Yeah we forget just how janky the CV1 and Quest/rift S tracking was when it released.
Anyone releasing inside out tracked controllers today has to catch up with Meta who are years ahead in that technology.
It will get better over time, and there are software fixes that can be applied to games where tracking still has to work outside of the camera view.
Having the tracking rings behind the hands also leads to a different occlusion profile. In some circumstances it may work better, but in other games (like bow and arrow games) it could be worse than controllers with tracking rings in front of or over the hands.
Anyone releasing inside out tracked controllers today has to catch up with Meta who are years ahead in that technology.
It will get better over time, and there are software fixes that can be applied to games where tracking still has to work outside of the camera view.
Having the tracking rings behind the hands also leads to a different occlusion profile. In some circumstances it may work better, but in other games (like bow and arrow games) it could be worse than controllers with tracking rings in front of or over the hands.