How exactly? Either level high, put in loads of hours, die unexpectedly, rinse and repeat 20 times until you do it.
Or over level/overgear the area you plan on doing.
Or practice it on normal.
I have other things to do with my life.
Also D3 was a good game, but lacked so much customization it was shocking, also RMAH. TL2 is unbelievably boring.
To me the point in hardcore is seeing how far you can get without dying. If you're doing everything before hand on an equally geared (well, you should be using a lesser geared char, but meh) char then you're not really doing that.
I "practiced" on diablo with a barb upto about level 38 before realising how badly it sucked (not just because normal and nightmare were faceroll
). From then I just played my hardcore barb to 60 (before dying to lag, FU Blizzard).
You'll probaly find it more fun just playing hardcore without practicing, it's boring playing hardcore when you know you're not going to die, the fun of hardcore comes from nearly dying (it's also pretty fun when you die
). The only reason to practice imo is if you're someone like Kripp who's going for a world first rather than just playing for fun.
I liked the RMAH on D3, I don't trade in these games so it meant that I could sell all my unwanted **** for gold then sell the gold for cash
.
Only thing I liked from D3 was that hardcore chars were deleted, I think that would make me try hardcore out a bit more on PoE if it was like that. And TL2 I just couldn't get into. Art style mostly, and just found it boring.
I loved the art style of TL2
.
That's exactly what the sensible players did on D3 Inferno originally. Even more so when it came to boss battles. Until you had actually fought something with similar stats there was no way you could know if you were prepared for the fight or not. There's a difference between being 'hardcore' and being recklessly stupid.
Torchlight 2 had such a dreadful skill system. The ridiculous level requirements meant you couldn't actually spec heavily in anything, you just had to slowly progress them through the game. The 'breakpoint' boosts were generally not very epic or worth waiting, just a nice boost. And so many of the skills just never seemed to be as good as they sounded ><
In Diablo it was different since when you did a boss you had 2 options:
Kill the boss
Die
In PoE you only have to worry about one shots, and you can probably find out easily enough if you're going to get one shot, for everything else you can easily run/portal away.
I know others used to do it, I watched Kripp practice Diablo on his softcore barb before getting his kill, but as I said above though, it still felt ****ty to me, and just because others do it doesn't mean I think it's the "right" way of doing it.
I've played it some more now, got a 34ish Marauder. I'm liking melee a lot more (the 2 chars I tried previously were ranged (ignoring the other marauder since that was in a group with someone I find it annoying playing with, so generally enjoy a game less than I otherwise would
.), I guess I'll skip ranged chars, I preferred barb/monk on D3 anyway).
Should be better on Cruel and above, it's pretty much the same difficulty as Diablo normal atm, 2-5 shotting champs/rares with a 1h and shield using maybe one heal every other map. Other than the difficulty it's pretty fun though and I'm considering buying a weapon effect or something to give them some money
.