Whoa.....
- The maps look amazing, filled up with stuff and great graphic. In comparison "Firaxis" XCOM & XCOM 2 maps are completely barren, and "fake".
- Weapons can me destroyed by you or the aliens. That is not good, believe me
- Ammunition (clips), are not unlimited. Seems you will need to carry clips like we used on XCOM UFO Defence, Terror from the Deep etc. Otherwise you cannot kill aliens with your presence....
So every bullet counts....
- The explosions demolish everything around. You dont have half the wall standing on air...
- As long as you do not spend all your points (like using the whole moving distance of your first action point), you can move a bit, shoot and move to cover (for example). That imho makes the game bit more tactical.
- Inventory IS BACK. Now you can carry few bit that you aren't equipped (like on the old XCOM games).
I have found a bug and reported it, that when the aliens destroy your weapons, the animation kinda of freezing and game takes time to move a trooper.
But bugs are expected. This is alpha version.
Now I wrote this, trying to figure out how to kill the big boss, without weapons & ammunition and couple of guys dead. Seem need to figure out where the supply crates are and get stuff out.
FYI the article is great
https://www.polygon.com/2018/5/1/17304674/phoenix-point-beta-impressions