Bit stalled at the moment, at level 31 on my Ranger and I'm trying to plan out the skill tree. I had a plan, but after more consideration I'm still not sure going for Iron Grip is worth it even though it is only a 5 skill point branch off to get it. Also has anyone used Mind Drinker? going for physical damage purely but 2% doesn't sound a lot, not sure if going for mana regen passives instead would be better off.
Yeah I was planning on going for Iron Grip (eventually) but after realising that the Strength boost is only 1% per 5 points I'm not so sure anymore. I mean if all I'm going to get is maybe 10-20% damage boost if I'm lucky I could probably spend the points better elsewhere. I'll have to take another look and see how many points it would cost me to deviate, what I'd gain on the way and what I could gain elsewhere.
No that's the idea of the game, turning a normal item in to a rare or adding a magic somethign to it. I'm a level 14 ranger and killed the warden easy,orbs drop often enought that having some decent equipment is more important until you get the drops than hording stuff.
That is one way certainly. A lucky rare drop of the type you want with the stats you'd like and good selection of orbs is pretty slim. You do get a lot of options though which is great.
1. You can get a white item, up the quality for fewer whetstones/blacksmithing, use an a) Orb of Chance, hoping for a rare upgrade (can it upgrade to Legendary?) and upgrade it from magic to rare if not. b) Upgrade it straight to rare with the Orb of Alchemy. c) If its not got the stats you want you can reforge it.
2. Upgrade it from a magic with the slots you like.
3. Reforge the rare with the slots you like.
4. Reforge the gem slots and the links on an existing rare with the stats you want.
Does anyone know what sort of dps and hp/mana levels we can expect by endgame?
I was looking at the weapon damage ranges for 2H weapons earlier and they're in the region of 110 dps base so I guess with quality improvements, stats and maybe powerful uniques you'd be looking at anywhere from 300-500 dps, with passives for IAS/Damage/Crit maybe 2-4x that and I'm not sure how much extra from skills.
Dunno what sort of hp range we'd expect though. It seems a lot of the skills that give you a set amount of life tend to be +30 which seems like a really small amount compared to games D3 where your health increases rapidly towards the end of the levelling curve, so I'm guessing we're not expected to have 10-30k by endgame.