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Project cars benchmarks

Jeez, that's like the difference between 2-3 tiers of gpu.

ED: Anyone know if the Win10 insider preview is the one to grab for testing this? I haven't looked into Win10 beyond a very brief google.
 
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Neglect from AMD in comparison to NVidia, yes.

As long as developers' games are DirectX compatible and are playable they've done as much as they need to, anything more which benefits companies who are selling highly expensive hardware is a bonus - do developers get a cut of AMD/NVidia hardware profits for optimising? no! so why should they invest a few weeks programmer wages doing it? I suspect this is the reason AMD pushed Mantle as it offloaded all responsibility to the developer.

In a perfect world every game would run great on both AMD and NVidia hardware but much like AMD CPU's and their multithreading requirements we don't live in a perfect world, so the choice is to either "spoonfeed" developers by doing the optimisations for them or kick back and complain about them. As a customer I know which I prefer.

Well seen as i was interested in this game and was going to buy it on steam im so happy ive seen these benchmarks first as running a 290X atm i wont be buying this game. This is one example of why devs need to optimise their games. I bet a lot of other AMD users will put off buying this game now too.

I also don't purchase ubisoft games at launch i give it a good few months until they patch their games or until AMD has been able to optimise some what. These companies will be loosing profits as i wont be the only one doing this. If you want a good rep and to make money you would release a good performing game. Not saying they have to do weeks of optimisation just at least some.

There is little to any on AMD side of project cars it just runs on the hardware and very bad at that. If you were a game developer i would avoid all your games that's for damn sure with that attitude.
 
Well seen as i was interested in this game and was going to buy it on steam im so happy ive seen these benchmarks first as running a 290X atm i wont be buying this game. This is one example of why devs need to optimise their games. I bet a lot of other AMD users will put off buying this game now too.

I also don't purchase ubisoft games at launch i give it a good few months until they patch their games or until AMD has been able to optimise some what. These companies will be loosing profits as i wont be the only one doing this. If you want a good rep and to make money you would release a good performing game. Not saying they have to do weeks of optimisation just at least some.

There is little to any on AMD side of project cars it just runs on the hardware and very bad at that. If you were a game developer i would avoid all your games that's for damn sure with that attitude.

That's not entirely fair though is it. If you believe project cars story then they have tried to engage with AMD over the years of development and they have chosen not to.

I paid AMD around £400 for 2x290 tri-x cards and that included both hardware and software support. In comparison with project cars who will get about £20 of my money. So in my view there is only so much project cars can do with my money and obviously only so much they choose to do as nvidia (in whatever capacity) is clearly supporting them.

Judging by the recent AMD saga with drivers and lack of support for Xfire and free sync; I would not be at all surprised if a lot of the problems in this game can be sorted out by driver optimisations.

I am blaming AMD completely and firstly for this. If this isn't sorted out soon I'm swapping my cards for a 980 ti.

The irony of the situation is, in the meantime, I will buy project cars on my PS4 which will run it seamlessly on an AMD GPU!
 
Well, performance for me is sweet on PCars and runs very well. A bit of a killer in the rain at times but with G-Sync, it still runs sweet as and doesn't notice (I didn't even pick it up for my review and only checked back after seeing a couple of comments in here) :D

Please wait for it to fully render to see how well this runs on a TX.


Loving the game and stunning :cool:

Was dipping into the low 30s there in the rain, which is insane considering the GPU...
 
Performance is rock solid for me, let GFE do take the pick of settings, majority ultra, some on high, MSAA set to 'MSAA'.

Frames around 70-80fps, lows in the mid 50's and highs of 100+.

Lowest I've seen at all so far was something like 46fps, rain on, 40 car race, as soon as the pack thinned it went up to 60+.

Looks pretty too.

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E: 1440p, sli 780's, 4770k.
 
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Do people play with that overlay on all the time, or just whilst sorting out the settings?

I never overclock when just gaming, so never bother with Afterburner but for the purpose of reviews and gameplay video's, I have it on to show a fair representation of what people can expect in frame returns.
 
Was going to say, I couldn't be doing with them on all the time, would do my nut in!!

Does look a decent game though, looking forward to this and Dirt Rally when I get chance.
 
Taken from Guru3D. (apologies if already posted)

Anyone suffering from low performance issue in project cars game, rename main executable file to "Dirt4.exe". I've seen reports mentioning that this change improves performance a lot on radeon gpus.

Can't verify, as don't have the game :p
 
Erm..? For real?

Edit: I was actually going to try.. I need sleep, there's no way that can help :D Also the game won't even run with it renamed.
 
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