Pathfinder: Kingmaker

Some of the books are indeed needed for a quest, but most can be sold. With books I would sell these to that vendor who stays in your throne room, so at least you have all these in one place in case you need to buy any pertinent ones back, or continue to stash them. I am also a notorious packrat myself, potions is my worst, by the end of most RPGs I usually have an absolutely ridiculous stash of potions, all being saved for that one boss I surely will need them for at the end of the game, right? Nope :)

Wait a minute... this just clicked! That guy who sold stuff when he was in another location... will still buy and sell when in your throne room?!?!

I had been going to the tavern to sell everything, thinking that was the quickest option. D'oh!!

Well, this will shave a good chunk of time off my trips back to the capital from now on anyway. Cheers! :)
 
If its the one I'm thinking of, then you need to do a quest which results in the option to recruit him as an advisor and he will be available in your throne room.
I've not noticed if his inventory changes when this happens.

The 2 in the market square are who I tend to sell to - weapons and armour to one, all the crap I pick up to the other. That way I always know whom to go back to if I need to.
Oleg's outpost is handy too.

You will get a merchant in each village you place as well but they don't sell much that is useful but they are handy for dumping your junk off if they are nearby.
 
You will get a merchant in each village you place as well but they don't sell much that is useful but they are handy for dumping your junk off if they are nearby.

Yes, and if I remember correctly, the vendors in each village/town all share the same inventory. So you can sell some gear to one the other side of your kingdom, travel to one on the other side, and the vendor there will have magically been sent ALL the items from the other vendor, including the stuff you sold him :). Same as your personal stash box between the capital and Oleg's outpost. As regards selling items, I sold armour to the guy who didn't sell armour, weapons to the guy who didn't sell weapons, and magic to either of the guys who didn't sell magic. Then it was easy to filter the cool items a vendor normally sells from the useless mundane stuff I had sold off :)
 
Yes, it's that guy. He's been stood in my throne room for God knows how many game hours and it never occurred to me to try to sell things to him!

There are eventually two advisors you can recruit who you can buy and sell from, who set up shop in the throne room, both need some kind of quest doing or saving. One is recruited early on and you should have got him by now, the other I think is recruitable in chapter 2.
 
I had been going to the tavern to sell everything, thinking that was the quickest option. D'oh!!

It's technically not a bad idea to use the tavern to sell stuff. If the theory about the numbers of items on a map slowing the game down is right, then the tavern is not a bad place to dump your junk stuff, since the tavern map is not visited that often in the grand scheme of things.
 
Well, I think I must be nearing the end now
(just killed Irovetti and claimed Pitax)

Just dinged level 18, and there is only 700k to the next level, so it looks like I should make that at least (still got half of Tenebrous Depths to go). I wonder if they reduced the needed xp for higher levels in a patch at some point?

The exploring and combat is going really smoothly now. My MC with an AC of 68 basically never gets hit outside of the odd special move or magic effect, Ekun is still a gattling gun, Jub's bombs melt things in seconds, and Valerie, well she waves her sword around menacingly next to me on the front lines whilst wearing the heaviest armour around.

I spent a million gold at
The Rushlight Tournament
, so am nicely kitted out.

I think I might struggle to get back on the curve for kingdom management, though. Still got a fair few stats to level (most are at 6-8) and I doubt I'll get on top of the curse research now. Wish I'd had a handle on how to streamline this aspect of the game earlier on.

I am still loving this game. Such a sprawling, epic feel to it. Some really nicely written quests and events, the feeling that choices I made dozens of hours earlier cropping up in consequences way down the line. I am totally on board with just forgiving its flaws now.
 
You are about 75% through the game.... Still quite a way to go yet and those parts will really frustrate you. I suggest hammering your kingdom management and building things up as much as you can.
You should easily make level 19, possibly even level 20. The Tenebrous Depths really help.
 
Only 75%? Wowsers, this IS a big game!!

I've avoided reading too much about the end of the game as I like the quest writing and characters and didn't want spoilers, so I don't really know what's coming. I was assuming that the current curse timer is the last one, but I guess it can't be.

But, you say there's frustration to come? Eek! I may be overconfident in my party's combat skills. Whilst I haven't had a challenging fight in a good while
(and Irovetti and that snake thing were liquidised within a couple of rounds)
, I remember from earlier on how some combinations of enemy abilities could really ruin my team's day, so I am sure I am still vulnerable to surprises.

Also, I hope my inefficient travelling hasn't overly hampered the kingdom development I'll need for the endgame...
 
It is big, When I thought I had finished the game, there was another part to follow

If you haven't already, I suggest Cold Iron weapons and something that provides Freedom of Movement. Having a high Will save helps a lot.
You should be fine combat wise by the sounds of it, its other factors that may frustrate you. I wanted to throw the PC out as it turns out the 'thing' is not a bug like I though it was, but deliberate so the longer you delay resolving it, the worse it gets.

Fun times ahead!!

I've just started again, got Varnhold's Lot out of the way. I played a Chaotic rogue last time and it was an interesting adventure and I like the way it tied in once the main game merged with it. Went for Lawful Paladin with a different decision at the end this time so will be good to see what happens.
I'm now on my way to kill the Stag lord once more, this time as a straight up sword and board fighter (done Rogue, Wizard, Ranger and Cleric so far)
 
Whoah, that's quite a few playthroughs of such a long game! If I ever replay I will find a way to make a druid workable. I was a bit disappointed I didn't feel confident enough to know how to build one for this system first time around. Ever since Mask of the Betrayer, I've liked melee druids as my front-line spellcaster/off-tank MC in isometric RPGs if they're viable, but I didn't see how the options for that would work in the Pathfinder system.

Now, cold iron I have. One of the weapons is only a +1 dagger, but I think Val has a decent cold iron sword somewhere. I presume you only need one to combat the healing of the mobs as usual? Don't think I've found a cold iron longsword for my main yet. I did have something that gave freedom of movement as a bonus effect, as I noticed Val had that buff up all the time for a while, but I can't remember what it was or what I did with it. Tristian can cast the spell, though, so hopefully that will be enough.
 
I play a lot of pnp Pathfinder so I find it interesting to play the same build in the game to see what happens. Never played a druid though so maybe thats one for the next play through. I figure I should have time to do that before Pathfinder: Wrath of the Righteous is released.

With the Craft Items mod, I can pay for and equip everyone with cold iron weapons and add magic effects. I used to go for adamantine to bypass DR but it seems a little pointless in this game. Mithral armour or Darkleaf cloth wherever I can too.
 
Ah, I am playing unmodded, so am relying on what I find.

I think it may actually have been for the whole of NWN2 I made a great melee druid tank/damage dealer. I can't remember how I did it, as it was yonks ago now, but it felt really powerful (and suprisingly tanky) whilst being great fun to play. I've never quite managed to recreate this character, but have tried getting as close as I can since with whatever version of magic-using frontline build I can manage. I keep hoping with each new RPG I'll manage to do it with a druid build again.
 
He's right, you're about to hit the frustrating parts ^^ and to reiterate, you NEED freedom of movement otherwise you will probably smash your keyboard.
 
He's right, you're about to hit the frustrating parts ^^ and to reiterate, you NEED freedom of movement otherwise you will probably smash your keyboard.

Ah. I found the item that gave FoM to Val (it was a mace) and I think I have a necklace that does the same (or possibly a ring). Mostly I guess we'd be relying on the spell, though, which Tristian has, but I'm not sure anyone else does. I hope that's enough! Or do I need to spend the time I have left hunting down more FoM gear?
 
Don't forget scrolls and potions for those types of spells. I know I stocked up massively on all the different restoration scrolls/potions for the final part of the game, as well as supplies, and blindness scrolls in particular.
 
You might want to ensure your main character has FoM too
And ensure the spell casting member of the party can't be paralysed or disabled from the fight.
For me, Harrim would have the spell and the Mace and my character would have a ring.
You will see why when you get to that point.
 
Hmm. I may struggle with this then. I think at the moment Tristian is the only party member who can cast FoM, and I am not sure whether he can even wield the mace or not.

I do have blindfight on my frontliners since I got peed off with getting blinded at one of the earlier curse events, so I don't know if that will help?

Well, I have 60 days left on the current curse countdown so hopefully I'll have time to find what I need. I still have the last floor of the depths and the prison quest to go, so fingers crossed I find some useful gear...
 
I don't actually have a main quest up at the moment. It's one of those downtime periods after finishing the chapter quest. I don't know what happens when this curse timer goes off, and whether I'll instantly have a new main quest or more time. I think 60 days is plenty of time, though, since the only unexplored part of the map is the far west.

My only concern reading the above is that I may not have built my characters optimally, as I neglected taking FoM on Jubi or Linzi. Well, I haven't respecced anyone yet, so can still do so for free, so I might consider that if I don't find anything soon.
 
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