be more tutorials or hand holding involved to show players that is the expectation because if you just blast to the next area and rush to the end of act boss you will have a bad experience.

Playing it like you would play PoE or Last Epoch will probably lead to an underpowered character. Playing it like every upgrade matters and you need to be making small improvements along the way using the merchants, crafting, drops, runes, item gambler and so on do really help. If you have a nice pair of magic gloves and a regal drops, use it to make a rare, maybe the next affix will give you a power or survivability boost that helps. Get a bunch of white socketed items you can't use, salvage them for the socket making orb and use it to add a socket to an item you are using. I crafted a pretty good 2H Mace because I found a magic item with decent affixes on a decent base, used a regal to make it rare, gave it a socket and put in a damage rune and when I get some more exalts I will upgrade it a few more times unless I get lucky and a better one drops.

We are also missing a lot of weapon base types like Flail, Axe, Sword, Claws, Daggers, Spears and therefor a lot of skills so some of the issues people are having will probably get reduced when these come. I suspect the meta for Warrior as an example will be that Mace is great for bossing as the stuns and high damage works really well in 1v1 situations where as for standard packs I can see Cleave or other more instant AOE skills really being useful and then the weapon swapping feature will truly come into its own.

Some of the decisions around mobs respawning if you die feels fine to me. Bosses all have a checkpoint next to them so if you die on a boss you can just retry it without fighting to it and if you die to a pack then the creatures respawning gives you chance to find a bit more gear or currency or get more exp for a level up. I don't think this is really an issue tbh. The skill tree seems fine to me, some people are having issues with it but I think it just needs learning and tbh the PoE 1 player bases reliance on build guides means most players don't actually know what they are doing with the tree at all and now they don't have the training wheels and they have to think for themselves they are struggling. That will get fixed once some of the metas are discovered and guides get made. I think crafting is fine and I suspect new mechanics and ways of crafting will get added over time (either in EA or just through the life of the game). Right now you have semi targeted crafting through essences, you have rng crafting through orbs, you have ways to fix missing stats in gear with runes. So for example if a great chest piece drops but it is missing a resist you need then you can give it 2 sockets and put in some runes to buff that resistance. I think it is a pretty good way to make it so missing certain affixes does not instantly make an item trash as there are ways to get important stats outside of the main affixes.

Not that there is nothing to tune of course. The player power progression through gear, levels and skills probably needs a bit of a buff in one or all areas to get the right balance between challenge and reward but giving always goes down better than taking and that balance will come with time. Fundamentally though I think all the core systems are good and fun to engage with and the combination of fine tuning and adding in all the missing bits will probably allievate like 80% of player issues.

The other thing to remember is that players are at the worst level of skill in PoE2 they will ever be at and the game is in the worst state it will ever be in balance wise. The bumps will be grinded away.
 
I reached level 15 Witch and have a great aoe build literally destroys harder the more the number of enemies but its big flaw is its not great single enemy build and struggles hard with bosses that have no adds or long adds respawn time
 
well im starting to get into it a bit more. Its still just an old looking D2 clone (so far) and i hope they sort out the janky stuttering scrolling thats driving me nuts but im starting to want to enjoy it more. WASD movement seems to be less janky but then its harder to fire off the skills. My sorceress is living a little longer, going lightning focussed which seems to be good for clearing out waves of mobs, if not the bosses. Boss fights end up in some sort of Benny Hill style sketch with me running in circles dropping the odd area effect spell when i get a chance for about 10 minutes.

I dont know if its just me but my movement also seems to slow down in boss fights making it harder to avoid their aoe's. Anyway, if they could make the scrolling smooth then that would help a lot!
 
well im starting to get into it a bit more. Its still just an old looking D2 clone (so far) and i hope they sort out the janky stuttering scrolling thats driving me nuts but im starting to want to enjoy it more. WASD movement seems to be less janky but then its harder to fire off the skills. My sorceress is living a little longer, going lightning focussed which seems to be good for clearing out waves of mobs, if not the bosses. Boss fights end up in some sort of Benny Hill style sketch with me running in circles dropping the odd area effect spell when i get a chance for about 10 minutes.

I dont know if its just me but my movement also seems to slow down in boss fights making it harder to avoid their aoe's. Anyway, if they could make the scrolling smooth then that would help a lot!
The dodge roll is actually slower than walking ... that's why it probably feels like you are slower during boss fights. Plus some of the bosses leave freeze effects on the ground eg. Count Geonor.
 
Cohhs early thoughts are pretty much echoing what I said about my friends opinions, that almost to a man , the ones of them who arent getting on with PoE2 are the ones who were heavily into PoE1

 
The only two things that are absolutely boiling my **** with this game right now are:

1. The collision mechanics where your character just keeps getting thrown around like a rag doll. It's so incredibly frustrating.
2. That ranged isn't really ranged, it's just melee with a ranged weapon. You can't get away from monsters.

Other than that, all good :)
 
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