Pokemon GO! (2016)

CP doesnt tell the whole story, be careful you are not evolving a dud. ;)

What else should we look at then when considering an evolution?

Go on.....

I see his point about the IV's being taken into account but since we can't see them, surely the CP is the only thing you have to go on? I know the moves will change when evolving and they may well be crap but since there's nothing you can do about that, surely we just have to suck it up?

I will admit, the power move on my Vaporeon isn't great (50 damage) but we know where to find them so it's not like we can't collect/evolve again right?
 
I see his point about the IV's being taken into account but since we can't see them, surely the CP is the only thing you have to go on? I know the moves will change when evolving and they may well be crap but since there's nothing you can do about that, surely we just have to suck it up?

I will admit, the power move on my Vaporeon isn't great (50 damage) but we know where to find them so it's not like we can't collect/evolve again right?

There are some formula that calculate how good it is. You can catch a Pokemon with low cp that is better than one with high cp.
 
Apparently there are region specific servers..... Still blaming Japan for killing it for us all! :p

https://go.jooas.com/

This is just sites setup to get clicks. How can anyone not involved with Niantic even know where the servers are or how many there are, or even their up/down status?

I am sure there are geographically based servers, but any player can connect to any of them I suspect. All these sites are just relying on user reports, which is not very scientific.

As it has just arrived in Japan we will now see in the mornings, the same issues we saw in late afternoon evenings when USA players go online. So until the servers are upgraded to cope with the amount of simultaneous users (Japan must have added like 10million players) , Europe will get the short end of the stick!

Edit: just tried to login and keep getting "failed to get player information...." error.
Edit2: Loaded now.

rp2000
 
Last edited:
This is just sites setup to get clicks. How can anyone not involved with Niantic even know where the servers are or how many there are, or even their up/down status?

I am sure there are geographically based servers, but any player can connect to any of them I suspect. All these sites are just relying on user reports, which is not very scientific.

As it has just arrived in Japan we will now see in the mornings, the same issues we saw in late afternoon evenings when USA players go online. So until the servers are upgraded to cope with the amount of simultaneous users (Japan must have added like 10million players) , Europe will get the short end of the stick!

Edit: just tried to login and keep getting "failed to get player information...." error.
Edit2: Loaded now.

rp2000
Looks like it is still down

Edit

Back up, but for how long?...
 
Last edited:
Had an epic night last night sat in our market square. You're in the middle of 3 pokestops and all 3 had lures on. Must have been about 30 odd people playing too so some decent Pokemon appeared.

Used a lucky egg too and evolved 26 Weedles and Pidgeys :p went from 16 to 19 when combined with all the new Pokemon I caught as well as Pokestop visits and duplicate captures
 
Woke up the morning in the hotel knocked on the app had a random 324 ghastly floating about so nabbed him, has high stardust upgrade costs (1300) which I tend to associate with better Pokemon so a decent nab!

Stardust indicates the level range of the pokemon.

Each time you power them up, you actually level them up.

The maximum level of a pokemon is your trainer level+1 x 2
The curve indicates rough level relative to to max level, which is why when you level up as a trainer, a maxed pokemon can suddenly be powered up again.

Each level range have 4 levels in it.

When powering up, the next time the stardust cost increases, you are at the start of the next level range.

Caught pokemon are always an odd level, within the range that their stardust dictates.

Hatched pokemon have a max level of 42, wild can go up to 62.

Hatched pokemon are more likely to have better minimum IV values (apparently never below 10 for any stat 80% of the time)

Pokemon Level Ranges:
1-4: 200 stardust, 1 candy
5-8: 400 stardust, 1 candy
9-12: 600 stardust, 1 candy
13-16: 800 stardust, 1 candy
17-20: 1000 stardust, 1 candy
21-24: 1300 stardust, 2 candy
25-28: 1600 stardust, 2 candy
29-32: 1900 stardust, 2 candy
33-36: 2200 stardust, 2 candy
37-40: 2500 stardust, 2 candy
etc

So if you caught a pokemon that has a power up cost of 1300, they are either level 21 or 23, and you won't be certain until you power them up to the start of the next level range.
 
Last edited:
Back
Top Bottom