PLAYERUNKNOWN'S BATTLEGROUNDS - Thread

A couple of decent games this morning. The first one I was killed quite quickly after being blown up by a grenade that was dropped by someone I'd just killed. I didn't see it and went over to loot him :rolleyes:. I had to laugh. Then I got a 6th followed by a 2nd, with a couple of decent scope kills in each. Disappointed with the way I died to get 2nd, moving when I didn't need to. Slowly I'm getting better. Hope to be able to join some squad games when I get the time.
 
Had a dodgy game the other day when with an OcUk squad game. Everybody had got killed early on in Pochinki, leaving just me. I'd given away my rough location through shooting at the other squad that killed my team, but quickly ran into a building and was crouched below a balcony of a large building to hide (well out of sight). The squad approached my building, ran around it a few times with me motionless (silent). Next thing I knew I had two grenades fly up into my exact spot on the balcony from the ground level below and kill me. There was absolutely no way they could have known I was there. It was certainly very suspect as agreed by the others spectating me.
 
used to love pochinki but its a death trap. how it is in layout is pure bait .especially in group games as often someone is looting to long and then you get caught out.i prefer to just grab a ak or something decent and get out.also sorrounded by open fields so your pretty much screwed in open ground.
 
I think they should add long hedgerows along some of the field edges, it will help with the fact that you can't hide in grass that isn't rendered for other players. Also, some dense woods would be good.
 
One of the most frustrating ways for me to die, is dancing around a car, rock, or tree and not being able to tell where the hell I am being shot from. Dancing about, doing the serpentine, get to cover, dink shot in the pan, move to the other side, boom dead; how?
 
New patch incoming!

Players,

We've been working on the new build and will deploy the update next week.

As we prepare to deploy our next build, we are going to release a test build early next week. The test servers will be up for 2 days.

Some of the key features of the new build include a new weapon, foggy weather condition, FPP leaderboards and multiple bug fixes.

Detailed patch notes will be released before the test build goes live.
https://www.facebook.com/playbattlegrounds/posts/1905628939761021
 
Had a dodgy game the other day when with an OcUk squad game. Everybody had got killed early on in Pochinki, leaving just me. I'd given away my rough location through shooting at the other squad that killed my team, but quickly ran into a building and was crouched below a balcony of a large building to hide (well out of sight). The squad approached my building, ran around it a few times with me motionless (silent). Next thing I knew I had two grenades fly up into my exact spot on the balcony from the ground level below and kill me. There was absolutely no way they could have known I was there. It was certainly very suspect as agreed by the others spectating me.

I've had the exact same thing done to me by a duo who could never have seen me go into the building in question, also had a guy a few weeks ago run up to my building, run around it then camp watching the door for 10 mins, I hadn't moved and all doors were shut and yet he knew I was in the bathroom.
 
Just bought this game,

Third game decided to go duo, we ended up winning Haha! Well, I was bait as I got killed, then the team mate killed him and won!

Got grey boots from the rewards case, was a bit disappointed with that.

Game runs great, just getting use to it, like seems fast paced at the start, and have to remember to go to the checkpoint to not get killed by mother nature.

Seems Good, seems better than king of the hill, even through it's similar.
 
One of the most frustrating ways for me to die, is dancing around a car, rock, or tree and not being able to tell where the hell I am being shot from. Dancing about, doing the serpentine, get to cover, dink shot in the pan, move to the other side, boom dead; how?

Happens to me all the time as well... sometimes it's just because you're being shot from multiple angles so you really are boned whatever you do... other times you might think you're moving behind cover but actually you aren't (and a common tactic when shooting at someone who hasn't seen you is to fire extra shots when they *do* move behind cover to make them think that you can still see them)
 
and a common tactic when shooting at someone who hasn't seen you is to fire extra shots when they *do* move behind cover to make them think that you can still see them

Yup, I do that now. Doesn't work very often though to be fair. Might be more effective on FPP servers as 3rd person allows the person to see you from behind the safety of a tree, so less likely to be fooled.
 
(and a common tactic when shooting at someone who hasn't seen you is to fire extra shots when they *do* move behind cover to make them think that you can still see them)

Do this all the time when they move behind a tree, will hit the ground slightly to the side of them, more often than not they will over compensate to the other side of the tree and I get visual and get the kill.
 
so view distance @ ultra makes grass render further away or is it limited to 100m regardless?

i changed view distance from ultra to very low and my fps stayed the exact same. so i'm thinking it's BS it should be on very low.
 
so view distance @ ultra makes grass render further away or is it limited to 100m regardless?

i changed view distance from ultra to very low and my fps stayed the exact same. so i'm thinking it's BS it should be on very low.

Grass renders at ~100m regardless of what view distance you have, it's an engine problem, not user side.
 
Just picked this up, very intense. Won a round in my third go which I was pretty happy with, 4 kills :)

I can definitely see the appeal.
 
Amount of times I get shot in bathrooms now is insane. Scares the living daylights out of me. Walk into house, open door. Bang, shotgun to the face :D.

From the other day, first one as I haven't had the game that long.

8FC3915F043DE051AC3B0E4AE6A84035E4FE18D6
 
Back
Top Bottom