PLAYERUNKNOWN'S BATTLEGROUNDS - Thread

One of the biggest interests for me is removing the 8x scope from the M16. Too many people run that as a 30-round DMR, will be good if they can bring the AR's to a position UNDER DMRs again.

Removing the 8x from the M16 and decreasing the firing rate of the SKS and Mini-14 should deal with some of the issues with mouse "tapping" or key rebinding too. IMO the sniper rifles need to be long-distance, single shot, high-damage dealers. I like that they are making these changes and along with the changes to the projectiles in the last patch means that the weapons should be more "balanced" now.
 

It's not pay to win, if that's what you're wondering, it's just cosmetic stuff at this stage. You can play dress-up with your character, ala Barbie/action men, most of it isn't worth much but some of the stuff is being sold at quite high prices (£900ish for the most coveted items, last time I looked).

On the Steam Market you can buy a special crate (£6ish) and a key (£2+) to open it if you want, with I presume a greater chance of getting a high value item.

The better you do in a round the more BP you get.

If you're stuck on the fence about getting it, I would take the advice someone gave me a couple weeks ago and just get it! It's very good. Rather difficult, too. I'm finding it a bit of a challenge, in all honesty (so is my PC!).

Looking forward to using the new kill cam to see where I'm going wrong. :D
 
I think that's the secret to reducing rage, an effective way to see how you died. I use shadowplay to capture my dodgy deaths and nine times out of ten I can put it down to something solid like a concealed shooter or my incredibly poor aim. I think the killcam will be really interesting depending on how it's implemented.
 
I didn't actually get round to using the kill cam, as the two quick games I had resulted in dying to artillery in the first one and drowning in the second!

The artillery is effective, and then I was under water for a bit and it wouldn't let me go up to the surface for some reason.
 
somethings are better now some are worse.dont like the graphics how they are now compared to the live build we currently play.looks like eggbox one optimized.

the de syncing is almost dayz bad :p
 
Must admit I'm not really sure why they're making the hit system so complicated.

Why do different classes do different damage multipliers? Surely a headshot should just be a headshot.

Lets hope they really fix the hitreg issue otherwise these new areas won't be much use at all :D.
 
Must admit I'm not really sure why they're making the hit system so complicated.

Why do different classes do different damage multipliers? Surely a headshot should just be a headshot.

Lets hope they really fix the hitreg issue otherwise these new areas won't be much use at all :D.

I'd understand if it's based on calibre. But it isn't! How does a punch do the same amount of damage as a shotgun blast to the face :p
 
I'd understand if it's based on calibre. But it isn't! How does a punch do the same amount of damage as a shotgun blast to the face :p

That's not what the chart is saying, it's just the multiplier for the different class of weapons. Each weapon still has different base damage values.
 
That's not what the chart is saying, it's just the multiplier for the different class of weapons. Each weapon still has different base damage values.

Sadly until they have a multiplier for missing the target by several feet then this new system is meaningless to the likes of me.....
 
That's not what the chart is saying, it's just the multiplier for the different class of weapons. Each weapon still has different base damage values.
+ 1

No helmet: S686 / S1897 is currently 225 headshot DMG assuming all pellets hit. Punch is 75 headshot DMG.

With the update, it looks like the punch would drop to 48 headshot DMG (if it's base DMG stays the same)

With everything currently at 250% headshot DMG, SMGs look like they will get stung a bit. UMP needs 2 extra headshots on a lvl 2 helmet, for example.

Dropping AR's to 230% HS Multiplier doesn't really make a difference in TTK though.

Bored at work :)
 
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