Path of Exile(diablo clone)

Well Merveil was much easier than I expected on Cruel. So long as she was content with being a Cold Snap spamming skank instead of using the multishot Ice Arrow or coming in close for melee combat I could quite easily hold my ground and back off occasionally to allow Puncture to do some more damage. Her second phase didn't really stand a chance. She was stood across the bridge constantly churning out spawns while I was stood at the other end holding down Frenzy and occasionally chugging a mana potion so every time the spawn attempted to attack me it had to pass through an endless barrage of arrows.

All in all, my build seems to be working much better now I've got some resistances, some health nodes and a decent set of skills under my belt.
 
See this is wierd, I haven't had a disconnect for a good few days now and am sitting 3/4 hour sessions each time.

I think it's very much a case of when you play as well. I had last week off work and during the day hardly disconnected at all, but in the evening I get atleast 3-5 a night.

I lost my first and only GCP of Open Beta from a disconnect, and last night lost a chaos orb :( It's still an awesome game; so don't let me put anyone off, still I will wait another week or two.
 
I think it's very much a case of when you play as well. I had last week off work and during the day hardly disconnected at all, but in the evening I get atleast 3-5 a night.

I lost my first and only GCP of Open Beta from a disconnect, and last night lost a chaos orb :( It's still an awesome game; so don't let me put anyone off, still I will wait another week or two.

The devs have confirmed that the vast majority of disconnections occur at euro prime time which is when the servers are under the heaviest load.
 
What is up with the map in this? Doesn't really seem to be of any use, ugly, hard to read and lacking in just about any information.
 
Its simple and easy to use when you get used to it.

But it still sucks. The map is a weak point of the game, especially on the very large levels. I found that minimising the transparency and keeping the map off most of the time worked best for me. I bring it up only if I'm lost and looking for somewhere on the level I haven't been to yet, and it's not very good at that. It's usable, but it's not good.
 
But it still sucks. The map is a weak point of the game, especially on the very large levels. I found that minimising the transparency and keeping the map off most of the time worked best for me. I bring it up only if I'm lost and looking for somewhere on the level I haven't been to yet, and it's not very good at that. It's usable, but it's not good.

You can have it small and in the top right corner. I quite like it, makes you think about your surroundings a bit more than the usual massive pointer and trail leading right to where you need to go.
 
I just leave it as a minimap and occasionally switch it to full screen for a moment just to figure out where I am relative to the whole area or where any party members too far for the minimap view have got to.

The full screen map doesn't look brilliant but the minimap looks reasonable and both get the job done imo.
 
Tried this last night and it seems pretty promising. Played a ranger and shadow to like lvl 4-5. However the skill tree seems overwhelming!! Do you all follow build guides? It seems really easy to screw a character up! Any tips?
 
Tried this last night and it seems pretty promising. Played a ranger and shadow to like lvl 4-5. However the skill tree seems overwhelming!! Do you all follow build guides? It seems really easy to screw a character up! Any tips?

I've looked at one that I spotted on the forum when I realised it was similar to what I was trying to achieve but mostly I've just planned it on the website and altered it a few times (mostly because I was far too glass cannon to actually survive so I realised I'd need to spec more into health/resistances and less into pure dps).

I can tell from the one I looked at on the website that its far from ideal as I've probably overspecced my stat boosts for Str/Int as they have a much better understanding of the requirements of certain items and what boosts they can expect to get from gear, but I'm happy with it and it'll require a little Respeccing of my current choices and I've taken some shortcuts for easier levelling purposes but in the long run it is nice to have a plan to work towards and to see it coming together. Since I did my major overhaul at the start of act 3 I can see some of my choices starting to pay off as I now have a bit more health to actually survive some punishment.
 
How does respeccing work? Can you remove any node, as long as there's still at least one unbroken link to your start point, or does it have to be your most recent one?

I've been playing ranger by choosing a fun looking 'big blob' skill, then taking a path towards it. I was sort of thinking that for the first one I'd choose the route that increased damage the most, then for the second the one that increased health the most, and alternate (or take the shortest path if both look a bit meh). Doubtless this will prove pointless and render me useless by level 30 or so, but it's fun for now.

Bow ranger is rather fun, but did rely heavily on me getting a crowd control spell (I finally picked up 'split arrow' and a lightning quiver and it's MUCH easier to survive rushes of mobs now.)
 
Great game even though a little bit hard, my first build failed badly, playing now melee marauder (Ground Slam) lvl 50 and almost finished Act 3 Cruel.

I hardly recommend this Ground Slam Marauder as their first char as this build is not that gear dependent and you get all skill gems from quests.

This game is very unforgiving once you reach Act 3 and then later difficulties if your build/gear is not correct.

Haven't realized there was a hefty exp death penalty on Cruel and later difficulties, playing much more carefully now :)

Also this game is almost like Diablo 2, you kinda play the whole game using only few skills but there seems to be a lot of viable builds for each class.
 
Tried this last night and it seems pretty promising. Played a ranger and shadow to like lvl 4-5. However the skill tree seems overwhelming!! Do you all follow build guides? It seems really easy to screw a character up! Any tips?

There's a page on the main website that you can use for planning builds. There are also videos on Youtube in which someone examines various builds used by various players.

But I just picked Marauder and winged it, going on what seemed like useful skills that fitted the role I was playing (a heavy fighter, all strength and heavy armour). They're clumped in groups of related skills and each group usually contains a major skill and a number of minor ones, so I was mainly aiming for groups (e.g. mace skills, 1H melee skills, resistance skills, etc). I've no doubt that there are more efficient builds than mine, but I think you can do well enough if you have a clear idea of what you want and stick with it. Maybe not with ranged classes, though. I think Marauder is easier to do without detailed planning. I made some mistakes that I learnt in play, e.g. I hadn't bothered with elemental resistances because I hadn't know how important they are.
 
How exactly? Either level high, put in loads of hours, die unexpectedly, rinse and repeat 20 times until you do it.

Or over level/overgear the area you plan on doing.

Or practice it on normal.

I have other things to do with my life.

Also D3 was a good game, but lacked so much customization it was shocking, also RMAH. TL2 is unbelievably boring.

To me the point in hardcore is seeing how far you can get without dying. If you're doing everything before hand on an equally geared (well, you should be using a lesser geared char, but meh) char then you're not really doing that.

I "practiced" on diablo with a barb upto about level 38 before realising how badly it sucked (not just because normal and nightmare were faceroll :p). From then I just played my hardcore barb to 60 (before dying to lag, FU Blizzard).

You'll probaly find it more fun just playing hardcore without practicing, it's boring playing hardcore when you know you're not going to die, the fun of hardcore comes from nearly dying (it's also pretty fun when you die :D). The only reason to practice imo is if you're someone like Kripp who's going for a world first rather than just playing for fun.

I liked the RMAH on D3, I don't trade in these games so it meant that I could sell all my unwanted **** for gold then sell the gold for cash :D.

Only thing I liked from D3 was that hardcore chars were deleted, I think that would make me try hardcore out a bit more on PoE if it was like that. And TL2 I just couldn't get into. Art style mostly, and just found it boring.

I loved the art style of TL2 :D.

That's exactly what the sensible players did on D3 Inferno originally. Even more so when it came to boss battles. Until you had actually fought something with similar stats there was no way you could know if you were prepared for the fight or not. There's a difference between being 'hardcore' and being recklessly stupid.

Torchlight 2 had such a dreadful skill system. The ridiculous level requirements meant you couldn't actually spec heavily in anything, you just had to slowly progress them through the game. The 'breakpoint' boosts were generally not very epic or worth waiting, just a nice boost. And so many of the skills just never seemed to be as good as they sounded ><

In Diablo it was different since when you did a boss you had 2 options:
Kill the boss
Die

In PoE you only have to worry about one shots, and you can probably find out easily enough if you're going to get one shot, for everything else you can easily run/portal away.

I know others used to do it, I watched Kripp practice Diablo on his softcore barb before getting his kill, but as I said above though, it still felt ****ty to me, and just because others do it doesn't mean I think it's the "right" way of doing it.

I've played it some more now, got a 34ish Marauder. I'm liking melee a lot more (the 2 chars I tried previously were ranged (ignoring the other marauder since that was in a group with someone I find it annoying playing with, so generally enjoy a game less than I otherwise would :p.), I guess I'll skip ranged chars, I preferred barb/monk on D3 anyway).

Should be better on Cruel and above, it's pretty much the same difficulty as Diablo normal atm, 2-5 shotting champs/rares with a 1h and shield using maybe one heal every other map. Other than the difficulty it's pretty fun though and I'm considering buying a weapon effect or something to give them some money :p.
 
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Haven't realized there was a hefty exp death penalty on Cruel and later difficulties, playing much more carefully now :)

I completely forgot about that at first. Got myself killed about 5 times by Rhoa's in the Fetid Pool and Mud Flats cos I kept standing on front of there charge and wondered why I didn't seem to have much exp ><

I don't die now bar something stupid. Sneaky little champ monkeys caught me out once by hiding behind a champ Chieftain so I was getting hit a lot harder than I expected :p I am very glad I'm taking Oak up on his offer of 12% Phys Damage though this time because attempting to kill the Leapslam spamming ******* would be EXTREMELY painful.
 
I died twice last night on Merciless in the space of 5 minutes due to lag. Kept getting hit from nothing when I was over a screen away from monsters :/ about an hour or grinding lost.

Having real trouble getting gear also. I get the drops but the rolls are so bad for the most part, which is to be expected since it's very random, but it's making progression difficult. In fact by the time I get some gear I've generally over leveled the whole act by 5 - 10 levels purely from gear farming. Currently level 66 and farming Fellshrine Ruins, which is +6.
 
i find it quite funny that path of exile has similar problems to diablo 3 but nobody seems to care. messed up loot tables, useless unique items and cookie-cutter builds. let's also not forget the generic look of all items your character never looks "amazing".
 
i find it quite funny that path of exile has similar problems to diablo 3 but nobody seems to care. messed up loot tables, useless unique items and cookie-cutter builds. let's also not forget the generic look of all items your character never looks "amazing".


Whats the reason behind that? In inbred hate for Blizzard, or maybe people know Blizzard are capable of so much more but didnt come up with the goods? Or perhaps its that PoE is a better game. I dont know, ive never play D3.
What i do know is that i like PoE.
 
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