PREY demo today...

I'm downloading thsi right now, but I am weary of anythign using the D3 engine... The visuals are mostly nice, if a little under-bump-mapped (compared to FEAR). But what gets at me is playing these D3 based games where AI is virtually non-existent. That's why FEAR stands up so well in my opinion.... And I will never tire of listening to the radio chatter in FEAR..... "Sh**, he's taken out the whole team!" - blissful. :p
 
The lack of stutter and fast loading times in this game is amazing. Honestly, FEAR is a complete failure in this department. Apart from the slow-mo effects, physics, decals and blurring effects the base graphics are just poor and run like cr*p even on recent hardware. Its a shame because the actual gameplay is excellent.

BTW, did anyone with a x1900 card notice a glitch in the spirit level where the bright glowing blue sky (using HDR I think) would turn a dull blue colour suddenly when looking in certain directions?
 
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I'm having trouble getting it to run at it 1600x1200 setting - it just defaults to a low resolution. Would prefer to run it 1680x1050 though any ideas?! Also the game runs fine on my system really impressed with the performance in game.

Spec:

Athlon 64 4000+ @ 2.62ghz
Abit Fatal1ty AN8 SLI
Galaxy Geforce 7900GT @ 550/780
G.Skill 2GB DDR HZ PC4000 @ 250mhz
Hitachi Deskstar T7K250 160GB
Maxtor DiamondMax Plus 9 120GB
520w OCZ Powerstream PSU
Philips 200W6CS 20" Widescreen Monitor
Creative GigaWorks 7.1 S750

Also stuck on which platform to get the game on, PC or 360?!? can't decide. :confused: Got the game on a 360 pre-order so far £32. The 360 looks so nice on me new Samsung LE26R73BD. :D
 
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Pac3y said:
Also stuck on which platform to get the game on, PC or 360?!? can't decide. :confused:


You have a wicked PC that will run it fantastically, and FPS are almost always better to play with mouse/keyboard. No-brainer surely?! :p
 
King4aDay said:
You have a wicked PC that will run it fantastically, and FPS are almost always better to play with mouse/keyboard. No-brainer surely?! :p

my problem too though...

I have a AMD 64 3500+
ASUS A8v motherboard
1GB corsair RAM
GeForce 6800GT

the game drops fps when I fire my gun which affects aim quite a bit.

Does anyone know if the 360 version will have the same graphics or be cut down?
 
Pac3y said:
I'm having trouble getting it to run at it 1600x1200 setting - it just defaults to a low resolution. Would prefer to run it 1680x1050 though any ideas?! Also the game runs fine on my system really impressed with the performance in game.

Spec:

Athlon 64 4000+ @ 2.62ghz
Abit Fatal1ty AN8 SLI
Galaxy Geforce 7900GT @ 550/780
G.Skill 2GB DDR HZ PC4000 @ 250mhz
Hitachi Deskstar T7K250 160GB
Maxtor DiamondMax Plus 9 120GB
520w OCZ Powerstream PSU
Philips 200W6CS 20" Widescreen Monitor
Creative GigaWorks 7.1 S750

Also stuck on which platform to get the game on, PC or 360?!? can't decide. :confused: Got the game on a 360 pre-order so far £35 - 360 now looks so nice on me new Samsung LE26R73BD. :D

alter these settings in your: programmes\prey demo\base\preyconfig:

seta r_customHeight "1050"
seta r_customWidth "1680"

seta r_mode "-1"

seta r_aspectRatio "2"

If the last line is not there, add it and save on exit.

That will give you widescreen at your desired res, It still may show as low res in the options, but it works in game
 
v-zero said:
I'm downloading thsi right now, but I am weary of anythign using the D3 engine... The visuals are mostly nice, if a little under-bump-mapped (compared to FEAR).

I played the FEAR demo and was amazed at how slow it ran, given how basic and boxey the environments were, sure the shadows and physics were nice, but thats about it. Preys environments are some of the richest ive seen, lots of colour, animated machinery, detail(under bump mapped???...no way :) ) and effects, along with some great organic fleshy environments too and running at a fantastic framerate. In the right hands, the D3 engine is superb.
 
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Buzza said:
I played the FEAR demo and was amazed at how slow it ran, given how basic and boxey the environments were.

That's because the demo was buggy as hell, and un-boxy environment wouldn't make sense when the game is based in many warehouse-type areas...

Buzza said:
sure the shadows and physics were nice, but thats about it.

me<Chokes... Can't believe you would say that. The reason FEAR runs slowly on many PCs is because people expect the impossible. The game has higher quality textures than any other, by some margin, has far better bump mapping than the D3 engine - some of it comes close to what is visible in the X360 game "Kameo"... (take a look at metal in the D3 engine, chrome anyone! yeuch)

Buzza said:
and effects, along with some great organic fleshy environments too and running at a fantastic framerate. In the right hands, the D3 engine is superb.

Far more effects can be seen in FEAR, and they are of a higher quality because the engine has moved beyond the horrible, mostly-scripted, "Doom"-alikes... Yes, the D3 engine can be "superb" in *** right hands, but a game that looks good but fails to offer competitive AI is not worthy... FEAR has an amazing level of Physical detail, and the results of things due to this physics is quite excellent. Even the simple ragdoll effects blow most other engines out of the water... Sure, Human Head have gone a long way to tweak the D3 physics for Prey, but give me the source engine anyday... I don't think it's right to compare somethign as technically ludicrous as FEAR to something like Pray, which whilst looking great, can take bases for most of its effects from games in 2003/4...


Anyway, i don't want to start a flame war, or look like a flamer, so my arguments are laid bare enough...
 
Well, relatively speaking for the level of graphics its outputting, the performance is poor. I'm running FEAR comfortably at 1280x1024, max details (except texture res is medium because I have 1gb ram) with 2xAA/8xAF but I still get frequent stuttering and long load times. The frame rate is also very inconsistent and can dip below 30fps for no apparent reason; i.e. just looking at a set of bland boxes, WTF?! :confused: Honestly, the fancy effects don't have anything to do with the slowdown, the problem lies with the core game engine.

Don't get me wrong, I really enjoy playing the game and appreciate the excellent physics, smart AI and awesome special effects but the underlying graphics engine is NOT very efficient; on a purely graphical level games like Prey, Q4, Farcry, Chronicles of Riddick look better with superior performance.
 
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v-zero said:
me<Chokes... Can't believe you would say that. The reason FEAR runs slowly on many PCs is because people expect the impossible. The game has higher quality textures than any other, by some margin, has far better bump mapping than the D3 engine - some of it comes close to what is visible in the X360 game "Kameo"... (take a look at metal in the D3 engine, chrome anyone! yeuch)

Far more effects can be seen in FEAR, and they are of a higher quality because the engine has moved beyond the horrible, mostly-scripted, "Doom"-alikes... Yes, the D3 engine can be "superb" in *** right hands, but a game that looks good but fails to offer competitive AI is not worthy... FEAR has an amazing level of Physical detail, and the results of things due to this physics is quite excellent. Even the simple ragdoll effects blow most other engines out of the water... Sure, Human Head have gone a long way to tweak the D3 physics for Prey, but give me the source engine anyday... I don't think it's right to compare somethign as technically ludicrous as FEAR to something like Pray, which whilst looking great, can take bases for most of its effects from games in 2003/4...

FEAR(extreme example of boxey bland environment)
http://games.softpedia.com/screenshots/8-278_3.jpg
Prey(normal map central :) )
http://media.teamxbox.com/games/ss/1172/1123253863.jpg

AI, effects and physics wise FEAR is amazing, but for environment graphics Prey is king.
 
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Buzza said:
FEAR(extreme example of boxey bland environment)
http://games.softpedia.com/screenshots/8-278_3.jpg
Prey(normal map central :) )
http://media.teamxbox.com/games/ss/1172/1123253863.jpg

AI, effects and physics wise FEAR is amazing, but for environment graphics Prey is king.

As I said, FEAR is supposed to be boxy, How many curved warehouses have you come across... It's not based long in the future, so walls aren't made from metal. But I do agree, Prey is better on this front, but still very linear in many "hidden" ways...
 
v-zero said:
As I said, FEAR is supposed to be boxy, How many curved warehouses have you come across... It's not based long in the future, so walls aren't made from metal. But I do agree, Prey is better on this front, but still very linear in many "hidden" ways...

sure a room or corridor is a box shape, but the surfaces of the walls dont have to be totally flat, you can break up the surface of a wall with details like windows, pipes ledges, girders etc etc. Of course, if you add to much youll hit the frame rate, then again Prey managed to pull off the extra details.
 
Excellent demo. Feels quirky like Duke 3D but with awesome graphics and more importantly, runs well.

F.E.A.R played well but run like a dog so I didn't buy it.

I'll be buying this no doubt.
 
awesome demo, ran really well
i find multiplayer to be abit laggy on most servers but meh. might get the full version now.

in the bar area when you select the album cover with 'soil' written on it on the jukebox, anyone know what the song is called?
the album cover looks like this :
soilalbumsmall4vr.jpg
 
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Can you run this in 1360X768? Dont want to spend time downloading it and cant play it on my monitor. Am already p***** off with Pro Evo not allowing this res.
 
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