Soldato
Watching this on a stream and really enjoying the look of it. Not sure if I'm going to by it straight away, but may have to.
So, it’s in “early access” via the Epic store.
Call me in a year, yeah? Ciao!
So, it’s in “early access” via the Epic store.
Call me in a year, yeah? Ciao!
They apparently adapt. If you keep shooting off their invisibility they'll lose it but gain something else. The steamer i watch had a lot of invisibility riflemen. Later in the campaign he's now facing snipers and melee with smoke coverage and health regen.
Didn't realise could buy this yet! Deffo will be, be my first epic purchase
I got excited when I read made by the guy who did the xcom games, but I'm guessing the recent (ish) remakes not the 90's original?
I got excited when I read made by the guy who did the xcom games, but I'm guessing the recent (ish) remakes not the 90's original?
I wasn't a fan of the XCOM remakes, scripted Enemy spawn points and enemies for that matter, standard maps per kevel, imo completely lost the point of the original games. You can just grind to learn to game, and just generally lacked strategy or difficulty.
The whole fun of the original games was the randomness of it, and sometimes brutal difficulty that would throw at you. Example, jump out of your lander form outside your ship for an alien hiding behind a bush right next to your spawn throws an alien grenade and kills 2 thirds of your team off the bat. Harsh, but made it fun imo. You had to live with your consequences and you couldn't grind to learn because every fight would be different, so you really had to learn how to play, strategise etc.
I like Xenonaughts, which imo is a much truer representation of the original game, particularly on iron man modes, it's fun and a challenge.
Does this game have random spawn points, random (pre generated) maps, random AI behaviour, random number and type of hostiles?
If so I'm interested.
As @Tombstone said. The game is made by Julian Gollop who made the original XCOM and XCOM Apocalypse.
Firaxis XCOM 1, was very scripted with a dozen maps. XCOM 2 was better but was more tedious, and the AI was as dumb.
Now Phoenix point IDK what the final version would have in relation to AI, or how difficulty levels would impact it. I have seen big enemies (the quadped ones) running from the field and out of the battle when your team arrives (you have 1-2 turns to kill it before runs) while leaving the minions holding the team back and pushing you hard. I have seen the enemies changing tactics depending the weapons I deploy more often.
If I use shotguns, they start using smoke which cannot see or shoot if I do not go withing 1 tile in the smoke. And thats lethal for your troops. While when sticking to Assault riles as predominant weapons, they bring bone shields that take a lot of hits. Also found they can use effectively snipers, and have two types of mind controllers.
I have seen features found in Mordheim City of the Damned (that's a great XCOM type game set in Warhammer fantasy) with missing limps etc. Hell just lost a battle and 2 out of 6 of my solders and had to run out of the field not losing the rest. Because 2 lucky sniper shots crippled the their left arms on turn 1, and destroyed one of the other troops weapons. So couldn't hold weapons, couldn't exchange weapons between troops either, since I was getting pushed by a mighty charge of a dozen heavily armoured enemies from all sides throwing grenades every turn. (and 2 snipers, plus a mind controller which was coming close).
Also have seen scavenging missions where I was actually starving from manufacturing resources, the enemies focused on destroying them first to deny me the option to get them.
Finally it doesn't have the power creep of Firaxis XCOM games. You cannot make anything better than the weapons you start with. You have to gain standings with the different factions, to gain access to some of their tech. Or even attack them to take it but that weakens them against the main enemy, the Pandorians. Also tweaking solders is more dynamic. You do not have to pick all the abilities, just few and you can raise their main stats (Strength, Willpower, Speed). Or you can pick all abilities but not raise main stats. Your pick. (and all have Class skills, Secondary Class skills, and Personal skills). Check the image above from the NJ Technician, and haven't leveling him yet to open the subclass.
So from the current stage in Alpha (BB5) so not much can say but feels like a mix of XCOM UFO Defence with XCOM Apocalypse and some sprinkling of Freedom Ridge.