Path of Exile(diablo clone)

Had such a good run last night on the Descent Champions. A lot of the rares I'd found/made had some resist rolls on them. Kept the Iron Hat unique from the start to act as an easy 3 linked for Spec Throw, Added Fire Damage and Lesser Multiple Projectiles. Halfway through Inner Halls level 1 I got the unique poleaxe Wideswing too!

Was running around the 3rd floor with 2 minutes to go, spotted the exit and on running past a large mob I got stuck in the corner, rubber banded and got killed :(

Wasn't too bad though. 7 points for the level, 3 points for the bosses. Was ranked 68 in the end I believe.
 
Sounds you are in act 2, mainly forests, just you wait until act 3, in particular the run upto Piety and the newer act 3x.
Very good graphicially and challenging, you will enjoy them.

Yeh was in act2, I'm up to act3 now. Very pretty in places and some bosses that are really tough without being plain retarded. Had to rejig my gear a little more to have more fire resist to beat General Gravicius. But ended up being easy second time around as he hadn't fully healed :p
Felt a bit guilty beating him like that until absolutely bugger all dropped :/

I semi regularly find rare items and have even found one unique, but it kinda feels like Diablo3 in that all the drops seem to be for other classes. It's really frustrating as most of my gear is 10-15 levels below I am or not pure witch stuff. I've got some awesome dex/int armoured gloves though, give a really nice damage bonus!

Looking forward to getting some totems to mix up my gamestyle a bit now. I'm mainly fire/frost blasting things at the moment with firetrap/icewall for range control. I think a Totem of some form should work nicely with that style from what I've read.


Is anyone playing as Melee characters? I've had a brief go with some but they all feel massively boring compared to how the Barbarian felt in Diablo3. The animations make it look like they are gently hitting enemies and all the attacks look fairly repetitive, do they get better at higher levels? I'd like to think there are some more varied abilities but I'm yet to see any. Definitely enjoying the Witch as much as Wizard from Diablo though now I've leveled up a bit.
 
Just rage quit for the night playing through the Lunaris Temple level. It's absolutely huge with tonnes of enemies in so can't get through it in good time. I keep dying on the 3rd floor, and have to go all the way back to the gate on the second floor, only to find the entire ******* map has respawned from scratch and I'm starting over. This is infuriating...
 
Merciless? Haven't reached it yet on nemisis, just did Vaal which was surprisingly easy, although my buddy ripped on Perpetus D:
 
Normal! Still on the first play through. Just kept getting really bad rubber banding and spells not activating. Hence the rage quit.
Seems fire trap and cold snap are especially prone to just failing to activate too :/
 
Euch, think I need to gear up. My spectral throw/heavy strike Scion just died 12 times against Dominus on Cruel :p

Admittedly after the first couple of times I stopped trying to be tactical and just repeatedly wailed on him until I died, portalled back in, etc etc.

Still, these lovely slow moving Zombies on the beaches come as a relief after all the stuff in the tower :p
 
Having a hard time stopping playing this - It has really gripped me last few weeks.

Admittedly not made it past cruel yet, multiple toons in act 3 but too scared to do Dom :)
 
I tried this a good few months ago and it had some promise, although the graphics glitches were pretty extreme!

Has it improved much over the last few months? I seem to remember there being an absolutely bonkers skill tree in terms of size and options - is this still the case?
 
Skill tree is still bonkers huge. What graphical effects/glitches were you encountering? It's mostly been fairly stable/reliable technically (network issues aside) for quite a while.

Most of the changes have been adding unique skins/models for unique items etc.
 
For the most part it was pretty jumpy collision detection and the odd wireframe/white screen "flash" when you bumped into something that you weren't supposed to!
 
Graphics are really good on this. Like others have said it's just the odd bit of collision detection playing up and then some rubberbanding at times.


edit: How in the hell am I meant to beat Piety without being levels and levels higher than the average monster level.... It takes 15-20 minutes + to get to her from the last portal, then if you die you have the explore the way through the entire bloody area again :mad:
Feels like this wasn't even playtested :/
 
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Graphics are really good on this. Like others have said it's just the odd bit of collision detection playing up and then some rubberbanding at times.


edit: How in the hell am I meant to beat Piety without being levels and levels higher than the average monster level.... It takes 15-20 minutes + to get to her from the last portal, then if you die you have the explore the way through the entire bloody area again :mad:
Feels like this wasn't even playtested :/

It sounds like you may need to work on your gear/skill tree as Piety in normal shouldn't really be an issue. Have you got a link to your skill tree that we could look at to see where the issue lies? Also, what skills are you using?

And yes, the map areas reset after a short period of time (15min?) if you're not in that area so you'll need to run through it again if you die :p


Managed to get piety down on Merciless last night, was hella sketchy though as her ice form was bending me over hard as I only had like 50% cold resist. That took a while but that's mainly down to my dps being quite low, around 600ish on spec throw. Wasn't too bad when I could run in for some Double Strike dps as that's up at around 1900 but I preferred to keep my distance so i could duck behind pillars when she switched to ice.
 
To be fair, her ice form bends you over backwards regardless of your resistances on any difficulty above Normal without crazy epic gear.

I've not really been playing this the last few weeks outside of Races. Think I should be able to reach the flask at 135 before the season ends. My Facebreaker Duelist is going quite well, mid act 3 cruel atm but it probably won't be long before I hit the problem with resistances. I'm mostly relying on my Goldrim atm but I can't use that forever because its such a good levelling item I'll swap it over to a new character once I get late game.
 
Graphics are really good on this. Like others have said it's just the odd bit of collision detection playing up and then some rubberbanding at times.


edit: How in the hell am I meant to beat Piety without being levels and levels higher than the average monster level.... It takes 15-20 minutes + to get to her from the last portal, then if you die you have the explore the way through the entire bloody area again :mad:
Feels like this wasn't even playtested :/


Just drop a portal before you get to bosses or periodically if you're a long way from the last way point. Then if you die you can just portal straight back in from camp.

You shouldn't ever have to retread old ground that way.
 
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It sounds like you may need to work on your gear/skill tree as Piety in normal shouldn't really be an issue. Have you got a link to your skill tree that we could look at to see where the issue lies? Also, what skills are you using?

Hopefully this should show you my passive skills - basically fire/ice damage and critical hit chance
Not sure if there is a way to link the character to show equipment like Diablo3 had. I can see it online but can't share it from what I can see.

Think I'm at around 70dps at level 39, I've got a fairly decent (I think) wand which does a nice load of physical damage which is handy, plus has 3 linked sockets. Within this I have Firestorm (level 9) and Freezing Pulse (10) with the Mana Leach support gem (3)
I've got a headpiece which has Cold Penetration (3) and Cold Snap (10) with increased critical (10) and added lightning damage (10) linked. Can't remember it's stats though.
My main armour has Firetrap (10) and Fireball (9) with a Chance to Ignite support gem (level 7)
I've also got Frostbite and Frost Wall, no extra links there. I've got gloves and rings that add a nice chunk of fire damage (17-38).

I don't think my gear is too bad, and I'm pretty happy with my tactics, I use the wall for range control and lead enemies over traps, trying to get them to remain in the fire whilst I use firestorm on them along with other moves. I'm able to fairly regularly freeze non bosses too. The problem is I've only managed to get to Piety once without being killed by those annoying spine people due to getting stuck between other enemies :( She did hand my ass to me on a platter but without trying some more I'm not sure where I can improve at the moment.


Re: the portals.... I hadn't even thought of that. I had just assumed that if I create one and then die it would vanish. I'll try it out, sounds like that should give me a decent go against Piety without having to spend 20 minutes working through the level again :)
 
Ok 70dps is too low on your main spell.

You want a wand/dagger with loads of crit (to freeze), spell damage, cast speed.
Ignore the the physical damage is this is completely irelevant when using spells. Same goes for pretty much all added damage bonuses on gloves and rings (i.e. Adds 1-50 cold damage or whatever)

Now your spells
Freezing pulse should be linked with faster casting, faster projectiles, mana leach if needed or life leech.
Firestorm im note sure probably faster casting and concentrated are of effect for more straight up damage.
Now since you are using cold & fire (sorry my browser crashes on my iphone when i check your skill tree :( ) have you thought about getting elemental equilibrium which is a must when using cold & fire to get the most dps.

Alo start using elemental weakness spell to further help your dps.


I'll have a look at your build later when i get hone ;)
 
That 70 dps is your auto-attack dps. You need to select the different skills just above that box to see what each skills dps is.

Looking at your skill tree you've fallen into the trap that you can so easily make in this game.

Glass cannon does not work at all.

You've got no ES or Life nodes and I'm guessing your resistances aren't going so well either? Your wands damage is almost irrelevant for the most part. You want as much Spell Damage (and/or Global/Spell Crit) as you can get. I'm not overly familiar with the Witch builds but Freezing Pulse is generally hyped up more so than anything else so you might want to try swapping the Cold Snap for the Freezing Pulse and boosting that instead.

In all honesty though, given how you've specced you may be better off trying to finish the difficulty and all quests to get yourself some Quest Reward Gems, taking what you've learnt and starting a new character. Maybe something a bit more tanky to really understand the benefits of health/resistances more. A lot of the most dangerous mechanics in the game work off percentage health. Burning, Shock and Freeze/Chill all have a duration (Stun has a chance instead not duration) based around the amount of damage they inflicted relative to your max hp. What is a 2 second Freeze for a low hp character (a death sentence basically) may be ignored for a higher hp/resistances character because its duration was too low to meet the threshold.
 
Cheers for the reply. I hadn't thought about using a dagger instead of a wand. I'll check it out. I'm yet to see a better wand though, I seem to get crappy drops and don't fancy using forum markets to just buy my way through the game (after all that's why I got fed up with Diablo3)

Seems a bit ridiculous that extra damage on items does nothing to spells :( I guess I'll keep those items for my next class I do. Thinking I'll go duelist because I have a nice legendary sword I'll be able to use with him that has some pretty awesome looking stats.

I'm adding in support gems whenever I get them, I often find myself low on mana which is why I have the mana leach on the attacks good at hitting multiple people.
Can you link full character setups ingame if not via the web?

Elemental Equilibrium sounds interesting now that I've read through what it does properly. Sounds like it might be a lot of effort :p Will need 8 further perks to use it though, something for the future perhaps.

Evil - skimmed through your post but will reread later. Gotta get back to work from lunch now :D
I'll dig out some more numbers later. But you're right, I've gone very much glass cannon, despite this my dps does feel rubbish sometimes. Guess I need to compare to another character at a similar level to give myself an idea!
 
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Seems a bit ridiculous that extra damage on items does nothing to spells :(

Depends on the item and the skill, for example, Spectral Throw creates a projectile with stats based on your physical melee weapon. It uses your weapon's base damage, and any "plus % to physical damage" or "plus % to projectile damage" stats, but NOT "plus % to melee damage" or "plus % to melee physical damage".

confusingly, it even benefits from "plus % physcial damage with melee weapons"!

(it's a physical projectile attack based on the physical damage stats of your melee weapon, but is not itself a melee attack).

I think the only skill other than "frenzy" that cares about a wand's damage stat is Soul Syphon (or is it called power syphon? Gah).
 
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